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  1. @geo_n Last SP update allows to paint over texture sets @tiburbage Substance painter is better for texture work. You have a ton of generators that can generate various noises and masks instantly and everything is stored in layers so you can change it any time. 3Dc doesn't have that, only attaching smart material to layer but that's not much and it does not work awlays and its laggy. But substance is missing couple of things like pen tool or some custom selections like vertex lines or closed curves, that you can use to paint. SP is missing as well a feature if you have multiple objects in scene you cannot turn them of or on if you want to separate them, you need to either duplicate them and do exploded view or add opacity layer to hide them. 3Dcoat has painted objects list where you can turn off or on any separate mesh in scene.
  2. Skye

    Textures out?

    Do you have voxel mesh hidden in paint room, because it seems like your are vertex painting, I dont see anything on UV islands on your picture as well
  3. Skye

    Skye's sketchbook

    Hello, thanks for the comment. It is rendered in Marmoset tool bag. It is simple transparent layer with max glossiness and added dirt on top.
  4. Skye

    Skye's sketchbook

    Playing with cloth tool, render in Marmoset
  5. Skye

    Export Preset for Unity HDRP

    I am not getting very good results, I am not sure what I am missing HDRP: 3Dcoat:
  6. Skye

    Skye's sketchbook

    3Dcoat + Arnold
  7. Skye

    3dcoat preset primitives

    You can add your own objects to models folder or you can go to retopo room, use those primitives under Primitives option, adjust them how you lik and either add them model folder or import them and convert to voxel
  8. Skye

    Skye's sketchbook

    Doing some design exploration for HUM 3D 2020 Rover challenge.
  9. Skye

    Skye's sketchbook

    little exploration, 3dcoat + octane
  10. Hmm, strange. Lower light object is sharing UV with first one, UV is overlaying there. Will try reset or older version again.
  11. Hello, I recently create mesh in 3ds max and exported high poly and low poly. Low poly contains 2 uv maps 1001 and 1002, after importing low poly mesh to retopo room, all looks well but will crash instantly. Tried to fix anything possible in 3Ds max in export, corrected transforms etc but still crashing. Tried on 4.9.37 GL and DX. Tried export as FBX as well but both models will got completely messed up. Links with models if anyone wants to check: https://www.dropbox.com/sh/4lhh2kwlzkamhd2/AACsdNFFE-zoSZnBvI47ejJRa?dl=0
  12. Skye

    Skye's sketchbook

    Thanks for crit, will definitely keep that in mind on next project!
  13. Skye

    Issue with baking normals

    Did you tried some of these optons? https://3dcoat.com/manual/uv/251-uvtools/
  14. Skye

    3DCoat 4.9 BETA testing thread

    try 3D spline