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Posts posted by AntonTenitsky
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Subdvisional sculpting / muti-res sculpting has been a feature of every major 3D software out there. It allows for bottom-top approach like bringng a low-poly quad model with UV and sculpting on subdivided model keeping the UVs present and keeping original mesh intact.
It's the way every normal production sculpting is done and it's always been strange that 3D Coat didn't have that ability.
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Alright, I have to take my words back that 2d paint or sphere tool are as good as old carve tool.
Because I just wanted to do some carve concepts with square alpha and sphere tool is only doing spherical shapes. It is a huge limitation for design. I'll have to revert to 4.9.03 to use the old carve tool.
Also, all my customers are getting screwed when they buy or watch my tutorials and my beloved carve tool is not behaving as I've shown. I think there wasn't a point to change it in the first place and it was a let down.
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Well, rectangular UV's where you could layout a gun for 4096x2048 would have been really awesome.
Substance can't do that.
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Ah, yes, I was talking about that the brush has a completely changed behaviour from the previous versions.
So in this video from 3 years ago -
You can see you could draw in space around. Now it's impossible and people are complaining in the comments. It was a very powerful feature
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Yes, I have complaints from people who study using my tutorials from youtube or gumroad that Carve tool is not longer a "free" tool that allows to sketch in 3d.
I was about to make a post about it and it's already here :)
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Hi all,
Every now and then I manage to pick couple objects in the viewport.
I just desperately need a way to pick objects in the viewport and then group them together.
But I pressed all the buttons nothing seem to work.
Cheers,
Anton
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Hi all,
It would have been great to be able to colour code layers in the layer panel like in Photoshop.
When you deal with hundreds of layers it gets incredibly confusing very fast without colour coding.
Cheers,
Anton
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8 hours ago, Carlosan said:
Hi
Minimum content count to post on Feature request subforum was removed, can you test to post again please ? Thx
@Carlosan Hm, still can't do it
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I can't post a feature request to a feature forum. There is no option to post there for me, not sure why. @Carlosan if you could send it to feature forum it would have been great.
Request:
Since voxels are a volume and can be treated as such I wanted to propose an idea to have real-time melting, erosion, some rain-like, wind-like damage.
Imagine making cheese with some procedural volumetric effect.
It might too hard to implement but the idea could be interesting for the developers.
Cheers,
Anton
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Thank you, Digman!
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Hi all,
I've created this in-depth tutorial on designing a complex mech. The sale is running out but you can still apply this 50% off code - 3dcoat_forum50 (Limited to 5 codes)
Gumroad link - https://gumroad.com/products/PtkDM/
Or you can just go check a bunch of free 3dcoat videos on my channel
Cheers,
Anton
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On 8/17/2018 at 1:58 AM, AbnRanger said:
I brought this to Andrew's attention a few months back, but he's been working on Sculpt Layers and the new Beta Curves (plus bugfixing). But it would be great if you could record a video confirming what I told him. In the same conversation I also mentioned how ZBrush had an extensive Noise Generator, as you stated, with a library of noises. I asked him to please add a decent library of noises, including Reptile scales, and different procedural wood grain patterns and such, for V5.
Bercon Maps (long time resource for 3ds Max users) is an OpenSource repository that he can use for this. IMO, with proper Sculpt Layers and an extensive Noise Generator, 3DCoat is suddenly in the same class as ZBrush, as a production level sculpting application. These are the 2 areas that would close the gap. I tested the core ZB brushes and with a little tweaking of the settings, to get similar brushes in 3DCoat to mimic the same brush behavior, I could tell very little discernible difference. They are both buttery smooth and fast.
The more users ask him about a better Noise Generator, the more apt he is to respond.
Hi AbnRanger,
I can't really do a video specifically about lack of the Noise feature as it is not very informative or educational.
I mentioned lack of the feature in number of my videos and added link to this thread in the last video - https://www.youtube.com/watch?v=Jht5wagE4I8
But thank you for approaching Andrew and telling him about it. I think there are still couple more things that could be improved to beat Zbrush. One is the "move" tool which acts quite funny and not very applicable for organic sculpting and that's the tool I used extensively in Zbrush. Also, masking isn't as easy and versatile as in Zbrush.
