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About druh0o

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  1. druh0o

    3DCoat 4.8 BETA testing thread

    Gradient map is a different thing. It's not a spatial distribution of color. It's a "tool that allows you to map different colors to different tones" I think it's possible to make something like this with custom Smart Material, but it will not be as convenient as in Photoshop.
  2. druh0o

    3DCoat 4.8 BETA testing thread

    It happens in 4.8.38 too (and 4.7.xx), but only when you just start 3D-Coat and immediatelly close Start Menu with that little cross at the corner. But if you choose something from the start menu (let's say Voxel Sculpting, or Paint UV mapped mesh) it will never happen.
  3. druh0o

    I will not be silent this time. Just my opinion !

    If Retopo and Paint Meshes can be consolidated, then Paint Meshes should be editable in the Sculpt Room, because there is already "Conform Retopo Mesh" option in some of the tools in the Sculpt Room, so it's just logical. Just because there will be no more Paint Meshes and Retopo Meshes - just one Low-poly Mesh. The point is what “editable” means. I mean editable with sculpting tools or with low-poly modeling tools. Anyway, it is very desirable to manipulate high-poly and low-poly together sometimes and, possibly, to allow low-poly to drive high-poly somehow.
  4. druh0o

    I will not be silent this time. Just my opinion !

    Yeah. This one is pretty solid and consistent: https://www.pluralsight.com/courses/3d-coat-getting-started-2487 Also, speaking of Gumroad, i can recall some tutorials by Anthony Jones. https://gumroad.com/robotpencil
  5. druh0o

    I will not be silent this time. Just my opinion !

    This logic is very questionable. Free software makes sense mainly for individuals. For industry it's not a determining factor. In that logic, for example, blender should stay away from video editing and compositing, since there are more efficient tools and some of them are free. But i believe, blender devs tryied to create more complete package, which has many tools suitable for multiple tasks. So why not 3D-Coat?
  6. druh0o

    3DCoat 4.8 BETA testing thread

    Yeah, RMB popup window can be annoying. Even while navigating in viewport. And also, we already have Spacebar popup window, so there is kind of redundancy. But you can "pin" RMB window It will be always visible, but will never pop up again while pinned down. UPD: Oh, looks like I just found a bug (or an inconsistency in the interface). When you "pin" RMB window and then change selection mode, let's say from Faces to Edges, RMB window will switch to Spacebar window.
  7. druh0o

    Not possible to UV regarding to smoothing splits?

    @dexsoft When you click on an edge with the Sharp Edges tool, it turns to pink color. However, when you click on UV seam, it switch from green to white. Sometimes it can be hard to designate, especially on some of the UV checkerboard patterns. (Probably we need different width for sharp and soft edges.) Also, there are Mark as Sharp, Clear Sharp commands. They work on previously selected edges.
  8. druh0o

    [Solved] Clearing "Open Recent" files ?

    Probably i found how to do that. Just delete everything between <RecentFiles> ... </RecentFiles> in the Options.xml in the C:\Users\<username>\Documents\3D-CoatV48\
  9. druh0o

    Retopo - next big Step

    @Gorbatovsky Alex, thanks for the new tools! I think the Inset tool functionality can be added to the Extrude tools. Right now to make something like this... ... i have to use the Extrude tool, then the Scale tool with settings like above. Or the new Inset tool, then Scale tool with different settings. But if the Extrude tool can have its own Inset settings, this will be much faster and more intuitive. So, if extrude = 0, then it can be the Inset tool. If inset = 0, then it just the Extrude. But when Extrude + Inset, the result can be like in the image above.
  10. druh0o

    3DCoat 4.8 BETA testing thread

    Oh, and now we have the bridge tool. Awesome!
  11. druh0o

    3DCoat 4.8 BETA testing thread

    That's great. But is it possible that this menu does not appear when i'm still holding the Alt key while navigating (Alt+RMB). Sometimes this can be annoying and can lead to errors when you miss it and click some function randomly.
  12. druh0o

    I will not be silent this time. Just my opinion !

    You are right! But also, artists choices point to ZBrush because... "If you want that job you need to be experienced in ZBrush". Because you have to adapt to studio. But the studio will not adapt to you, if you are not a Michelangelo.
  13. druh0o

    I will not be silent this time. Just my opinion !

    To elaborate this even more. If one program is already set as an industry standard, probably the industry will not jump to another for the same features. Even if the second program is free. The second program may be an alternative, but it will always be marginal. The jump can happen for unique features, or features that make things much easier or/and much faster. And these features and benefits of the second program should be valuable enough to justify a jump. But Zbrush is not just the industry standard. At first it was something interesting but weird. It was a 2.5D painting program. There was no 3D features. But version 2.0 was like an explosion. It was like a killer app. And when v3.0 came out, ZBrush has defined the industry to a large extent. And that youtube channel is about gamedev and the film industry, right? By the way, 3D-Coat is widely used for concept design in the film industry and gamedev. But why? I mean, what features made that happen? As far as i know, 3D-Coat is used for hard surface sculpting more often than for organic. Why? Are these disadvantages or unique features? If they are unique features, are they valuable enough to justify a jump? These questions can be like food for thought. Can Blender be adopted by the industry just for its sculpting tools? No. Not enough unique features in sculpting tools. But it is adopted in concept design because of the Grease Pencil (and Grease Pencil to mesh pipeline) in conjunction with EEVEE. And it's not about the program features only. Art schools and tutorials will be around the industry standard. Most of communities will be around the industry standard. And, of course, most industry pipelines too. And popularization! As you said, you have used ZBrush for many years. Then, most likely, you heard about Ryan Kingslien. I can recall one thing from one of his tutorials. I think it's pretty interesting. This is the place where ZBrush "feels at home" and where it goes to. Though it was for version 4.7, i think it still makes sense. That "precise" area is not occupied by ZBrush yet. And probably will not be very soon because of ZBrush nature. Could this be like food for thought? Probably. Probably precise sculpting tools will help 3D-Coat. Probably, precise modeling tools will help 3D-Coat to push forward in sculpting too, if sculpting and modeling tools will work together, in pair.
  14. druh0o

    3DCoat 4.8 BETA testing thread

    Great! Now it's more possible in some cases to create assets in 3D-Coat only, without any other 3d app. Thanks to the 3D-Coat team!
  15. I think it's not about Lightwave, it's about broadcasting products. But probably this will affect Lightwave somehow.