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Marc Wakefield

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Posts posted by Marc Wakefield

  1. Beta 2 is done. It is even bigger piece of work then BETA1.

    The list of features:

    1) It is possible to tweak uv-set in View texture mode. You can do it using RMB in wireframe mode.

    2) Now you can edit not only in 3D, but in UV-plane! It is really complex change. Almost all tools support work in 2D and 3D. Just open View->View color texture and see how it works.

    3) You can make seamless plane texturing in uv-plane! 3D-Coat now can be used very easily to tile textures and make relief. Just import plane and come to View->View color texture.

    4) Hide/unhide/Fill can be applied to texture island (cluster)

    5) Additional view mode for texture in UV - layout: shaded model

    6) Improvement of speed for high-poly models (I hope).

    7) Importing pens from 16-bit tif - files

    8) Most of reported bugs was fixed

    http://www.3d-coat.com/files/3d-Coat-209B2-en.exe

    Thanks for testing!

    Thank you Andrew,

    I can't wait to try the tools in 2D. :)

    Marc Wakefield

    http://www.marcwakefield.co.uk

  2. It is really better, but it looks strange that his mouth is black. Also you can use occlusion tool to improve shadows and details naturality.

    Thank you.

    His mouth is black because he eats coal! :lol:

    Once he has some teeth and eyes and a coat, it should make him look a bit less strange.

    I originally came up with this idea while I was doodling on a my pda so I already know what the finished image will look like.

    I will post another update soon.

    Kind Regards,

    Marc Wakefield

    http://www.marcwakefield.co.uk

  3. It is possible to create only short hairs in 3DB (if they are like bump). Also it is possible to try to make hairs using transparency. But is better to make long hairs in Carrara.

    Thank you for the suggestions. I am going to try both ways.

    Here is the first test, a beard for Santa created in 3D Brush:

    3D Brush screenshot:

    post-421-1196718743_thumb.jpg

    3D Gamestudio Normal Mapped Screenshot:

    post-421-1196718763_thumb.jpg

    I love the way it is so easy to create realtime normal mapped, spec mapped models with this program.

    Marc Wakefield

    http://www.marcwakefield.co.uk

  4. Hello,

    Here are a few images of some things I am working on in 3D Brush:

    Still needs Eyes, Teeth and Hair. He is going to be like Santa Claus, but a monsterous, coal eating version:

    SantaClawsWIP.jpg

    This Ninja is an experiment in normal mapping a low poly game model for use with 3D Gamestudio.

    ninjahipoly.jpg

    3D Gamestudio Engine Render:

    ninjahead.jpg

    Marc Wakefield

    www.marcwakefield.co.uk

  5. MDL is format of files of Hash Animation Maser. But now I am not sure that I will do it at first. I have very many propositions so support different formats. The president of Daz3D asked me to support Daz Studio & Carrara format. I think we will hire programmer to do this work, because I want to work mainly on features of 3D-Brush.

    Well, Hash Animation Master support would be good, I own a copy of that software also but was never able to get on with it for modeling and so I must admit, I haven't used it in a while.

    If I could export a fully textured model (created in Daz's Hexagon first) from 3D Brush to A:M, I am sure I would it another chance.

    I do also own Carrara 5 and have tried importing an Obj (Coloured, Spec Mapped and Normal Mapped in 3D Brush) with all of textures, but the result of a render with the Normal Map / Bump Map wasn't great. (I may need to tweak the settings a bit)

    So, Daz want you to support their software as well?

    Well based on the great results I am able to achieve using Hexagon and 3D Brush together already, I wouldn't be surprised if they tried to buy your company ;)

    After all, they did purchase Carrara and Hexagon because of their potential. :)

    Keep up the good work.

    Marc Wakefield

    http://www.marcwakefield.co.uk

  6. Thank you!

    If you have paid via wire transfer it usually takes several days until we will get the report. So you could simply write us a letter with hardware ID and I will send a serial to you.

    Also I have one question - can I use your message for our website? :)

    Hi, of course you can.

    I ended up paying via Paypal in the end and I think it will also take around 5 days to clear. How should I write the letter? Via email.

    Kind Regards,

    Marc Wakefield

    http://www.marcwakefield.co.uk

  7. Hi Everyone,

    I have been playing with the Models in 3D Brush while I am waiting for my password to arrive and I thought I would show you all one of my experiments / WIP's.

    I created the character below using the template head which you can open when the program starts.

    post-421-1194096907_thumb.jpg

    I am very, very impressed with this program so far. It does everything I wished Hexagon could do.

    I will mainly be using 3D Brush for texuring and normal mapping 3D models for use in games and I have never seen anything as intuative, easy and quick to use.

    I will be recommending this program to everyone I come into contact with.

    Well done and thank you Vladimir and Andrew for helping me out with my payment queries.

    Marc Wakefield

    http://www.marcwakefield.co.uk

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