HI, I am a new user and also quite new to texturing and UV-mapping.
I tried this workflow:
- sculpt a simple model,
- export and obj,
- import for Per Pixel painting, selected Automapping
- Created a curvature map which look alright
- Ambient occlusion result Is a bit strange, Is it becouse the high polycount? Is there a way to get better result without manual retopo/ UV-mapping?
My intention is to paint more complex objects and then render the final model in Keyshot. I can accept quite high polycount if the workflow is quick and gives good results.
Any help much appreciated.
//Jarid