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Jarid

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  1. Relocated (copied) 3DCoat´s data folder from C: to D: due to lack of disk space. Now all downloaded PBR materials are gone, dont know how to install them again? Drag and drop to the smart materials area does not work. File > Browse inside 3DCoat works with all other folders except smart materials, nothing happens trying to open the folder.
  2. Hi, which of the texture export workflows should be used when exporting to Keyshot? - Gloss/Color specular - Gloss/Metalness - Roughness/Metalness
  3. Hi, not quite finished yet with this Finnish Mosin Nagant M/39 model. Still learning the paint room in 3DCoat and really enjoying the process. Will probably refine the materials and add some more detail to this model.
  4. HI, I am a new user and also quite new to texturing and UV-mapping. I tried this workflow: - sculpt a simple model, - export and obj, - import for Per Pixel painting, selected Automapping - Created a curvature map which look alright - Ambient occlusion result Is a bit strange, Is it becouse the high polycount? Is there a way to get better result without manual retopo/ UV-mapping? My intention is to paint more complex objects and then render the final model in Keyshot. I can accept quite high polycount if the workflow is quick and gives good results. Any help much appreciated. //Jarid
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