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Skye

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Everything posted by Skye

  1. I exported textures to keyshot, i was not able to load normals but i found this great tutorial by Chip Walters: https://www.youtube.com/watch?v=lk_6SsRfmAg
  2. experimenting in paint room with texturing on simple model
  3. little WIP of matrix chamber, now I am trying to figure out proper keyshot settings for render, any tips?
  4. Hello, I am playing with 3Dcoat for a while but recently I came to this video: https://vimeo.com/206531457 Here guy decimates objects in S mode but how then he imports it for painting? How did he achieved automated UV map in paint mode? I tried several approaches for import decimated mesh but results were usually crashing. Thank you!
  5. Something new. Abandoned bunker, post apo
  6. Here are the finals. Time to try something new.
  7. Skye

    Space freighter

  8. Skye

    Space freighter

    From the album: Space freighter

  9. Skye

    Space freighter

    From the album: Space freighter

  10. here is another iteration, trying to work more on details and design
  11. little sketch. experimenting with keyshot, I found it a bit harder to find good materials.
  12. I have artifacts after importing those .obj's, any tips? I tried import object and import mesh for voxelization, same issue.
  13. Another thing, I assigned only default shader on the model instead of those many. It is still lagging when painting, but for learning purposed it's enough I think
  14. I did reduced my voxtree layers by merging parts of it since I don't know yet how to properly work with symmetry during retopo and inputted 2048 and it worked a bit better.
  15. Hello, I am new her and big fan of 3Dcoat, here is recent bust I did. I tried to upload it to Sketchfab here here Somehow I am not able to edit all materials, I only wanted simple colors and tried retopo with low poly decimated parts but 3D coat froze
  16. I am new here and working currently on this composition, I want some cyberpunk wibe to this image, something like old school shadworun poster. I will use 3d coat models as base but not sure how far to go with them since I plan doing post painting in photoshop
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