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druh0o

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About druh0o

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  1. Looks like they use Unity.
  2. https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2754606
  3. I didn't have any problems with that course. Probably because i installed the same version (4.5.37). https://3dcoat.com/ru/download/older-version/ When I learn new software i always tend to install the exact version that i see in the tutorial.
  4. https://www.pluralsight.com/courses/3d-coat-getting-started-2487 In this course, Getting Started with 3D-Coat, you'll first learn about forming base shapes with fast and efficient voxel editing tools, decimating your geometries, and making normal maps. Next, you'll learn how to create textures through both automated and manually processes. Finally, you'll learn all about rendering and exporting your final result. By the end of this course, you'll be comfortable with hard surface modeling in 3D-Coat. Required Software: 3D-Coat.
  5. druh0o

    3DCoat 4.9 BETA testing thread

    But i'm kinda lost. What was the latest stable release?
  6. druh0o

    3DCoat 4.9 BETA testing thread

    Excuse me, but and Oh, and 4.9.05 is now marked as beta in this thread?! Really confusing.
  7. druh0o

    3DCoat 4.9 BETA testing thread

    SL includes Sculpt Layers, which is an experimental feature (at least for 4.9.05)
  8. druh0o

    3DCoat 4.9 BETA testing thread

    https://drive.google.com/open?id=0ByesnXO2ExYDOFJDSkJBWk91Tlk
  9. druh0o

    3DCoat 4.9 BETA testing thread

    I had no issues with color picker in 4.9.05 or 4.9.15. It's working - picking color from the model. Using the Presets window for brushes. Also you can move everything from you "3D-CoatV48" content folder in your \Documents\ folder to the other place, let's say D:\3D-Coat-Stuff and create a new environment variable with the name COAT_FILES_PATH and value D:\3D-Coat-Stuff. After that the newer version of Coat will (hopefully) auto-load everything from your older version. But it was told that for pure diffuse-only handpainted texturing it's preferable to use pre-PBR version of Coat, before v4.5. Something like 4.1 - 4.1.17D, i think. There was some change in the brush engine, as i remember.
  10. druh0o

    3DCoat 4.9 BETA testing thread

    Probably a BUG 1) Bake any mesh from Retopo room to the Paint room (with or without the normal map) 2) Right-click on an empty layer and choose Fill Entire Layer -> crash Tested in 4.9.14 and 4.9.12BF4 on two computers 4.9.05 - ok
  11. druh0o

    3DCoat 4.9 BETA testing thread

    For me - it works ok ( 4.9.12 BF4 )
  12. druh0o

    3DCoat 4.9 BETA testing thread

    4.9.12 - FIXED! Awesome! Thanks!
  13. druh0o

    3DCoat 4.9 BETA testing thread

    4.9.11 has the same bug.
  14. druh0o

    Beginner - Terribly Confused On Workflow

    But... but i'm trying! I'm trying to figure out what is the best way to use 3d-coat for non-PBR workflow. I wasn't aware that non-pbr workflow in the 4.x.x line is "close*, but not the same" as an old 3.x non-pbr workflow. I didn't know that at all! It is important for me too, because this is the thing i study right now.
  15. druh0o

    Beginner - Terribly Confused On Workflow

    And since you can't buy v3, there is no way to achieve old "true" non-pbr workflow, except 4.1.x (which was experimental and not so stable as v3)?
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