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Pebble09

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  1. Hi, I would like to be able to export texture maps for all my uv tiles (uv sets) and channels at once. The export objects and textures option works great for this but I can't get it to name everything correctly. Basically, I can't change the order of the name and the UDIM [uv set id] can't be moved to the end of the name, so after exporting we have to use a renaming tool to rename all the texture maps. E.G instead of my textures coming out named: Asset_Col_1001.tif they get exported as Asset_1001_Col.tif I can just use the Textures>Export>Color>Save All Textures option which gives me the correct naming, but then I have to individually do this for each channel. Is there a way around this? Thanks, Roxy
  2. It can work, it's just faster to have my entire team sourcing from the same location as this would automatically update every time they restarted 3Dcoat. That way we can have access to each others brushes/materials without even asking. If it's not possible I suppose we'll stick to the manual method.
  3. Working in a team we often have to share smart materials or brushes that someone has created. This then has to be copied from someones documents location to a library we have on the server and then into whoever needs it's documents folder. It would be much more efficient to have everyone sourcing their brushes/materials all from the same location which ideally would be our library location. Is this possible?
  4. How do 3D Coat licenses work? Is it like ZBrush where you by version 4 and then you get all the updates until version 5 is released? Or do you have to buy a new license say if you want to upgrade from v4.5 to v4.7?
  5. Rikrok did you ever contact Support@3dcoat.com and figure this out? I'm needing the same thing.
  6. Hi there, I'm trying to get this applink to work but don't know what's wrong. I've installed the plugin and the shelf and everything in maya shows up but when I try to send an object to 3DCoat it will open the program but the object isn't there. I'm using Maya 2017 and 3DCoat-V4.5 Not sure if there's some step I'm missing?
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