Hi,
I would like to be able to export texture maps for all my uv tiles (uv sets) and channels at once. The export objects and textures option works great for this but I can't get it to name everything correctly. Basically, I can't change the order of the name and the UDIM [uv set id] can't be moved to the end of the name, so after exporting we have to use a renaming tool to rename all the texture maps.
E.G instead of my textures coming out named: Asset_Col_1001.tif they get exported as Asset_1001_Col.tif
I can just use the Textures>Export>Color>Save All Textures option which gives me the correct naming, but then I have to individually do this for each channel.
Is there a way around this?
Thanks,
Roxy