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Posts posted by Marc Wakefield
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Beta 2 is done. It is even bigger piece of work then BETA1.
The list of features:
1) It is possible to tweak uv-set in View texture mode. You can do it using RMB in wireframe mode.
2) Now you can edit not only in 3D, but in UV-plane! It is really complex change. Almost all tools support work in 2D and 3D. Just open View->View color texture and see how it works.
3) You can make seamless plane texturing in uv-plane! 3D-Coat now can be used very easily to tile textures and make relief. Just import plane and come to View->View color texture.
4) Hide/unhide/Fill can be applied to texture island (cluster)
5) Additional view mode for texture in UV - layout: shaded model
6) Improvement of speed for high-poly models (I hope).
7) Importing pens from 16-bit tif - files
Most of reported bugs was fixed
http://www.3d-coat.com/files/3d-Coat-209B2-en.exe
Thanks for testing!
Thank you Andrew,
I can't wait to try the tools in 2D.
Marc Wakefield
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Its looks great, i like it. Maybe you need to add some hairs to his body, but he is already looks good.
Thank you for the feedback Yukon_28.
I am glad you like it.
Marc Wakefield
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Thanks for this Andrew.
The time and dedication you put into this program is quite simply amazing.
I honestly think it is one of the best things I have ever paid for.
I have just uploaded some more work in the WIP section and without 3D Brush (or whatever name it becomes) it would simply not be possible.
Kind Regards and utmost respect,
Marc Wakefield
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Hi Everyone,
I have been doing a bit of work for Radakan ( http://radakan.org/home/ ) creating concepts for a creature called a Grogg and I thought I should share some of the images with you.
Lo Poly Grogg with Normal Map
Lo Poly Grogg with Normal Map Closer
The Mesh
Hi Poly Grogg Head
Lo Poly Grogg Head with Normal Map
High Poly Grogg Relief 1
High Poly Grogg Relief 2
Marc Wakefield
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"3D-BI" is OK.
I am not too sure about that one.
I think people may ridicule that name.
Now I don't have any issues with peoples sexual orientation but "bi" usualy refers to people who "swing both ways" if you know what I mean and there are some small minded people out there.
Marc Wakefield
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Following the 3db idea....
Nice Logo.
I like 3DB too.
It is short, sweet, simple, clean, professional sounding and it has a nice ring to it. We will all remember that it stands for 3D Brush anyway.
As long as we all keep promoting this fantastic program to everyone, it won't matter too much what it is called.
Marc Wakefield
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Hi,
A quick update.
Rendered in Carrara 5, eyes and teeth added:
More to come soon.
Marc Wakefield
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It is really better, but it looks strange that his mouth is black. Also you can use occlusion tool to improve shadows and details naturality.
Thank you.
His mouth is black because he eats coal! :lol:
Once he has some teeth and eyes and a coat, it should make him look a bit less strange.
I originally came up with this idea while I was doodling on a my pda so I already know what the finished image will look like.
I will post another update soon.
Kind Regards,
Marc Wakefield
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It is possible to create only short hairs in 3DB (if they are like bump). Also it is possible to try to make hairs using transparency. But is better to make long hairs in Carrara.
Thank you for the suggestions. I am going to try both ways.
Here is the first test, a beard for Santa created in 3D Brush:
3D Brush screenshot:
3D Gamestudio Normal Mapped Screenshot:
I love the way it is so easy to create realtime normal mapped, spec mapped models with this program.
Marc Wakefield
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yes,still need more work on it
Yes, they do.
This is why they are both WIP. (Work in Progress)
I will upload more images as I work on them. I am still not sure whether to use 3d Brush to create Santa's hair or to use Anything Grows in Carrara.
What do you think?
Marc Wakefield
www.marcwakefield.co.uk
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Hello,
Here are a few images of some things I am working on in 3D Brush:
Still needs Eyes, Teeth and Hair. He is going to be like Santa Claus, but a monsterous, coal eating version:
This Ninja is an experiment in normal mapping a low poly game model for use with 3D Gamestudio.
3D Gamestudio Engine Render:
Marc Wakefield
www.marcwakefield.co.uk
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Thank you,
Especially for the ability to control the smoothing levels.
Regards,
Marc Wakefield
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MDL is format of files of Hash Animation Maser. But now I am not sure that I will do it at first. I have very many propositions so support different formats. The president of Daz3D asked me to support Daz Studio & Carrara format. I think we will hire programmer to do this work, because I want to work mainly on features of 3D-Brush.
Well, Hash Animation Master support would be good, I own a copy of that software also but was never able to get on with it for modeling and so I must admit, I haven't used it in a while.
If I could export a fully textured model (created in Daz's Hexagon first) from 3D Brush to A:M, I am sure I would it another chance.
I do also own Carrara 5 and have tried importing an Obj (Coloured, Spec Mapped and Normal Mapped in 3D Brush) with all of textures, but the result of a render with the Normal Map / Bump Map wasn't great. (I may need to tweak the settings a bit)
So, Daz want you to support their software as well?
Well based on the great results I am able to achieve using Hexagon and 3D Brush together already, I wouldn't be surprised if they tried to buy your company
After all, they did purchase Carrara and Hexagon because of their potential.
Keep up the good work.
Marc Wakefield
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I really want to implement LWO in one of the next updates.
I can even tell the most probable order of adding formats support:
.LWO
.MDL
??? - on request
Is that MDL as in 3dGamestudio MDL?
If so, that would be absolutely amazing.
Would it export the Spec Map, Normal Map and Colour Map along with the model at the click of a button?
Thank you.
Marc Wakefield
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Wow,
You guys are so quick at updates
I think I must have waited nearly a year for Daz to update Hexagon to version 2.01 and it is was only a bug fix.
(It is good for creating lo-poly meshes to import in to 3D-Brush though)
Thank you.
You Rock! :lol:
Marc Wakefield
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Hi Guys,
I just started another post recommending 3D Brush to the users of 3D GameStudio
http://www.coniserver.net/ubbthreads/postl...01c5b3ccd0de0da
It's right near the top of the list!
Marc Wakefield
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Thank you!
If you have paid via wire transfer it usually takes several days until we will get the report. So you could simply write us a letter with hardware ID and I will send a serial to you.
Also I have one question - can I use your message for our website?
Hi, of course you can.
I ended up paying via Paypal in the end and I think it will also take around 5 days to clear. How should I write the letter? Via email.
Kind Regards,
Marc Wakefield
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Hi Everyone,
I have been playing with the Models in 3D Brush while I am waiting for my password to arrive and I thought I would show you all one of my experiments / WIP's.
I created the character below using the template head which you can open when the program starts.
I am very, very impressed with this program so far. It does everything I wished Hexagon could do.
I will mainly be using 3D Brush for texuring and normal mapping 3D models for use in games and I have never seen anything as intuative, easy and quick to use.
I will be recommending this program to everyone I come into contact with.
Well done and thank you Vladimir and Andrew for helping me out with my payment queries.
Marc Wakefield
3.0 :)
in New Releases, Bugs Reports & Development Discussion
Posted
Wow, a new beta, today?
I am looking forward to it.
It sounds like you have the work/life balance figured out quite nicely, along with a very supportive family.
Congratulations on the new arrival, Andrew.
All the Best,
Marc Wakefield
http://www.marcwakefield.co.uk