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tomtm

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  1. never mind, I found it out, just import the object in the Retopo room and start to set the joints with the Make Joints Tool :-)
  2. Hi, is there a description how to make my own 3D Kitbash objects? I couldn't find a tutorial. Thansk Tom
  3. Hi, we are finally online with our new site containing ultra high resolution 3D scans mainly of organic objects. The meshes are cleaned and organized, a good ressource for 3D Printing or sculpting. You can check out some free examples. Have Fun! http://www.voxilion.com
  4. Hi, since the .25 Update I miss the Split Tool in the Voxel-Room. Can someone confirm, how can I activate it again?
  5. Hi, thanks for helping with the scale issue. Yes size and scales aren't standarda between the apps. So I have to learn about the export/imports between the programs. But we should have an absolute size tool where we can at least get the size or dimensions in 3d coat.
  6. Hi, no this won't really help, becaus with the measure tool in 3d coat, I have a 160mm length object. aynway, an absolut size button would also help to rescale an object directly. Greest Tom
  7. Hi, there is an export bug for lwo. I have an object with length of 160mm, if I export it to .lwo it is 160m. Could you please fix it or is this somewhere adjustable in the configs? Thanks Tom
  8. There is a bug again if you import using voxeling, the imported object doesn't have the pivot in the center. We had this again before 4.5 release.
  9. Version: 4.5.03 Export any object format using the Gloss/Color Specular Worklfow, the color image is just black. Can someone replicate this? Greets Tom
  10. Hi, great updates, great features, great app! I just found that the light in the render-room doesn't have color as long there is no realtime rendering on. With realtime, additional lights have color. Greets Tom
  11. Hi, there is also weird import behavior by import mesh for voxelisation. Orientation and scaling is completely out of center and the voxel count is also very different i.e. from working import on V12A. Can someone confirm? Thanks Tom
  12. Bug with lights: Lights won't show color in not real time preview. If there is environmental lightning active, additional lights haven't any effect. There is also no difference, if you unhook use panorama as environment, I can't see any difference. I think in the OpenGL Cuda Version it's working better than in the DX Version. Can someone check? Greets Tom
  13. Hi, 3dc Beta 14, Windows 64. Rendering with saveAlpha on doesn't save out alpha, and there are many ghostframes.
  14. Yes, this would be great to have a function to prepare for proper output. 3D-Coat is ideal for 3D Printing! additional would be useful: - set wall thickness (mm/cm/) - make watertight
  15. Hi Digman, thanks for posting! I imported it from with keep uv's (atlas map made in Modo) and imported it as paint per pixel. The problem is the polycount. It's about 1,5 Mio Polys, so many operations mare slow. It's the master model, so I would like to keep most of the details stored in the polymesh because of 3d Printing later on. So I would like to bake over this model from a lower poly model. But this overlapping UV's are hard to select and move. I hoped there is a command where 3d coat lets me select them. Thanks Tom
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