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Marc Wakefield

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Everything posted by Marc Wakefield

  1. Nice Logo. I like 3DB too. It is short, sweet, simple, clean, professional sounding and it has a nice ring to it. We will all remember that it stands for 3D Brush anyway. As long as we all keep promoting this fantastic program to everyone, it won't matter too much what it is called. Marc Wakefield http://www.marcwakefield.co.uk
  2. Hi, A quick update. Rendered in Carrara 5, eyes and teeth added: More to come soon. Marc Wakefield http://www.marcwakefield.co.uk
  3. Thank you. His mouth is black because he eats coal! :lol: Once he has some teeth and eyes and a coat, it should make him look a bit less strange. I originally came up with this idea while I was doodling on a my pda so I already know what the finished image will look like. I will post another update soon. Kind Regards, Marc Wakefield http://www.marcwakefield.co.uk
  4. Thank you for the suggestions. I am going to try both ways. Here is the first test, a beard for Santa created in 3D Brush: 3D Brush screenshot: 3D Gamestudio Normal Mapped Screenshot: I love the way it is so easy to create realtime normal mapped, spec mapped models with this program. Marc Wakefield http://www.marcwakefield.co.uk
  5. Yes, they do. This is why they are both WIP. (Work in Progress) I will upload more images as I work on them. I am still not sure whether to use 3d Brush to create Santa's hair or to use Anything Grows in Carrara. What do you think? Marc Wakefield www.marcwakefield.co.uk
  6. Hello, Here are a few images of some things I am working on in 3D Brush: Still needs Eyes, Teeth and Hair. He is going to be like Santa Claus, but a monsterous, coal eating version: This Ninja is an experiment in normal mapping a low poly game model for use with 3D Gamestudio. 3D Gamestudio Engine Render: Marc Wakefield www.marcwakefield.co.uk
  7. Thank you, Especially for the ability to control the smoothing levels. Regards, Marc Wakefield http://www.marcwakefield.co.uk
  8. Well, Hash Animation Master support would be good, I own a copy of that software also but was never able to get on with it for modeling and so I must admit, I haven't used it in a while. If I could export a fully textured model (created in Daz's Hexagon first) from 3D Brush to A:M, I am sure I would it another chance. I do also own Carrara 5 and have tried importing an Obj (Coloured, Spec Mapped and Normal Mapped in 3D Brush) with all of textures, but the result of a render with the Normal Map / Bump Map wasn't great. (I may need to tweak the settings a bit) So, Daz want you to support their software as well? Well based on the great results I am able to achieve using Hexagon and 3D Brush together already, I wouldn't be surprised if they tried to buy your company After all, they did purchase Carrara and Hexagon because of their potential. Keep up the good work. Marc Wakefield http://www.marcwakefield.co.uk
  9. Is that MDL as in 3dGamestudio MDL? If so, that would be absolutely amazing. Would it export the Spec Map, Normal Map and Colour Map along with the model at the click of a button? Thank you. Marc Wakefield http://www.marcwakefield.co.uk
  10. Wow, You guys are so quick at updates I think I must have waited nearly a year for Daz to update Hexagon to version 2.01 and it is was only a bug fix. (It is good for creating lo-poly meshes to import in to 3D-Brush though) Thank you. You Rock! :lol: Marc Wakefield http://www.marcwakefield.co.uk
  11. Hi Guys, I just started another post recommending 3D Brush to the users of 3D GameStudio http://www.coniserver.net/ubbthreads/postl...01c5b3ccd0de0da It's right near the top of the list! Marc Wakefield http://www.marcwakefield.co.uk
  12. Hi, of course you can. I ended up paying via Paypal in the end and I think it will also take around 5 days to clear. How should I write the letter? Via email. Kind Regards, Marc Wakefield http://www.marcwakefield.co.uk
  13. Hi Everyone, I have been playing with the Models in 3D Brush while I am waiting for my password to arrive and I thought I would show you all one of my experiments / WIP's. I created the character below using the template head which you can open when the program starts. I am very, very impressed with this program so far. It does everything I wished Hexagon could do. I will mainly be using 3D Brush for texuring and normal mapping 3D models for use in games and I have never seen anything as intuative, easy and quick to use. I will be recommending this program to everyone I come into contact with. Well done and thank you Vladimir and Andrew for helping me out with my payment queries. Marc Wakefield http://www.marcwakefield.co.uk
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