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Skye

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About Skye

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  1. Skye

    3DCoat 4.9 testing thread

    I encountered some issue in painting room with clipping mask layer option with folders. After saving file and reopening, clipping mask of folders is reset to none, after selecting clip mask layer back, changes are not reflected on layers in it, and its not working unless I delete that folder and create a new one.
  2. Skye

    Skye's sketchbook

    Baking finished, time to texture
  3. Skye

    3DCoat 4.9 testing thread

    are you in isometric view?
  4. Skye

    Retopo and Paint complex models - workflow help

    You can use that merged voxel layer to create retopo, then delete it and use retopo object to bake multiple objects, all child layers will have separate paint layer that you can mask after that so you dont need to retopo every object.
  5. Skye

    Skye's sketchbook

    Thank you for comment, I am doing now detailing and finished design issues. Cleaning retopo list.
  6. Skye

    Skye's sketchbook

    Did some design changes and used autopo to slowly prepar mesh for baking
  7. Skye

    Make normal map using sculpt tools?

    You need to import cube into retopo room only and then click Retopo -> Microvertex (no baking), your cube will be in paint room, select 2048 for HD. You need to make black and white version of that image because that image has no height information, then import BW version into stencil and select stencil and on normal map channel only, paint on that cube then Export - high poly mesh. But you still need to make proper black and white image from that.
  8. Skye

    Make normal map using sculpt tools?

    Another option on how to apply this stencil is to take your object that you want to use this stencil on in the Retopo room and go with Retopo -> Microvertex (no baking), select stencil and on normal map channel only, you can paint and then Export - high poly mesh. But you still need to make proper black and white image from that. Maybe you can try something like this first and then bring it into 3Dcoat.
  9. Skye

    Make normal map using sculpt tools?

    You need to convert it to black and white image and then you can use it as a stencil and sculpt over it. But in this particular image, you will then need to make some level adjustment and overpaint in photoshop to match desired profile, because if those 3 blocks at the top are supposed to be stairs, it doesn't really make sense to see those shadow parts.
  10. Skye

    Skye's sketchbook

    test render
  11. Skye

    Skye's sketchbook

    Work in progress for Hum3D challenge, still not 100% about direction but will keep on.
  12. Skye

    Photorealism in 3d coat render room

    Yes, Octane is free but UI might be little bit intimidating but there are tutorials on Octane youtube how to use it in Unity. https://assetstore.unity.com/packages/tools/integration/octanerender-for-unity-installer-scene-105646
  13. Skye

    Photorealism in 3d coat render room

    You can use Octane in Unity, both are free, you just need to register.
  14. Skye

    Baking Issue

    Did you tried this:
  15. Skye

    Skye's sketchbook

    Thing that I did for Atomhawk Solarpunk Challenke 2019 and some WIPs. Modeled in 3Dcoat and rendered with Octane in Unity plus overpaint in PS
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