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Mystical

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Everything posted by Mystical

  1. Mystical

    3DCoat 2021 Coming Soon & Special Offers

    Very cool, it sounds like perpetual licenses are here to stay? Just the name of what version to buy will be different?
  2. I've come across a situation where I have similar UV islands that I would like to be evenly aligned/distributed on my UV space. Is there a way in 3D Coat is able to do this? For example in an image editing program the equivalent of this would be like aligning several layers to to the right, top, evenly spaced, etc.
  3. Mystical

    [Feature] Evenly distribute/align UV islands

    Thanks, yeah I knew about the overlapping feature (which is great to have). I had come across a situation where I needed different textures on two separate islands and if the UV's were evenly aligned copying the data from one to the other would be a bit quicker. I'm not sure if an align feature for UV's could come in the future but definitely would be useful for sure.
  4. Mystical

    3DCoat 4.9 BETA testing thread

    Found another critical crash that repros 100% in latest build: 1) Create a new paint uv mapped mesh (per pixel) scene 2) Choose any of the default models (or your own) and set the texture width and height to anything other than a square uv (for example 4096x2048) 3) Attempt to calculate curvature OR occlusion. The program will crash in the middle of calculation without fail every time from what I have seen so far. I have to have the texture width and height the same exact dimension to avoid the crash. On a side note, if you have a model with different UV dimensions for width and height in the 2d paint window your brush circle will be very skewed too.
  5. Mystical

    3DCoat 4.9 BETA testing thread

    Think I found a new bug with UV sets in paint room. If I have a custom texture UV size that is not a square (like 3072x2048) and I try to paint anything in the 2D view with the brush I cannot paint anything. Also if I use like stamp drag mode and rotate the brush by 90 degrees it only rotates by 45 and is very skewed in 2D too. Once I set the custom UV set to one of the standard options (1024, 2048, etc) everything is paintable and works again. Everything is ok in 3D View though with a custom texture size. NOTE: Importing textures to a custom texture size works fine, seems to just be the 2D view very broken. Hope this can be fixed.
  6. Mystical

    3DCoat 4.9 BETA testing thread

    I would also like a way in the paint objects section to re-order the list. Sometimes I have a lot of paint objects and having to scroll through and find each one toggling them off and on again can get tedious. Either a way to re-order, color code, or put in sub folders would be a great way to organize them more for sure. But I agree, being able to export just one paint object would be a good option as well.
  7. Mystical

    3DCoat 4.9 BETA testing thread

    @Andrew Shpagin I'm happy to report is looks like the crash with my large file that I was getting in 4.9.06 and 4.9.07 no longer occurs in the latest beta build: 4.9.08 I am not sure what you did to fix the crash or what the root cause was but thank you for looking into it. If I come across any other issues or crashes will let you know once I get more time to test things out.
  8. Mystical

    3DCoat 4.9 BETA testing thread

    @Andrew Shpagin I can confirm the crash I was getting in 9.0.06 with my large file crashes the same in 4.9.07 as well. I sent you the file just recently using that pcloud site (took several hours for it to upload). The only difference between 9.06 and 9.0.7 is I upgraded my graphics card from a 980 ti to a 2070 Super so don't think its gpu related at all. As mentioned before this crash does not repro in 9.04 for me, just the newer ones. I sent in another crash report from 9.0.07 just in-case the call stack changed but I think its the same one.
  9. Mystical

    3DCoat 4.9 BETA testing thread

    I'll try that one, the file is about 2.7 GB in 7zip so will take me awhile to upload.
  10. Mystical

    3DCoat 4.9 BETA testing thread

    Its a pretty big file even when compressed, do you know of a site that I can host it to send to you? Assuming I will send to you via email as well? Thanks for the help.
  11. Mystical

    3DCoat 4.9 BETA testing thread

    I've been having an issue in 4.9.06A, my large 3b file (10.8 GB) crashes the program. In 4.9.04 (the last version I have) loads fine with no issue. I have 64 GB of ram so it shouldn't be a memory issue on my end as 4.9.04 works. Its appears to load for awhile then I get a crash popup window which looks like the call stack included: I do hope a crash like this can be resolved, I submitted a report with the bug report pop up. This beta build pretty much blocks me from testing any large project files due to stability. Side note on the new render section, not sure if its been mentioned before but I don't see an option to choose a custom render size output. The smallest output I have renders all my screens and I cannot just choose a custom value to render one window.
  12. Mystical

    3DCoat 4.9 BETA testing thread

    Awesome was not expecting 4.9 so suddenly, a nice surprise today for sure.
  13. Mystical

