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About druh0o

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  1. druh0o

    3DCoat 4.9 BETA testing thread

    Can this be fixed? Not critical, just a "quality of life" things. Also:
  2. druh0o

    [Solved] Viewport Projector tool

    4.9.57 is beta? How can I find NOT beta?
  3. druh0o

    Rotate texture editor?

    It's not about what is more intuitive. Sometimes it's just necessary to paint in the UV Texture Editor.
  4. druh0o

    Relief view mode

    So there is Relief Only view mode in the View menu - hotkey: [1] I have an old version 4.5.03 where I can adjust the light angle in this view mode. But also I can bake this light information using the Calculate Occlusion tool because there was an option for that. I think this is pretty fast and straightforward method, and especially useful for handpainted workflow to quickly make a color base for further painting. But in more recent versions I can't adjust the light angle in this mode (probably a bug). Also, it looks like there is no way to use this lighting information anymore because there are no options for that in Calculate Occlusion or Light Baking tools. So, looks like this view mode is useless right now. Yes, I know I can bake lights from the Render Room with the Light Baking tool. But this require some amount of jumps between rooms and some adjustments of lights and parameters in the Render room and that's not so fast and straightforward, but it's totally doable, and also looks like it's a more advanced option to do this kind of stuff. But again - what's the purpose of Relief Only view mode in that case?
  5. I have a very old 4.5.03 version as well as more recent versions including the latest 4.9.57. So in 4.5.03 I can double-click with the Hide Poly Tool (Paint Room) on the UV-island in the Texture Editor window to hide that island, and Ctrl+double-click to show it back. This doesn't work in recent versions including 4.9.57. Is this an old bug? Or is it just different behavior and I am missing something?
  6. It might sound strange, but it might not be a good idea. I mean, you can try the older version.
  7. No, it was pretty useless for users. So it's gone with the legacy viewport and no complaints from users.
  8. It's funny because by default there is no viewcube in Maya, it's gone with the legacy viewport and you need to enable it with some special settings, and I think it's good. Never seen anyone using ViewCube in Maya.
  9. https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2754606
  10. I didn't have any problems with that course. Probably because i installed the same version (4.5.37). https://3dcoat.com/ru/download/older-version/ When I learn new software i always tend to install the exact version that i see in the tutorial.
  11. https://www.pluralsight.com/courses/3d-coat-getting-started-2487 In this course, Getting Started with 3D-Coat, you'll first learn about forming base shapes with fast and efficient voxel editing tools, decimating your geometries, and making normal maps. Next, you'll learn how to create textures through both automated and manually processes. Finally, you'll learn all about rendering and exporting your final result. By the end of this course, you'll be comfortable with hard surface modeling in 3D-Coat. Required Software: 3D-Coat.
  12. druh0o

    3DCoat 4.9 BETA testing thread

    But i'm kinda lost. What was the latest stable release?
  13. druh0o

    3DCoat 4.9 BETA testing thread

    Excuse me, but and Oh, and 4.9.05 is now marked as beta in this thread?! Really confusing.
  14. druh0o

    3DCoat 4.9 BETA testing thread

    SL includes Sculpt Layers, which is an experimental feature (at least for 4.9.05)