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justincrowell's Achievements


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  1. Well, basically, the model is done. As is, when I bring it into 3DCoat, it's really hard to work with, because those sharpening cuts are so close the actual edges. I COULD dissolve those cuts, and bring it back into 3DCoat again. But yeah, I guess my question is about what the best practice is. Is there any downside to adding those cuts after I've done the UVS and texturing? I have had some difficulty with subdividing in C4D after I've UVed/textured in 3Dcoat, and I'm just wondering if I should expect similar problems.
  2. Hi all, This is another question where I'm struggling with workflow. I built a complex model in Cinema4D that is designed for subdivision. there are a lot of really fine sharpening cuts. These make it somewhat difficult to build the UV set for, as I have to zoom way in to get exactly the right edge. Would you suggest doing those sharpening cuts once I've exported from 3DCoat? Or am I thinking about this wrong? Thanks! Justin
  3. Hey, @dbrinda....did you ever figure this out? I have the exact same problem. Metal textures never seem to work right. Thanks! Justin
  4. Hi everyone, I've had limited success exporting materials for use with Octane and Cinema4d. I've found some random explanations for how to do it, but all seems to have problems or don't fully work. Does anyone have any thoughts? Thanks, Justin
  5. Ah, ok. So did you create a Smart Material with that texture, and then paint in where it would go? Thanks again...sorry for the amateurish questions!
  6. Quick question: what do you use for the wood part? Is that just painted, or is there a wood bitmap in there?
  7. Wow, thanks so much! This tutorial is really great. Definitely helps. And seeing how you've done it in the project is super useful too. Thanks again!
  8. Hi everyone, I've been using 3DCoat to create UVs for objects built in C4D, and it's a relatively simple process. What I want to do now, however, is texture a pencil. I'm still very unclear about how this process works. If I understand correctly: I should create a base texture (the yellow paint) and fill an entire layer. Then I should make a new layer, and paint in a wood texture near the tip. Then I should make a new layer, and paint in the lead tip. I'm not sure how to do the text. This all takes place in the Paint room, correct? If anyone feels like walking me through how this actually works, or maybe a tutorial that really walks through this step by step (I've watched a ton of tutorials and still really don't understand), that would REALLY help me out! OBJ and reference are attached. Thank you! Justin Pencil.obj
  9. Ah, that does help. So, basically, just change the settings on the SubD thing in C4D. I'll give that a whack. Thanks!
  10. Thanks again, Dimitri. Really appreciate your help. This sounds like a really smart approach. I think I'm just not quite sure how to do any of that. I've watched so many hours of tutorials, but this is a specific workflow I just can't seem to get down. Do you know of any resources that might help? Thanks!
  11. Oh, so you mean instead of using the Subdivision Surface object? Is this the right workflow? UV Mapping a low-poly object and then subdividing afterwards? Doesn't that mean parts of the UV Map/texture will be shifted in weird ways?
  12. Hi all, I'm really new to 3D coat. I've been creating relatively low-poly object in Cinema4d then importing them into 3Dcoat to UVMap and texture them. My question: If I want to subdivide my low-poly structure, do I need to do that before I bring it into 3D coat? It seems like it causes some problems when I bring the object back into C4D and subdivide there, after having UVmapped and textured in 3D coat. Thanks! -Justin
  13. Hi everyone! I'm a C4D motion graphics designer. I just moved to LA (two weeks ago, in fact!) and am starting to build up some freelance clients. I've spent the last few years in NYC working in television. I've done a ton of tight turnaround graphics work, and am now looking to get more into some serious work, really developing my 3D skills. I SUCK at UV mapping, and am hoping that 3D coat will make that world a little easier for me!
  14. Hi all, I've watched a ton of tutorials and read the manual, but I'm still a bit confused about the best way to do this. I have a base model for my bearded dragon, but would like to lay down some of those little spikes that come off of the head, as in the attached photo. For that matter, I'm not really sure how to do the scales, either, but I figure I'll need to do a bit more investigating for that. Any starting direction someone could provide would be fantastic. Thanks! -Justin
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