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Marc Wakefield

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Posts posted by Marc Wakefield

  1. I think both programs have their strengths and weaknesses but they work really well together.

    I absolutely love the multi-level sculpting in Zbrush but find 3D Coat way quicker to just 'create' in. Less menus getting in the way, less to think about and working with voxels feels like true sculpting freedom. Zbrushes Dynamesh still feels clunky in comparison.

    UV mapping also works really well and really fast in 3D Coat compared to Zbrush.

    Zremesher is really nice though and I do prefer it over 3D Coat's Autopo.

    I had a situation recently where I wanted to dramatically pose a 20 million poly sculpt in 3DCoat and it was proving problematic. I took the sculpt into Zbrush, duplicated the sub tool, Zremeshed it, subdivided it a few times and projected the details across creating an easily poseable model.

    I think there is a similar work-flow in 3D Coat though.

    Texture painting in 3DCoat is much better especially with the new pbr system.

    3D Coat is cheaper and does a lot of things in a quicker, easier way. I am glad I have both but I started with 3DCoat and would never want to be without it.

  2. I was really hoping Carrara 9 would make an appearance some time this year but it never came.

    I have given up on it now though and I am way to comfortable with Blender to ever go back.

     

    It is a shame as I have used it for years but Daz definitely seem to have dropped the ball as far as Carrara is concerned.

    That being said, if it ever appears I will probably upgrade anyway. Always good to have a full arsenal and it is usually pretty cheap.

     

     

     

    Now we are waiting for Version 9. But, I think if I went to the Daz developement  offices I would probably find it all boarded up

     

    I reckon it would be a wild west style ghost town with only tumble weed blowing through ;-)

  3. I think I might have to have a crack at this one.

     

    I read Gulliver Mickey to my sons some evenings before bed.

    It is a Disneyfied version of Gullivers Travel's starring the famous mouse himself!

     

    One of the best scenes is a giant Mickey held down by loads of ropes, surrounded by mini people.

    Imagine if this was real! Imagine if you were one of those little people and a giant walking talking half human mouse thing wearing clothes washed up on your shores!

    I am thinking of upping the realism using the features of real mice and humans....

     

    Could be fun if I get it finished... ;)  

     

    Is this OK? I know you say no inspiration images but this will look pretty different when I am done. I may even (slightly) zombiefy him.

    post-421-0-11464900-1412495771_thumb.jpg

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  4. The leap is sitting in my laptop bag eating crumbs. It rarely gets to see the light of day and to be honest, I feel sorry for the little guy.

    I am the first to admit that I get a bit excited and tend to jump around ( much to the annoyance of everyone around me ) proclaiming "THIS is the future!" to which they reply "you said that about the last gadget / bit of software you bought!"

     

    Still, It would be nice to be proved wrong.

    I have a Galaxy Note 3 which is a pretty awesome device and I will probably upgrade to V4 when it comes out.

    Early tests of the software with a home made Google Cardboard do seem promising.

  5. I absolutely love Blender now and use it as my 'go to' poly modelling and rendering suite.

     

    I have tried loads of other tools, spent a lot of time with Carrara and dabbled in Blender many, many times over the years, often running away disgusted at its annoying UI.

     

    Things changed around six months ago. I gave it another go and for some reason, I just 'got it' this time. 

    Now I actually prefer using it over anything else. It all just seems easier and quicker to get things done now plus it has some fantastic plugins.

     

    Anyone interested in interactive 3D Webgl geared to Artists needs to check out Blend4Web.

    Even if you model / texture everything elsewhere and then bring it in to Blender with Blend4Web to finish your scene and export to WebGL it is still a really nice solution.  

     

    I also recently had to model and render a multi-layered fibre optic cable snaking from background to foreground for a client.

    I did the initial mock-up in 3D Coat, modeled a lower poly version using splines in Blender then rendered with cycles.

    The process was very quick and painless with great results.

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