Hello digman,
Thank you for your reply and the channels you provided. I was hoping there was a more in depth user manual like you can find with 3dsMax. Anyway, I'm sure I'll learn a lot from those videos.
I'm using version 4.7.24(GL64) as a trial.
I've included some steps to show what I exactly mean. In step 1 I've created a cylinder on a plane, checked 'cast shadows' from the Geometry menu and I'm able to rotate the light using the 'adjust light icon' top right toolbar. Now, when I start rotating my camera in step 2, the light also rotates with it, but I want it on a fixed position.
Thanks, I hope this clarifies it a bit.