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jdawg

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  1. Thanks Carlosan - sounds like you manually created all seams rather than auto. I was thinking I'd do auto then tweak - but it seems like once it gets set in its ways - it doesn't like to change. Of course - I am pretty new to it so I'm probably just doing it all wrong. I'll try doing it all manually and see if I can replicate what you're getting. I have a lot of other things to do this to so I want to make sure i'm getting it right. Thanks again!
  2. Carlosan! That's awesome! Can you tell me how you did it? Because... I need to learn! Thanks for taking that time - very appreciated.
  3. PS - you'll see the maps from c4d get that part right (rest is terrible). But when I automap - it does that and won't let me do anything else.
  4. Hey Carlosan - thanks for taking a look Super appreciated! bezel.fbx
  5. Thanks Druh0o - yeah that overlap is what I'm talking about. (Although you're highlighting parts that aren't overlapping.) Geo doesn't seem bad - I am able to remap the seam (as far as I can tell) - (it's not a loop but that's fine) Infact - actually - in C4d the loops are fine I'm just not aware of how to get that to update the UV's without ruining their positions that I've mapped out.
  6. Hey all - new to 3d coat but LOVING it - But! Today - I can't for the life of me figure this out. I unwrapped everything and rearranged everything on the UV map... All great - Then realized my seams weren't right. Even tho the 'colors' of islands changed when I removed UV path and added UV path (using UV path tool and ctrl enter) - I thought that's how you do it? It looked right color wise: But still - when I zoom in I have this: What the heck is happening here? :-( If I unwrap it - it goes crazy. Stretches that area like crazy. So I'm pretty lost as to how to get it to work. Any ideas? Thanks!
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