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Karsten

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Posts posted by Karsten

  1. On 21.7.2017 at 7:50 PM, Speike-Styles said:

    I think the Floating Menus work just fine and all the hints help out a lot! ( a hover over I think is missing i think) Yet your Designer should try learning what is new and become more updated to 2017 Standards, but that's just a opinion. I was testing the other day KeyShot and it struck me how simple it is to do anything in that Program. ( I am talking about The style / look ) Note: I am not saying that Your Program looks bad, but the Icons seem very squished together and the Blue Color steal the show. Almost every Company that creates apps & its just the same for making a website they need to have a good Designer who understands  Color Theory & Psychology  on how the Human relates to observing  A relaxing UI / UX system. This is one of the biggest mistakes Developers forget to do while evolving. Is having a Professional Designer on the team. Having a Great Product is one thing if you are the first person to create it.Yet being a competitor to others and even if your Program is better  many people will pick the better looking one. This is kinda how our System works. So if you add both in the mix you will increase a better reputation and thus advance rapidly. I hope you understand that I am giving you the million dollar advice here. This a apart of a long learned Process so I understand when somethings take more time. It's up to you what you do with it :)

    and I may add (maybe I did that a long time ago);

     

    the icons itself are not really "rememberable" and do not look too different from each other! the floating-menus are ok, but the (lots) of (similar looking) and (not meaningful) icons are bad design (besides from looking somehow squished)

     

    If you guys invest a bit more into UI design, would be a well worth investment. I mean, the renderer and fx are top-notch, but the UI kills it for me. I avoid using instant light right now, to be honest, because of this horrible UI / icons...

     

    Cheers

    • Like 1
  2. 22 hours ago, Michaelgdrs said:

    Uploading 1.0.64

    June - 25 - 2017

    Instant Light OFFICIAL RELEASE Version 1.0.64
    Normal Update 

    instantlightrt.com

    hey, I wonder, if this is a free update?

     

    I bought to Pro version  (pre release version) already - do I need to buy the "1 year of updates" license, too?

    Or will I get updates like for 1 year, after I bought Instant light pro initialy?

     

     

    • Like 1
  3. Congratz on the Release :)

     

    Now... we need Tutorial-vids, hehehehe - can you please make one on:

     

    NEW REALTIME FUR / GRASS SHADER with height option / MASK to add the shader on paint height at will!!!!! (1.0.44)
    This new shader can have both fur / grass on a model with a painted height mask. SUPERIOR quality (1.0.44)

    and the water shaders?

     

    Like I posted before, there are essential for me to work for environmental renders!

     

    Thanks a lot!

    • Like 1
  4. hello,

    I´d like to know, how the workflow in 3D Coat looks like, to archive this (in particula the mask by noise and offset "deformation" to the right handside):

    Mask-Offset-Noise (please see 30:30 to 32:30)

    basically, a mask (16bit greyscale 1-255) was applied toi the mesh and then somehow "displaced" with an offset
    at least, this is what I was getting from the vid..

     

    kind Regards

     

  5. Hello Sergyi,

    I really would like to test it - but unfortunately my trial-time expired yesterday. I expected the smooth brush to kind of "undo(even out" even drastic changes, like smoothing them
    out and make things look like before (this is the behavior in most other apps, I´ve tested so far). Smoothing-brush really "destroys" sculpt and does remove allmost
    all sculpted stuff.

    best regards

  6. So my 3D Coat trail is coming to it´s end soon, without having solved this issue - which is a sad thing.
    I would really like to use 3D Coat as my go-to-sculpting app... but without a working smoothing brush... well, I think I will look around for other software.

     

    Thanks for support, maybe I will check back later to see, if there will be a solution

  7. Hello Sergyi

    the pressure test is showing 300 (low pressure) and 600, when I press hard. just works, like before.
    I renamed the 3DCoat folder in documents, like you suggested, started 3D coat an tested brushes, again.

    Now, no brush is working - either with Pen, nor with mouse... either in voxel mode or in surface mode.

    For model, I used the large sphere of the "standard scene" entry in splash-menu

  8. hey Carlosan,

    I did once agan installed the drivers and did a reboot - but still not working.
    When I use the suggested Pen pressure Test tool, the Pen gets recognized as Left Tablet Button, pressure is around 300, when I just press it soft and up to 600
    when pressing hard. It also works when I use right button on the pen and it also recognise the eraser...

    Seems like it is working ok, I guess???

    But in 3D Coat, it still does nothing with fill or smoothng brush

  9. hello,

    I have to raise this topic once again... after installing the WinTab drivers, I did just a quickt test with the build brush - pen pressure worked great.

    Aftrer a while, I returned to 3D Coat to do a complete project, from A to Z (sculpt, retopo, UV, texture) - but I noticed, that some brushes do not work (have zero effect)
    and this is (among others) the smooth brush (as seperate brush or when pressing shift = the same). Smoothing does absolutly nothing on my model, I tested the same
    3b.File on my desktops and smoothing works, as expected....

    Also not doing anything: Fill (and "Planar" does not show a "Plane")

    I plugged a mouse into my book and - smoothing still doesnt work (!) How can this be?
    Is there some setting, I´ve overlooked? I am on a fresh 4.7.24 DX install...

     

    Thanks!

     

  10. hi stusutcliffe

    go for 4GB or even 8 I´d say! like a GTX 1070, which got very affordable, lately. I would not mess around with 2GB anymore.
    Generally, the more GPU RAM, the better, as you may have guessed already.

    I try to find out, if things like bakers are supporting GPU actually, I am waiting for a dev-response myself.

    Cheers

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