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About druh0o

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  1. It might sound strange, but it might not be a good idea. I mean, you can try the older version.
  2. No, it was pretty useless for users. So it's gone with the legacy viewport and no complaints from users.
  3. It's funny because by default there is no viewcube in Maya, it's gone with the legacy viewport and you need to enable it with some special settings, and I think it's good. Never seen anyone using ViewCube in Maya.
  4. https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2754606
  5. I didn't have any problems with that course. Probably because i installed the same version (4.5.37). https://3dcoat.com/ru/download/older-version/ When I learn new software i always tend to install the exact version that i see in the tutorial.
  6. https://www.pluralsight.com/courses/3d-coat-getting-started-2487 In this course, Getting Started with 3D-Coat, you'll first learn about forming base shapes with fast and efficient voxel editing tools, decimating your geometries, and making normal maps. Next, you'll learn how to create textures through both automated and manually processes. Finally, you'll learn all about rendering and exporting your final result. By the end of this course, you'll be comfortable with hard surface modeling in 3D-Coat. Required Software: 3D-Coat.
  7. druh0o

    3DCoat 4.9 BETA testing thread

    But i'm kinda lost. What was the latest stable release?
  8. druh0o

    3DCoat 4.9 BETA testing thread

    Excuse me, but and Oh, and 4.9.05 is now marked as beta in this thread?! Really confusing.
  9. druh0o

    3DCoat 4.9 BETA testing thread

    SL includes Sculpt Layers, which is an experimental feature (at least for 4.9.05)
  10. druh0o

    3DCoat 4.9 BETA testing thread

  11. druh0o

    3DCoat 4.9 BETA testing thread

    I had no issues with color picker in 4.9.05 or 4.9.15. It's working - picking color from the model. Using the Presets window for brushes. Also you can move everything from you "3D-CoatV48" content folder in your \Documents\ folder to the other place, let's say D:\3D-Coat-Stuff and create a new environment variable with the name COAT_FILES_PATH and value D:\3D-Coat-Stuff. After that the newer version of Coat will (hopefully) auto-load everything from your older version. But it was told that for pure diffuse-only handpainted texturing it's preferable to use pre-PBR version of Coat, before v4.5. Something like 4.1 - 4.1.17D, i think. There was some change in the brush engine, as i remember.
  12. druh0o

    3DCoat 4.9 BETA testing thread

    Probably a BUG 1) Bake any mesh from Retopo room to the Paint room (with or without the normal map) 2) Right-click on an empty layer and choose Fill Entire Layer -> crash Tested in 4.9.14 and 4.9.12BF4 on two computers 4.9.05 - ok
  13. druh0o

    3DCoat 4.9 BETA testing thread

    For me - it works ok ( 4.9.12 BF4 )
  14. druh0o

    3DCoat 4.9 BETA testing thread

    4.9.12 - FIXED! Awesome! Thanks!