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yesfull_man

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About yesfull_man

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  1. yesfull_man

    [Solved] How to bake from a high poly to a low poly.

    ok awesome! digman helped me i see where i was confused. thanks so much for the help!
  2. yesfull_man

    [Solved] How to bake from a high poly to a low poly.

    like i did the process... i brought it in.. then lazily autotoped(just testing with a cube) and then uv mapped it and baked it... cool but the retopo seems like a pointless step when i already have the pieces..
  3. yesfull_man

    [Solved] How to bake from a high poly to a low poly.

    ok see i get the retopo stuff( i havnt messed with it too much but i have a little in the past) but i dont get why i need to retopo in order to uv map and bake it.. i already have a low and high poly model why do i need to make another low poly model from my low poly so i can then bake my high poly?? at that point i might as well not use a low poly at all and just retopo my high poly.. or did i miss something completely?
  4. yesfull_man

    [Solved] How to bake from a high poly to a low poly.

    sweet! thanks again! tonight i will give it a go. if i cant manage it i will be sure to pm you. thanks for the help! thank you everyone!
  5. yesfull_man

    [Solved] How to bake from a high poly to a low poly.

    ok thanks for the info. yea i get the retopo process but seeing as i dont really sculpt i feel like its easiest for my workflow to build the low poly in blender then duplicate it and turn the dup into a highpoly. for the most part. its the importing and baking that i seem to be struggling with. however ill watch the video see if maybe it will help and see if i can figure out something based on what you suggested. thanks for the help!
  6. yesfull_man

    [Solved] How to bake from a high poly to a low poly.

    ok so i imported a cube from blender into the voxel sculpting room.. i added the cube in the voxel tree.. and i cant see it or add uv sets to it in the uv space? i can see it in the paint room though. i guess the problem with using this as a texture tool is i dont learn all the other beginner stuff lol. anyways did i do something wrong?
  7. yesfull_man

    [Solved] How to bake from a high poly to a low poly.

    oh yea i set that up a little while back. its very nice. made my convoluted process much easier. i cant wait till i figure out this baking tonight so i can get my workflow set up they way i was hoping to have it. not much of a molding type of modeler i like the way maya and blender do it more. but for things like uv mapping and texturing,3d coat is awesome if i can bake as well then i am set. use blenders annoying menu system and over complicated processes as little as possible lol
  8. yesfull_man

    [Solved] How to bake from a high poly to a low poly.

    aahh i didnt import it in through voxel sculpting... well ill try that when i get a chance. thanks!
  9. yesfull_man

    [Solved] How to bake from a high poly to a low poly.

    Thanks! When i moved my models over from blender they didnt add into the voxel tree. How do i add them in to the voxel tree?
  10. yesfull_man

    Occulus Rift sculpting (suggestion)

    as awesome as vr modeling would be.. its not that simple to just make an app support vr like that.. and honestly i think they probably have bugs and features they deem more important. would be awesome though.. for any current products i think its going to be a bit before they hit vr, maybe some new one will come out of no where but give it maybe till some time next year or the year after before we see that happening and stable.
  11. Ok so I am a user who prefers blender for modeling and 3d coat for texturing, however i want to just make the model in blender and do the rest in 3d coat. so baking, uv mapping, and texturing. for the life of me i cant seem to understand this in 3d coat.. is there a step by step process i would need to do so i can import low poly, uv map it import high poly and bake it onto the model and move on down to the paint room to finish off? i basically have to skip the baking part and do it in blender or do the uvs and bake in blender.. which i really dont want to do. Thanks for any help you can provide!
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