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CheekFace

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  1. Scenario: I import a high poly model for retopo (Out of Zbrush). Halfway through retopo I find issues with the high poly model. I go back to z-brush, update the sculpt and export a new high poly model that is mostly the same as it was previously with just a few areas updated. Question: Is there a way to replace the old High-poly model in the retopo room with the new updated high-poly model without losing all the retopo work I had done?
  2. I just got this reply when I tried emailing that address: Delivery to the following recipient failed permanently: support@3dcoat.com
  3. Hey Carlosan, sure thing. Here's the .3b file. Chestlid.3b
  4. Oh, and yes I'm using the right UVset. I even tried creating a new set and moved all the faces to the new one and the new UVset also didn't work.
  5. This was created in 4.7.06, however I sent the project file over my co-worker who opened it up in the newest version and had the same issue. Details: Exporting Retopo Model results in an OBJ file with no mesh, but does have point data. (programs are recognizing it's poly/vert Exporing Vox model as OBJ results in file with no mesh, but does have point data. Exporting Retopo and UV mapped model results in OBJ file with UV map but no mesh. I've attached the scene to this comment. It really feels like it is corrupt or something. I've retopo'd several voxel sculpts before and since and have never experienced this issue when exporting or baking. Chestlid.3b
  6. To update, I've now tried it with both "Show voxels in Paint Room" unchecked and checked, with the same results.
  7. Heya, No I didn't, at least not that I'm aware of. When would I have this checkbox as an option? After baking in the Retopo room I moved over to the Paintroom, hid all the layers in the Voxtree and there's nothing visible in there. In the Paint Objects window, it shows that I have one and that it should be visible but there's nothing there to see or paint on.
  8. Hey, My paint objects after Retopoing a Voxel Sculpt isn't creating a model when I move into the Paint Room. A Paint Object is created in the Paint Object window, but there's no model displayed in the display window (Other than the Voxel Sculpt which isn't a Paint Object). It's odd, I've exported the OBJ from Retopo and when I open it in other programs, the polygon/triangle count will be displayed, but no model is visible with no way for me to edit it. I've also tried exporting the voxel sculpt as an OBJ, with the same result. An ghost model, that has a UV map and a polygon count but no visible or editable mesh. Any Ideas? I've created new projects and haven't run across this issue again. It's only one of my projects causing this issue. Any help would be awesome, Thanks.
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