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About Skye

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  1. On second thought, If you select no baking option, there is no reason for normals to be baked even with smoothing groups on. So you should try to go with bake normals and it will work. I think its by design.
  2. Did you calculate curvature map first?
  3. Skye

    In need of some baking assistance!

    You can weld points by hitting symmetry copy in retopo layer list. You can move one side a bit more so it is a bit overlapping and hit symmetry copy and it will snap
  4. Skye

    Skye's sketchbook

    More renders
  5. Skye

    Skye's sketchbook

    Cooking something new
  6. Skye

    Skye's sketchbook

    Created some additional rocks using tiled sculpting. I used blob tool set to plane with free lasso. Then converted to surface mode and used Flatten clay with jitter on position and hard brush to chisel edges. Since displacement is BW I used same exr texture as opacity mask to mask out plane so only rocks are visible. Works well.
  7. Skye

    Skye's sketchbook

    Some more progress shots. Model is ready, playing with lights and environment
  8. Skye

    Skye's sketchbook

    Yes, I am using latest official build
  9. Skye

    Skye's sketchbook

    I had performance issues when texturing this whole thing, I deleted all sculpting layers to make 3b file smaller, got around 600Mbps and around 300k polys but curvature took forever to calculate, same as AO, so I decided to break model to smaller parts and assemble it in Unity. Here is texutred cabin with alpha for glass and test render in Octane for Unity, checking volumetrics option
  10. Skye

    3DCoat 4.9 Open Beta testing thread

    I encountered some issue in painting room with clipping mask layer option with folders. After saving file and reopening, clipping mask of folders is reset to none, after selecting clip mask layer back, changes are not reflected on layers in it, and its not working unless I delete that folder and create a new one.
  11. Skye

    Skye's sketchbook

    Baking finished, time to texture
  12. Skye

    3DCoat 4.9 Open Beta testing thread

    are you in isometric view?
  13. Skye

    Retopo and Paint complex models - workflow help

    You can use that merged voxel layer to create retopo, then delete it and use retopo object to bake multiple objects, all child layers will have separate paint layer that you can mask after that so you dont need to retopo every object.
  14. Skye

    Skye's sketchbook

    Thank you for comment, I am doing now detailing and finished design issues. Cleaning retopo list.