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andre3000

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  1. it doesn't have to be a bug to be fixed, somebody forgot to implement consistent copy/paste, should be easy for the dev to smooth that out.
  2. how do you switch low/high res? for me switch smart material, let's say dust to paint will take 5 seconds on a 8400
  3. It took about an hour to load and unwrap. do you paint with smart materials? I find them very very slow to switch.
  4. I'm importing it in the painting room so if I want to paint a very high res model to get smart material react with fine details, how do I do that in a way that doesn't bring the software to its knees?
  5. Oculus medium generates 2-3M poly models that need to be reduced to be usable in unity. I want to paint these highres models because they have nice details I want to keep and then after painting, remesh them in simplygon which does a fabulous job reducing but remeshing changes the UV so simplygon has to reproject all the textures that 3d coat makes what's the proper setting to get the right pbr channels in simplygon from 3dc? thanks. currently 3dc -> obj looks wrong in simplygon: so the remeshing looks even wronger in unity
  6. repro: paint a model, export to fbx open in maya press 6 no texture appears set up the material in maya and reference the files, save the fbx and open in simplygon, the textures show up
  7. or mask here is the idea: I want dust to settle on the surfaces facing up but only if light shines on them, how do i do that in a smart material? i tried layer opacity at -100% and it doesn't do a thing thanks
  8. I copy from a smart material associated to a layer and want to paste it in another smart material in my library, but there is no paste ! how do I do that?
  9. It's been loading for 3 minutes now, safe to say it's dead. what's the poly count limit for 3dcoat?
  10. How do I do that? I fined tuned a smart material assigned to a layer and now I want to reuse this material so I need to add it to the library.
  11. Is there anything that uses Cuda and beats a cpu like the 1700x, anymore?
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