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gretsch

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  1. gretsch

    [Solved] baking vertex color texture to uv

    Hi digman, thanks for the instructions. I'm confident what you showed me is what I need to do, at the moment I'm just trying to figure out why my model disappears when I'm going through the AUTOPO wizard - specifically when it asks me to paint high density areas on my mesh.
  2. Hi everyone, as the title says I'm trying to look for a way to do this. I did some research myself to see if I could find the answer but none seem to have a clear answer to what I'm seeking. So far the only workaround I've found was to export my model as a .ply, which isn't what I need. As stated here in the last paragraph under the "Paint Room" header, it says that I can "Bake your vertex colors and PTEX textures to standard UV Maps for usage anywhere" - I'm assuming this is the same as Zbrush's auto generate UV button after polypainting. Where can I find this function? The thread I could find closest to the question I was asking was: But based off of the answers it sounds like there's no such button to auto-generate a UV based off of vertex color. This confuses me because the documentation says otherwise, no?
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