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Mechapangolin

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Everything posted by Mechapangolin

  1. Ok, here's the deal. My character was modeled in a T Pose. To my ultimate chagrin, apparently that's taboo in the rigging world today (rigging is the bane of my existence I swear to God). I already painted the textures and did the UVs. I need to adjust the character's pose to make it an A Pose. Obviously, since this is 3d and nothing is ever simple, that means I have to redo all the UVs and Textures, right? Or is there a way to preserve the old textures and place them on the newly adjusted model?
  2. I get no feedback from 3dCoat. The program just gives me a blank scene. My FBX has multiple objects. I had got it to work before but not now. EDIT: changed to FBX version 2012 and it works.
  3. Hi. I am having a problem where I updated UVs on one object and I am trying to import the object to edit the textures. I deleted the old paint objects from my scene and Import the new objects but they don't show up.
  4. This isn't working for me. I select the UV map and I can't manipulate anything.
  5. I am still having trouble with this... I would just like to be able to rotate a single UV shell.
  6. Basically, how can I update the UVs but preserve all my layers without painting everything all over again?
  7. I got it to work, however it mutated one of the UVs on one of the eyes...
  8. I notice an "Import UVs" option but it is giving me the rejection error even though it's the exact same geometry just with the UVs changed. I'm stuck.
  9. I would prefer to be able to edit them in 3dCoat so I can preserve all my Layers as well.
  10. I am working on a mesh in another app that requires me to have the UVs aligned in a certain way. I changed the UVs but I had already painted on the old Mesh in 3dCoat. The project in 3dCoat has multiple meshes with multiple UV sets. If I edited the UVs in another app how can I change them in 3dcoat? Or can I just rotate the UVs in 3dcoat without having to change them in other apps? I am trying to get the UVs on my characters eyes to be aligned a certain way because in Maya I need to have the coordinates correct. It's hard to explain. How can I edit the UVs to make them align properly?
  11. This may sound very basic, but nowhere in the UI can I find a way to get the UV Texture Editor Window back. For some reason it does not show up in the Windows tab, and I cannot find any information on how to access it in the Help Manual. How do I get that window back? Other than resetting the UI to default that is.
  12. See Title. I cannot figure out how many different maps I need in order to view a character in Maya and make it look like how it does inside 3DCoat. I wish there was a more streamlined way to teach us this, it feels very random and unorganized.
  13. I am working on an armored character. I would like to generate a quick and easy neon glowing pattern of lines on the character as in Tron. What is a good technique for getting those edges besides manually painting them in?
  14. It appears the imported model suddenly has distorted UVs. I am not sure what happened to cause this issue in 3dCoat. The Mesh looks fine in Modo.
  15. I have two really weird problems that just came up. I am trying to paint a UV Mapped character. All of a sudden the Smart Materials Diffuse Color (or something similar) stopped working. It's only on this current version of the mesh; older versions preserve the color. I am trying to save out an older copy of the mesh but on the Export Objects and Textures option I don't see an option to export the original low poly mesh. I exported the mesh from Modo with subdivision and chose subdivision in the 3dCoat import splash screen options.
  16. I had a few older files on my HD that were interfering with the trial (perhaps an older trial). Deleted them and it works now. Just posting if others have the same problem. Thanks guys!
  17. I continuously get an error "3D-CoatDX64C.exe has stopped working". Win10.
  18. Hi there. I am creating an astronaut character with multiple materials (suit, visor). I would like to use more than one Smart Material to texture this character. For instance I would like to put a glass material on the helmet, metal material on the armor and so on. Is there a workflow or tutorial out there that helps me set this up? Do I need multiple UV maps? Any help is appreciated.
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