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druh0o

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Everything posted by druh0o

  1. Thank you very much digman ! It's totally resolved this issue I didn't know that "hide AO before export" trick! Now I have consistent results.
  2. Oh yeas, Roughness/Metalness workflow. But my version is 4.7.24 as latest stable version.
  3. So, I have a question about Export Textures workflow. (I'm pretty sure it's already was somewhere in past topics, but I didn't find) Exporting to Photoshop (Ctrl+P) I have a bunch of layers with my color work (grouped together in my first picture) and separate layers for an Ambient Occlusion (AO), normal map etc. And now I can save color map, AO map and normal map from Photoshop. So it's first option for export my textures. The second option is Export Objects & Textures panel in 3D-Coat. So I choose Unreal 4 export preset for example. And then I got several maps: _BaseColor, _ao, etc. But looking to _BaseColor map I can see that color information and AO kinda combined together. Is it correct behavior? Or may be I'm doing something wrong? And which is the right way to export color and AO maps? In particular for Unreal Engine 4. Because in UE 4 my material now has some kind of "double AO" when exporting from 3D-Coat. _BaseColor texture map exported from 3D-Coat: _ao texture map:
  4. I'm also was experimenting with height maps for Unreal Engine recently. You can export height maps from the Sculpt room with "Export Depth Along Y". Then choose .exr for you export file. Of cause, there is some conversion in Photoshop needed: 32 bit -> 16 bit with "Exposure and Gamma" for the method. Then save as a greyscale png. In Unreal Engine I'm just scaling the landscape by 50% along the Y axis. Maybe it's not exactly accurate but it's kinda works. Try this
  5. First time using 3d-coat as a modeling/blocking app
  6. Hello! My name is Andrey, I'm from Belgorod, Russia. I started playing with 3D-Coat this year and still learning. I really like texturing with 3D-Coat, especially hand painted style (honestly, I can't do that very well for now, I need more practice). And I'm looking toward PBR workflow and wondering how to combine PBR with hand painted style. Also other features of 3D-Coat are just mind blowing. Can't stop saying: the more I use it - the more I love it Thanks
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