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About Skye

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  1. Nice videos are here with modeling, retopo and painting: https://www.youtube.com/user/killerivanov/videos
  2. What you can do is hover over that painted spot and hit H to select layer that it is painted on.
  3. Skye

    Retopo - next big Step

    Yes, once you have retopo cage created, you can mark seams and unwrap in retopo room or hit automap
  4. Skye

    [Bug] Retopo via decimation not working

    I had this issue as well, noticed that it usually happens when select this option on sculpt layer, on voxel it works for me.
  5. Skye

    3DCoat 4.8 BETA testing thread

    Hello, will there be any update on cavity? Something like dynamic curvature so you don't need to calculate curvature every time you paint with normal.
  6. Skye

    Retopo - next big Step

    @kev00 This is better workflow for me 1. Sculpt an object 2. Retopo 3. Create UV maps in retopo room 4. Bake 5. Switch to paint room and texture on low poly mesh 6. Export
  7. I think that snapshot3d is pretty cool, plenty of control over those alphas
  8. Skye

    Skye's sketchbook

    Here is another project i want to share, I modeled a bot and did autopo, did pretty good job, but i may redesign the mesh later
  9. Skye

    Skye's sketchbook

    I am doing retopo of my gunblade, still WIP, meesing with smart materials and details, had to do some design changes, soon on marmoset viewer
  10. Skye

    Skye's sketchbook

    Here is my submission for Hum3D challenge, all geometry is done in 3dcoat, rendered in Octane, small touch ups in photoshop
  11. you can straighten vertices to line with transform tool, just select them on retopo mesh and scale them to according side and they will get straight in the line
  12. Skye

    What Are You Working On ?

    Finished my gunblade concept art, all done in 3dcoat