Karsten
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Posts posted by Karsten
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great tutorial, keep ém comming
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22 hours ago, Michaelgdrs said:
Uploading 1.0.64
June - 25 - 2017
Instant Light OFFICIAL RELEASE Version 1.0.64
Normal Updateinstantlightrt.com
hey, I wonder, if this is a free update?
I bought to Pro version (pre release version) already - do I need to buy the "1 year of updates" license, too?
Or will I get updates like for 1 year, after I bought Instant light pro initialy?
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Congratz on the Release
Now... we need Tutorial-vids, hehehehe - can you please make one on:
NEW REALTIME FUR / GRASS SHADER with height option / MASK to add the shader on paint height at will!!!!! (1.0.44)This new shader can have both fur / grass on a model with a painted height mask. SUPERIOR quality (1.0.44)and the water shaders?
Like I posted before, there are essential for me to work for environmental renders!
Thanks a lot!
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wow, thanks a lot!
I will try this and see, if I can get this to work.
Many thanks, again
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hello,
I´d like to know, how the workflow in 3D Coat looks like, to archive this (in particula the mask by noise and offset "deformation" to the right handside):
Mask-Offset-Noise (please see 30:30 to 32:30)
basically, a mask (16bit greyscale 1-255) was applied toi the mesh and then somehow "displaced" with an offset
at least, this is what I was getting from the vid..kind Regards
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ok, thanks for the head-up and keep up to good work!
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sounds nice !
any news on the masks?
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hello,
sorry for not reporting back for a longer time - now I got my trail extended, I was able to test your suggestion - and it works!
So I think, the issue is/was, that in voxel-mode, there is not much smoothing going on or it does not work as strong as in surface mode.
Ok great, sp Pen Pressure works!Best Regards
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Hello Sergyi,
I really would like to test it - but unfortunately my trial-time expired yesterday. I expected the smooth brush to kind of "undo(even out" even drastic changes, like smoothing them
out and make things look like before (this is the behavior in most other apps, I´ve tested so far). Smoothing-brush really "destroys" sculpt and does remove allmost
all sculpted stuff.best regards
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So my 3D Coat trail is coming to it´s end soon, without having solved this issue - which is a sad thing.
I would really like to use 3D Coat as my go-to-sculpting app... but without a working smoothing brush... well, I think I will look around for other software.Thanks for support, maybe I will check back later to see, if there will be a solution
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Ok - dont know, what it was - but after restarting, all brushes radius were set eeeery small !
As I increased radius, things start working again.But still, smoothing brush seems not to react on pressure - it allways smoothes things out veeeery slighly
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Hello Sergyi
the pressure test is showing 300 (low pressure) and 600, when I press hard. just works, like before.
I renamed the 3DCoat folder in documents, like you suggested, started 3D coat an tested brushes, again.Now, no brush is working - either with Pen, nor with mouse... either in voxel mode or in surface mode.
For model, I used the large sphere of the "standard scene" entry in splash-menu
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wow, sounds great hope you and your team can make fast progress without having to squish too much bugs
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On the website, it says "Bakers" - but not included yet, right? Or did I overlooked something, again?!
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great! must have overlooked it
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hey Sergyi,
I downloaded the tester again and run it. It does not show "3d coat", but once again "Pen input (button). not sure, if I get this right?!
So you suggest to delete my " Documents > 3D-CoatV47" ???. how can I test the 3d brushes inside this tester?! I am a bit confused... -
Nice ! Maybe add some kind of announcements instide Instant-light itself?
Will follow on twitter, then!
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hey Michael,
how do I get informed about new version or updates?
Best regards
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Any ideas. please?!
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Ok, let me correct this - smoothing kind of works, but just veeeery subtile, no matter what brush settings or pressure I use.
Smoothing is set to 100% already, and even if I set the brush´s curve very high, still nearly no smoothing effect.On desktop when using a mouse, smoothing works much more dramatic/strong
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hey Carlosan,
I did once agan installed the drivers and did a reboot - but still not working.
When I use the suggested Pen pressure Test tool, the Pen gets recognized as Left Tablet Button, pressure is around 300, when I just press it soft and up to 600
when pressing hard. It also works when I use right button on the pen and it also recognise the eraser...Seems like it is working ok, I guess???
But in 3D Coat, it still does nothing with fill or smoothng brush
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hello,
I have to raise this topic once again... after installing the WinTab drivers, I did just a quickt test with the build brush - pen pressure worked great.
Aftrer a while, I returned to 3D Coat to do a complete project, from A to Z (sculpt, retopo, UV, texture) - but I noticed, that some brushes do not work (have zero effect)
and this is (among others) the smooth brush (as seperate brush or when pressing shift = the same). Smoothing does absolutly nothing on my model, I tested the same
3b.File on my desktops and smoothing works, as expected....Also not doing anything: Fill (and "Planar" does not show a "Plane")
I plugged a mouse into my book and - smoothing still doesnt work (!) How can this be?
Is there some setting, I´ve overlooked? I am on a fresh 4.7.24 DX install...Thanks!
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hi stusutcliffe
go for 4GB or even 8 I´d say! like a GTX 1070, which got very affordable, lately. I would not mess around with 2GB anymore.
Generally, the more GPU RAM, the better, as you may have guessed already.I try to find out, if things like bakers are supporting GPU actually, I am waiting for a dev-response myself.
Cheers
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here comes another one:
can you bring in some kind of "background-image", like a photograph (not for HDRI lighting, but just to have a background)?
(InstantLight) real time pbr renderer WITH GLOBAL ILLUMINATION
in InstantLight Real Time Render
Posted
and I may add (maybe I did that a long time ago);
the icons itself are not really "rememberable" and do not look too different from each other! the floating-menus are ok, but the (lots) of (similar looking) and (not meaningful) icons are bad design (besides from looking somehow squished)
If you guys invest a bit more into UI design, would be a well worth investment. I mean, the renderer and fx are top-notch, but the UI kills it for me. I avoid using instant light right now, to be honest, because of this horrible UI / icons...
Cheers