Hey fellas,
I'm thinking of trying 3dcoat as my primary sculpting tool, however there are couple roadblocks that make it really hard for me to switch - currently my main zbrush workflow is heavily relied on TrimSmoothBorder and i can't seem to find anything that would work for me in 3dcoat.
Here is how i detail my edges in zbrush:
TrimSmoothBorder allows me to get nice angular breakup on edges as well as dig into a surface creating indents, wood chips and metal damage with couple strokes of a single brush.
I've tried everything i could think of in 3dcoat and i think Flatten Clay gives me best results on breaking up edges, its all nice and sharp, however it lacks the other feature that i need - ability to aggressively dig into the surface. It feels very restrictive and requires a lot of work to destroy original geometry flow:
I'd really appreciate if someone could show me the way to do the same in 3dcoat or to make brush preset that would fit my workflow.