Jump to content
3D Coat Forums

Thomas Cheng

Member
  • Content count

    26
  • Joined

  • Last visited

Community Reputation

7 Neutral

About Thomas Cheng

  • Rank
    Neophyte

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Enable
  1. Thomas Cheng

    New Competitor - Volumetric Sculpting

    it's not on steam yet. I think soon.
  2. Thanks, but I really think voxel is generally better technology that hasn't really be explored by the masses. Everyone is on polygon, but if we can improve voxel similar to ADF, with dynamic resolution, I think Zbrush will be old news. We'll still need surface mode to export the voxels to polygons for game engines or render engines, but there also work on a modern voxel based game engine. I just think copying zbrush is the wrong idea, just continue the voxel technology. It was the right innovation that needs a bit more updating.
  3. Yes, with the current implementation that is the case. But I"m asking if they can improve voxels to performance as well as surface.
  4. The Foundry's new Sculpting tool on steam with dynamic resolution. http://store.steampowered.com/app/730550/Kanova/
  5. The Foundry's new Sculpting tool on steam. http://store.steampowered.com/app/730550/Kanova/
  6. why not skip the entire surface mode and just refine the voxel sculpt. Add dynamic voxel resolution and add the advantage of surface into voxels. Why split your resources to have two sculpt systems. Voxels seem to have soo many advantages. I guess we don't have enough voxel programmers?
  7. Thomas Cheng

    3DCoat 4.8 BETA testing thread

    I'm trying to figure out how to work with attach smart material to layers. I think I understand how it works, but when I detach an adjusted smart material for repositioning, it simply deletes it. Is there a way to save a modified attached smart material back to the library? Thx. Nevermind - I figured it out. Looks like I need to use Attach to Layers with Material History to use it effectively. Thanks.
  8. Thomas Cheng

    3DCoat 4.8 BETA testing thread

    I can confirm Renderman is not working. I'm using the latest Non Commercial release on Windows 10.
  9. Thomas Cheng

    3DCoat 4.7 (BETA testing thread)

    I do notice that the OpenGL version doesn't seem to work with certain alpha brushes (can't use it unless I make the brush small and it still seems random when it wants to work or not), while the DX version works fine with it. Not sure if it is a driver issue or a bug in 3D Coat. Anyone else notices this?
  10. Thomas Cheng

    3DCoat 4.7 (BETA testing thread)

    I had to delete my old square alpha and reimport it. It should automatically be applied by detecting and cropped to the edge of it. That is what worked for me.
  11. Thomas Cheng

    3DCoat 4.7 (BETA testing thread)

    I tried a softer and more rounded corner alpha to illustrate it better. It is subtle, but there.
  12. Thomas Cheng

    3DCoat 4.7 (BETA testing thread)

    Hi, Thanks for adding square alpha support, but it looks like the soft edges of some square alpha are clipping to the circle a little at the corners.
  13. Thomas Cheng

    Using Full Alpha Square Area of a Brush

    This is great. Downloading and will give it a test run.
  14. Thomas Cheng

    What were the results of the rendering survey?

    I honestly rather get a nice way to integrate multiple color ID mask before a render engine. However, it would be really nice if they can integrate Blender Cycles into 3DCoat.
  15. Thomas Cheng

    3DC Multi threaded?

    Threadripper is coming out. I think AMD is making a very strong comeback and my next few machines I use in my mini office will be AMD chips. Please support. Just recently some games got a 30% boost in performance after optimizing the games for AMD chips. I like to see that with 3DCoat.
×