    3DCoat 4.8 BETA testing thread

    Many thanks for the built in 3D Coat data folder location option. Had been using a symbolic link for several years and it worked fine but nice to have an official setting now. It definitely takes a long time if you have a lot of Smart Materials and Alpha brushes so its best to do this transfer when you can be away from the pc for awhile.
  14. Mystical

    3DCoat 4.8 BETA testing thread

    I think I will skip .39 and wait for new version since it sounds like it will be coming eventually. Been on .38 and its been working good for now.
  15. While I think if one day 3D Coat did approach a low poly modeling room/upgrade it would turn out awesome I do agree now is not the focus for it. Blender 2.8 with all the add-ons I've added makes it very powerful, so good I dropped Maya as my main modeling tool and I've been a Maya user for years and years. I'd love to see 3D Coat continue to strengthen its paint room since its the main reason I bought the program. The bonus UV unwrapping room is also very nice, as it make UV unwrapping fun and easy.
  16. Mystical

    Smart Material quick notes

    Just wondering for smart materials is there a way to add quick notes to them? For example say I've created a smart material that is best used with a specific color background it would be nice to have that noted with the smart material somehow. Kind of like adding mini instructions per Smart Material.
  17. This is definitely a pivotal time to capitalize on their mistake with joining Adobe. Lot of upset customers and while I am not looking for a software war (since I do own own both products) many did look down on 3D Coat as a lesser option. Personally I think its a great tool and if it continues to get support and updates it will only get stronger.
  18. That is good to hear. The fear just like with Substance painter is one day 3D Coat could get bought out by a notorious subscription only company. Then they would stop offering perpetual. Right now the Substance Painter team is saying nothing with change with their pricing model for now but we all know what that means. Adobe pulling the strings will force them to integrate into the cloud and only offer subscription fees for probably a much higher price. Right now 3D Coat is a dream come true. I own both 3D Coat and Substance and liked how painting in 3D Coat was done more (plus baking and unwrapping) so I've always used it more. Like with any 3D Art/design programs that start to usurp adobe/autodesk the fear is those great programs will be bought out and they will no longer resemble what they once were. I still miss the days of Alias Maya and being able to buy a perpetual license for that, still have my discs as relics of an era that once was lol I'm not against online subscription models, only when they take away perpetual. Then the subscription costs become more expensive than if you could just buy a 1 time license and not update every year when minimal changes occur you don't need.
  19. Wow I really don't know what to say other than I hope the best for any Substance painter avid users but I wouldn't get my hopes up for any luck in their future and what Adobe is going to do with Substance Painter. I use the Bitmap to material program a lot and glad I have it now before they potentially ruin/paywall it all behind subscription only services. I started using programs like adobe when they only used to offer perpetual licenses (like early 2000's) and the more Adobe went towards subscription online only licences and removed perpetual the less interested I became in them. A HUGE reason I bought Substance Painter and 3D Coat was because they offered a reasonably priced perpetual license, something Adobe no longer supports. This could be a huge chance for 3D Coat to gain more users and also take over if Adobe ruins substance painter. I just hope if 3D Coat becomes even larger they don't abandon options like the perpetual license.
  20. Mystical

    3DCoat 4.8 BETA testing thread

    Happy to say that 4.8.31 does appear to having working undo functions. I did several paint tests and then used undo via hotkeys and the menu options and it appears to register correctly.
  21. Mystical

    3DCoat 4.8 BETA testing thread

    Awesome, I was not sure if the unified brush was not going to support them and it was just going to rely on a built in system only. Good to know they will still be useable.
  22. Mystical

    3DCoat 4.8 BETA testing thread

    Will alpha brushes that we have created still work in the paint room with the new unified system? Like if I needed to have a bolt alpha brush to paint normal map detail could I still do that?
  23. Mystical

    3DCoat 4.8 BETA testing thread

    Would this unified brush system replace all the custom alpha brushes I've made for the paint room essentially? Like I have things like bolts, panels, and other normal map details I use on a regular basis to paint normal map detail on an object.
  24. Mystical

    3DCoat 4.8 BETA testing thread

    I deleted the options.xml and undo function does still not work for me. I confirmed it did create a new xml file as well. EDIT: Selecting undo in the menu does not do anything no matter how many times I press it. However if I press ctrl+Z hotkey a second time it then undos correctly. Not sure why I need to press ctrl+Z 2 times in a row each time I want to undo something though.
  25. Mystical

    3DCoat 4.8 BETA testing thread

    Yeah undo function is not working for me in 29. I am on a windows 10 pc with the latest update 1809. I've restarted the pc and reopened the program but it still does not work. To repro for me: 1) Open 3D-Coat 4.8.29 DX64 2) Choose per pixel painting and choose the default sphere 3) In the paint room paint on the sphere (color/normal map detail etc) 4) Attempt to undo the paint applied Results: Undo function does not work, user unable to undo changes.
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