Karsten

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About Karsten

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  1. and I may add (maybe I did that a long time ago); the icons itself are not really "rememberable" and do not look too different from each other! the floating-menus are ok, but the (lots) of (similar looking) and (not meaningful) icons are bad design (besides from looking somehow squished) If you guys invest a bit more into UI design, would be a well worth investment. I mean, the renderer and fx are top-notch, but the UI kills it for me. I avoid using instant light right now, to be honest, because of this horrible UI / icons... Cheers
  2. great tutorial, keep ém comming
  3. hey, I wonder, if this is a free update? I bought to Pro version (pre release version) already - do I need to buy the "1 year of updates" license, too? Or will I get updates like for 1 year, after I bought Instant light pro initialy?
  4. Congratz on the Release Now... we need Tutorial-vids, hehehehe - can you please make one on: NEW REALTIME FUR / GRASS SHADER with height option / MASK to add the shader on paint height at will!!!!! (1.0.44) This new shader can have both fur / grass on a model with a painted height mask. SUPERIOR quality (1.0.44) and the water shaders? Like I posted before, there are essential for me to work for environmental renders! Thanks a lot!
  5. wow, thanks a lot! I will try this and see, if I can get this to work. Many thanks, again
  6. hello, I´d like to know, how the workflow in 3D Coat looks like, to archive this (in particula the mask by noise and offset "deformation" to the right handside): Mask-Offset-Noise (please see 30:30 to 32:30) basically, a mask (16bit greyscale 1-255) was applied toi the mesh and then somehow "displaced" with an offset at least, this is what I was getting from the vid.. kind Regards
  7. ok, thanks for the head-up and keep up to good work!
  8. sounds nice ! any news on the masks?
  9. hello, sorry for not reporting back for a longer time - now I got my trail extended, I was able to test your suggestion - and it works! So I think, the issue is/was, that in voxel-mode, there is not much smoothing going on or it does not work as strong as in surface mode. Ok great, sp Pen Pressure works! Best Regards
  10. Hello Sergyi, I really would like to test it - but unfortunately my trial-time expired yesterday. I expected the smooth brush to kind of "undo(even out" even drastic changes, like smoothing them out and make things look like before (this is the behavior in most other apps, I´ve tested so far). Smoothing-brush really "destroys" sculpt and does remove allmost all sculpted stuff. best regards
  11. So my 3D Coat trail is coming to it´s end soon, without having solved this issue - which is a sad thing. I would really like to use 3D Coat as my go-to-sculpting app... but without a working smoothing brush... well, I think I will look around for other software. Thanks for support, maybe I will check back later to see, if there will be a solution
  12. Ok - dont know, what it was - but after restarting, all brushes radius were set eeeery small ! As I increased radius, things start working again. But still, smoothing brush seems not to react on pressure - it allways smoothes things out veeeery slighly
  13. Hello Sergyi the pressure test is showing 300 (low pressure) and 600, when I press hard. just works, like before. I renamed the 3DCoat folder in documents, like you suggested, started 3D coat an tested brushes, again. Now, no brush is working - either with Pen, nor with mouse... either in voxel mode or in surface mode. For model, I used the large sphere of the "standard scene" entry in splash-menu
  14. wow, sounds great hope you and your team can make fast progress without having to squish too much bugs
  15. On the website, it says "Bakers" - but not included yet, right? Or did I overlooked something, again?!