Though, I understand that Andrew really wants to get texturing tools to be awesome, therefore sculpting isn't the prime focus atm.
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Hi all,
So 3D Coat has got a noise tool for surface meshes kinda like in Zbrush. But it is almost utterly useless in any kind of serious work at the moment.
The only real problem is that you can't save noise profile! The moment you are able to save the noise profile to reuse it the issue is solved for at least 80%
I mean ideally you want to introduce all those Zbrush sliders as well to make it easier to edit but by just allowing users to save profile is HUGE!
And this a stupidly easy thing to introduce. It's just a txt log of settings after all. You can do such a cool thing as save curves, but you can't save noise, come on!
Thank you,
Anton
PS I'll do a video thanking 3D Coat devs and describe the Noise feature on my channel if it gets implemented.
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Hi all,
I deal with hundreds of layers on regular basis. It would have been great if I could group layers by a material. I use this function in Maya all the time. Extremely, extremely useful. It doesn't look like it could be done with a simple script but maybe it could. Any help would be great.
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Alright, I decided to add if else loops because I couldn't wait for an answer.
I don't know how to make it rename inside parent layers so atm you have to select each one of the parents to continue renaming them.
Also, you have to hide parent layers higher in the stack and only have visible one for renaming. Sigh... Hopefully, somebody more knowledgeable could make it a more versatile script
void main() {
Vox v;
string x = GetCurVolume();
SelectFirstVolume(true);
v.rename(x);
for ( int i = 0; i < v.count(); ++i ) {
if (i < 10) {
v.at( i ).rename( x + "_00" + i ).parent();
}
else if ( i > 9){
v.at( i ).rename( x + "_0" + i ).parent();
}
else if ( i > 99){
v.at( i ).rename( x + "_" + i ).parent();
}
}
}
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Hi all,
I'm pretty dumb scripter but I had a huge need in the renaming of 100+ layers so I came up with this:
void main() {
Vox v;
string x = GetCurVolume();v.firstForRoot().rename(x);
for ( int i = 0; i < v.count(); ++i ) {
v.at( i ).rename( x + i ).parent();
Wait( 100 );
}
}
It works but I don't know how to add intelligent zero padding to numbers like "003, 013, 334" I would be glad if we could improve this script.
Cheers,
Anton
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Added the note, thank you the link!
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Wow, they did come back to it. I used to be super fast with Silo but because I've always been forced to use other packages at work + Silo didn't have an update for like 10 years so I had to abolish it.
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Hey, Carlosan, could you ask for the noise toolset to be expanded? As it's only an overall noise right now. Pretty much just copying and improving most of the Zbrush noise features would have been the way to go.
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Carlosan, I've added it to the description and I'll do a short video on it, maybe 5 minutes. It's not possible to reupload the video on Youtube, unfortunately.
druh0o, saving presets would have been cool indeed. Also having a noise brush would have been pretty cool. Right now I need to mask out everything but the noise area which is a bit time consuming.
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Hi Carlosan,
I've just given it a try. Finally! Yes it works!
Even on super complicated sketches. I'll pin a comment about it on my youtube.
We can make this thread [Solved] then.
Thank you,
Anton
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Hi all,
I really like Sketch Tool in 3D Coat. In fact, I made a fairly popular tutorial about it on youtube. But it is really buggy
I've tested it numerous times with different voxel density and scale but it's always unpredictable. So when I hit "apply" sometimes I get the full sketch but more often I get it filled by 20% or none at all. I've ticked and unticked all the boxes in the tool as well, desperately trying to get it working.
I think this tool has got some amazing potential and it beats shadowbox in Zbrush on many levels (and I've made video about Zbrush shadowbox as well) But it is just unusable. I can spend 10 minutes sketching without a possibility of applying it.
I hope something can be done about it.
Cheers,
Anton
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And I made a mistake about noise modifier! You have it and it's pretty good. Like Zbrush's got more sophisticated one but it's more complicated while 3D Coat's is really good and it gives real feedback unlike ZBrush which shows you a preview that doesn't look same when applied.
Retopo and Modeling room: should the rooms be unified ?
in New Releases, Bugs Reports & Development Discussion
Posted
yes, and the UV room as well to be honest