

Thomas Cheng
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Is there a way to save out the Panorama used in 3D Coat. Basically, I painted my object in 3Dcoat using a specific Panorama and I would like to use the same Panorama in my 3D render program. Is there a way to do that. I check the panorama folder in 3DCoat directory, but nothing is there. Thanks.
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3DCoat 4.9 BETA testing thread
Thomas Cheng replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Hey guys, the last official build (4.9.17) on the download page is also buggy, I had to restart a project in 4.9.05 to continue painting with correct behavior. Please correct this matter, lost some work time. -
3DCoat 4.9 BETA testing thread
Thomas Cheng replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Not sure if anyone mentioned this, but once you attached smart materials to a layer, everything goes bad. plus polygon brush doesn't work correctly in UV window. -
3DCoat 4.9 BETA testing thread
Thomas Cheng replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
Hey guys, I created a smart material and on the roughness slot, I put in a glossiness texture, then invert it to get a roughness result. However, it doesn't paint anything in the roughness channel when inverted. I think it is a bug. Using the 3D-Coat 4.9.15 -
3DCoat 4.9 BETA testing thread
Thomas Cheng replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
FBX from Max 2020, not coming into 3DCoat correctly. Here's a test file. You will see the roof and walls are coming in at different locations. Tested in Modo also and it works correctly there. Part1_rooftest_001_tch.fbx -
Battle of the Cores: Intel’s Core i9 vs AMD’s Threadripper vs...
Thomas Cheng replied to Carlosan's topic in CG & Hardware Discussion
Keep in mind that Intel Motherboards also cost more than AMD Motherboards. Plus, is generally much cheaper with extremely similar performance. -
New Competitor - Volumetric Sculpting
Thomas Cheng replied to Thomas Cheng's topic in CG & Hardware Discussion
it's not on steam yet. I think soon. -
Users, @Andrew Shpagin and developers of 3D-Coat .... Being sincere ... What do you think?
Thomas Cheng replied to Rygaard's topic in General 3DCoat
Thanks, but I really think voxel is generally better technology that hasn't really be explored by the masses. Everyone is on polygon, but if we can improve voxel similar to ADF, with dynamic resolution, I think Zbrush will be old news. We'll still need surface mode to export the voxels to polygons for game engines or render engines, but there also work on a modern voxel based game engine. I just think copying zbrush is the wrong idea, just continue the voxel technology. It was the right innovation that needs a bit more updating. -
Users, @Andrew Shpagin and developers of 3D-Coat .... Being sincere ... What do you think?
Thomas Cheng replied to Rygaard's topic in General 3DCoat
Yes, with the current implementation that is the case. But I"m asking if they can improve voxels to performance as well as surface. -
New Competitor - Voxel Sculpting - Kanova - Dynamic Resolution
Thomas Cheng posted a topic in CG & Hardware Discussion
The Foundry's new Sculpting tool on steam with dynamic resolution. http://store.steampowered.com/app/730550/Kanova/ -
The Foundry's new Sculpting tool on steam. http://store.steampowered.com/app/730550/Kanova/
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Users, @Andrew Shpagin and developers of 3D-Coat .... Being sincere ... What do you think?
Thomas Cheng replied to Rygaard's topic in General 3DCoat
why not skip the entire surface mode and just refine the voxel sculpt. Add dynamic voxel resolution and add the advantage of surface into voxels. Why split your resources to have two sculpt systems. Voxels seem to have soo many advantages. I guess we don't have enough voxel programmers? -
3DCoat 4.8 BETA testing thread
Thomas Cheng replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
I'm trying to figure out how to work with attach smart material to layers. I think I understand how it works, but when I detach an adjusted smart material for repositioning, it simply deletes it. Is there a way to save a modified attached smart material back to the library? Thx. Nevermind - I figured it out. Looks like I need to use Attach to Layers with Material History to use it effectively. Thanks. -
3DCoat 4.8 BETA testing thread
Thomas Cheng replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
I can confirm Renderman is not working. I'm using the latest Non Commercial release on Windows 10. -
3DCoat 4.7 (BETA testing thread)
Thomas Cheng replied to Andrew Shpagin's topic in Beta Releases, Bugs & Development Discussion
I do notice that the OpenGL version doesn't seem to work with certain alpha brushes (can't use it unless I make the brush small and it still seems random when it wants to work or not), while the DX version works fine with it. Not sure if it is a driver issue or a bug in 3D Coat. Anyone else notices this?