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dddstudio

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  1. How come Transform tool does not respect symmetry? This is really irritating and unintuitive.
  2. Yeah, I really miss these tools in 3dc.
  3. FULLSCREEN MODE tweaks: How about a setting to hide the menu and status bars also? In order to maximize viewport size.
  4. Hi, I'm a new 3D-Coat user, and I have a few ideas to make the program more customizable. I'll keep updating this post if more comes to mind. KEYPRESS HANDLING for hotkey combos: Let's say I use the following: ALT+LMB = rotate camera ALT+SHIFT+LMB = move camera ALT+CTRL+LMB = zoom camera All is good on a first sight, but my problem is the following: Lets say I rotate the camera with ALT+LMB. It's fine. Then I want to move the camera so I also press SHIFT without lifting my finger off from the ALT button. Still no problem, all is fine. But as soon as I release SHIFT and still pressing ALT+LMB the camera does not rotate as intended. I have to release keys and press ALT+LMB again. This really makes my experience a bit worse, and slows me down quite a bit. TWEAK DEPTH AND RADIUS: I would like an option to modify or even completely disable the snapping of axes (depth and radius). So I could smoothly adjust depth and radius simultaneously. Without excessive snapping.
  5. I cannot post in the feature request area, so I write it here. Feel free to move the topic. Basically I wish the 'keypress' handling of 3D-Coat would be slightly tweaked. I use the following hotkey combos for navigation: ALT+LMB = rotate camera ALT+SHIFT+LMB = move camera ALT+CTRL+LMB = zoom camera All is good on a first sight, but my problem is the following: Lets say I rotate the camera with ALT+LMB. It's fine. Then I want to move the camera so I also press SHIFT without lifting my finger off from the ALT button. Still no problem, all is fine. But as soon as I release SHIFT and still pressing ALT+LMB the camera does not rotate as intended. I have to release keys and press ALT+LMB again. This really makes my experience a bit worse, and slows me down quite a bit. Any chance to change this behaviour?
  6. Thanks very much for the help.
  7. Thanks digman! I'll experiment wit the smart material settings. This seems really powerful. Probably a very newbie question, but what is the difference between a smart material (applied from the PAINT room) and a shader applied from the SCULPT room?
  8. Aah, thanks for the reply. So if I want to see the same smooth shading effect of the curvature map on my model, I have to apply it somehow through a material? How can I do that? As far as I can remember the cavity option gives me a slightly different result. But I will check as soon as I get home from work.
  9. It happens on everything. I just tried it with the stock male figure and stock head models. I apply some stock shaders to it and all is fine. I calculate and apply the AO: all is fine. But the correct (multiply/modulate2X) blending of the curvature map does not work. Or I'm doing something wrong. Maybe it is not working with advanced shaders?
  10. Hi Carlosan, Thanks. I remember trying that mode also. But no, it does not have the desired effect. As soon as I enable the curvature map on top of the layer stack the black and white map appears, but it completely masks the underlying things.
  11. When I make the curvature map visible with multiply blending activated, it completely masks/covers the material below it. I wanna only see its shading effects on top of the underlying material. Is this possible somehow?
  12. Hey, I'm a new user with minimal lightwave/modo background. I'm basically just a hobbyist. I just started trying out 3D-Coat a few days ago. Most things feel really nice to me. I feel at home already. I have a quick question though: In the PAINT room I have tried calculating AO and curvature maps for models. Both worked fine. But while I was able to properly put the AO layer on top of a material in the layer stack, I could not do the same with the curvature map. I have set the blending to multiply (or similar), but it doesn't seem to have any effect? What am I doing wrong?
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