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Skye

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Skye last won the day on January 4

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About Skye

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  1. Skye

    Skye's sketchbook

    Here is another project i want to share, I modeled a bot and did autopo, did pretty good job, but i may redesign the mesh later
  2. Skye

    Skye's sketchbook

    I am doing retopo of my gunblade, still WIP, meesing with smart materials and details, had to do some design changes, soon on marmoset viewer
  3. Skye

    Skye's sketchbook

    Here is my submission for Hum3D challenge, all geometry is done in 3dcoat, rendered in Octane, small touch ups in photoshop
  4. you can straighten vertices to line with transform tool, just select them on retopo mesh and scale them to according side and they will get straight in the line
  5. Skye

    What Are You Working On ?

    Finished my gunblade concept art, all done in 3dcoat
  6. Skye

    Skye's sketchbook

    So I finished my corridor project so I can focus on another portfolio pieces, these props were made in 3Dcoat, I redid boxes and added another prop
  7. Hello guys, recently I did some tiled textures for my unity piece, after exporting maps along Y I got pretty decent textures for metallic, roughness, normal and albedo to use in unity and tile them. Problem is that I miss occlusion and height maps. If I create a smart material with those maps and then apply them on rectangle and export, everything is looks flat.
  8. Thanks for your replies guys, of course If I import mesh as in video, normals are baked properly. But If I go from retopo menu as you see below or File -> Import -> Reference mesh, I will get baked flat normals. Basically there is a low poly pipe that I turbo smoothed to get High poly smooth object that I used as high poly reference, then I used the same low poly pipe as a Retopo mesh or cage, to bake normals from that HP obj.
  9. Yes, I did uvs for low poly and then baked
  10. Hello, I encountered strange behavior when importing external mesh for retopo. It is a simple pipe, so low poly model as a retopo cage and turbosmoothed hi poly model. When I bake them all normals are flat, no curvature informationi. But If I import high poly model into sculpt room and subdivide and then bake with cage, normals are properly baked. Am I missing something in retopo settings?
  11. Skye

    Skye's sketchbook

    I modeled a prop to put into corridor a small sci fi box.
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