Dear 3D COAT Team,
I used 3D coat for many different tasks, UV creation, painting voxel and mesh sculpting, etc.
I run into a situation where i would really like to use a low poly model to create uvs on (as is much easier to create with lower poly of course), and then i would like to subdivide the model and do a bit of tweaking to it. I can use the tweak room but is quite limited, so it would be great to be able to use the sculpt room tools to do the work, or bring more tools to the tweak room...
I tried a work around
subdividing the mesh with the UVs in max,
then import that mesh on the sculpt room, export to obj,
import in max and morph (before morph i had to triangulate mesh as it gets triangulated from the export from 3D Coat)
This in theory should work, but the vertex order changes and the morph does not work correctly...
It would be great if you could import a mesh on the sculpt room and when exporting it without reducing it, it would be the exact same mesh, with same poly numbers and vertex orders.... so we could use the UVs already created.
Just a request in case this could come on a future version.