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Everything posted by druh0o
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Do you mean by that ZBrush has snapping to the grid that works on per-stoke basis? Like for the ClipCurve for example? Or maybe for ZSphere? I never heard about that and never seen that before. Can you please show me?
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Speaking of sculpting, I think 3D Coat now is better in concepting and rapid prototyping. And also 3D Coat can do something that even ZBrush can't do currently - it's some kind of precise sculpting and contol (thanks to the Snap to the Grid, Transform with numeric values and some other tools). It's that level of control which ZBrush doesn't have for this moment. And 3D Coat definitely can be even better in that field. This is the field in which ZBrush kinda drifts, but 3D Coat is already there! This is from ZBrush Certification Course Webinar with Ryan Kingslien:
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Autodesk has decided to reinvest in its digital sculpting and retopology software called Mudbox after several years of minimal product updates. https://80.lv/articles/autodesk-decides-to-reinvest-in-mudbox/
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I like 3D Coat noise modifier. But sometimes i want to save noise profile curve like in ZBrush.
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Oh, ok! That makes sense. Thank you for the clarification.
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But how PBR can be combined with the handpainted style? Because handpainted workflow assumes that you paint all those highlights which respects some main (preferable) light direction, so it contradicts PBR ideology. As well as normal maps contradicts handpainting in that sense. Or am I wrong?
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Yes. But how can I change to Tiny, Normal, Large? For example, my Smart Materials are in Huge mode now and there is no special menu in the top right corner. Upd.: I found a way. I had to make Smart Materials manager wide enough, so that special menu appeared. But it's kinda hidden and can be obscure. And by the way, if someone can have too many folders that menu will never appear?
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Yeah, i was wrong - geo is ok. There is something else.
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Actually not great. Look closely on these areas. Especially on bottom UV spills. I think there was something wrong in the geometry at the beginning.
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Oh yes, it's was because of scale! Thank you Findus!
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I don't know if this not implemented yet or it's a bug. But looks like Steady Stroke option works only in viewport but not in the Texture (UV) Editor. 4.7.24 (and 4.7.37)
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that's awesome! really like that one!
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One thing I really need in 3D Coat is the ability to manually assign hard/soft edge on low-poly mesh. Something like Mark Seams for UVs, but Make Hard