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EvilMP

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  1. Has anyone ever sculpted Dreadlocks or Hi Res hair in 3D coat. If so what brushes and process did you use. I can't seem to sculpt Dreadlocks I have tried the muscle tool, toothpaste, snake and spikes with no luck. The reason I am asking is because I was going to do a Predator sculpt but the hair keeps stopping me from finishing due to the dreadlock type hair they have. I have searched high and low and nothing on it or even a process on how to even get started on manually creating that type of hair in 3D coat.
  2. I am having a hell of a time trying to figure out the hard surface modeling in 3D Coat 2021. I watched the GIFs that Pilgway posted on the 3D coat website. But it does seem like enough to really figure it out. I am trying to make 3D coat my one stop solution for everything modeling, painting, sculpting etc. But it seems coming from Blender into 3D coat's modeling room it's a bit overwhelming, at least to me. Does anyone know if someone has made any tutorials for modeling in 3D Coat?
  3. I tried it again today with the newer version of 3D coat (4.9.37 Pro) with even worst results now the entire cylinder back is missing.
  4. Haikalle, I tried both ways with the model's modifiers not applied and with them applied and close to the same result. It seems like it does not like Boolean difference models. I used a mod called Fluent Power Trip to make the Boolean difference and then cleaned the model for any potential vertex screw ups. Even manually doing it the long way same behavior. boolean test model.blend
  5. I didn't update to this version yet. But ran into a problem moving a model (a lot of applied modifiers) from Blender to 3D coat and there were quads torn and missing. Does the new update correct that problem?
  6. I was just doing Anton's giant mech tutorial and ran into a problem or maybe not. I am not even sure at this point, Anton uses the high res default figure and then duplicates it. Then does what he calls "cleans" the copy. Which I am assuming he it deleting the copy of the figure with some sort of script. So I manually deleted the figure on the duplicate layer to emulate what he performed. Then with the duplicate layer he uses the carve brush with the square brush and starts to sketch on top of the original figure. He then changes the color of the PBR shader to black while the original figure on the main layer is polymer blue. I tried this and it keeps selecting the base figure am I really missing some technique here? I am so lost at this point. I tried everything I could think of with no luck for over an hour. Any guidance provided would be greatly appreciated.
  7. Does anyone know of any courses that teach you retopology in 3D coat? I have yet to complete retopo on a full model without losing my mind. I am not school trained and have been learning modeling on my own. Another question what is the feasibility of using 3D coat to make characters (Avatars) for VR Chat?
  8. Remi if you follow what Carlosan posted it works. If your going to the curves tree and then right clicking that menu is there. If not I would suggest a clean install of 3d coat. I had a similar problem awhile back when the version gap was bigger than this last one.
  9. Carlosan you are absolutely correct when I went over to the tree and right clicked that menu came up and it was right there. I believe whom ever was doing the demo is really fast with the shortcuts and the video didn't capture the feature correctly. It's working this is totally awesome.
  10. In the 3D coat video Swept1 that shows how you can take a curve and make like like a tunnel from the curve. When you create the curves to create the tunnel portion, and have them in "surface mode" like in the video the extended context box with the "swap profile long Guide Curve" is not coming up when I right click one of the curves. The "Beta" option is turned on am I serious missing something here? I am running the 4.9.01 Pro in GL mode. Any help or guidance would be greatly appreciated.
  11. Carolsan you are definitely the "Grandmaster" or "Sage" of 3D coat. It did the trick and now it's working just as in Anton's video. Thank you very much for the quick reply, I was beginning to think something was wrong with the software, I even started to face roll the keyboard. LOL.
  12. I was following along with a tutorial I purchased from Anton Tenitsky for creating a big mech. In the first initial steps it uses the default high res mannequin then duplicates it to another layer at the x5 resolution. Both layers are identical, then he clears the layer which I did and found out I could not create on that layer for some strange reason. Repeated the process again this time I did not clear the layer and I was able to use the carve tool in the sculpt room, this is where it started to do something weird, while using the carve tool (brush) on that duplicated layer it kept jumping to the base layer it was copied from. I also tried the "H" trick and brushing it a little bit before creating the duplicate layer. I got so pissed with 3D Coat I even uninstalled it and reinstalled it only to get the same behavior again. Am I doing something wrong because in Anton's video which I re-watched to see if I was missing something out of the norm, he is able to perform this with no issues. I am running 4.8.32 GL64 Pro version / on a Windows 10 Pro machine with a 1080TI geforce card. Any help would be greatly appreciated it. I have never seen this weird behavior before. Another thing I noticed that Anton was able to change the shader for the carve tool modeling, mine just tends to color the whole model with the same shader, again tried the "H" and brushing the model a little, didn't work either. So frustrating.
  13. While modeling I ran into a bug with the quick menu. I have the beta option enabled in order to use the cool new curves editor. I switched tools through the Quick Menu which mine is set to "1" which is the Split tool. So I tried selecting it two ways by the space and then number and also manually clicking on the quick access menu. Every time it went to Coat, I even loaded a new scene and could reproduce the behavior back to back. The only way I could select the correct split tool was to scroll down the side bar menu and select it that way. When you disabled Beta tools, it seems to operate as intended.
  14. I will go over these again, I just feel there is so much more to 3D coat and that I am not even scratching the surface of what it can do. I will have to dedicate some hardcore time into and see what it truly is capable of. The Pilgway videos are just quick OK, here is how you do this, not enough down and dirty for me to solidify a technique. Deep down from messing around I think 3D coat can kick the crap out of substance painter, the problem is not everyone uses the software in that fashion. I did some basic painting on the included models with some of the items I purchased from Michael which were amazing especially when I moved them into Instant Light for production renders. I really haven't had the time to mess around with Renderman and learn all the specifics on it yet.
  15. I just want to UV and paint all within 3D coat. Instead of modeling, retopo, UV unwrapping in 3D coat and then having to drag everything into substance painter. Then back to 3D coat or instant light for rendering.
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