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toro

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  1. Ah, I found how to switch textures by chance! All I have to do is just select a polygon. It was kind of hard to find this because my polygons are so tiny and never have chance to select by now. Wish could switch by Surface Materials Panel... Anyway hope this would help someone. Thanks
  2. Hello. I have imported model for per pixel painting, that has 11 Surface Materials so I want 11 separate textures with separate UVs. In the Paint room I can switch each textures in Texture Editor panel, but I can't see how to switch textures in the UV room so I can edit most top object, Face1 UV only. I could make seams to Torso, but nothing happens when I hit unwrap. Any help would be appreciated!
  3. Hi Let me apologize for my poor English. But I'm confused about choices in Perform Retopology. In 2, huge reference mean more than 4 millions of polygons or just talk about size? Could you explain it so that I can understand easily? Which should I select when import 10k and 1M polygon for hand retopo , both has no textures , same size.
  4. Aahh I see. When i set value to 15000 or more it looks work well. Thank you so much!
  5. Plus ashamed to say that ,but how to [solved] the topic?
  6. Hi again! After retopo , there are only few polygons. I set number to 5000 but result is 675 polygon.  Could you give me your advice? This [5x] is suspicious but I do not know about what does this mean yet. This happens no matter what i do or do not configure higher polygon density/edge flow. Here is my settings and result screenshot.
  7. I tried above two but does not work well , so back to begin and retry all from import and I found cause of this distortion was distorted UV. Did not know what is complex checker for until now haha As always, thank you so much. Great 3d-coat!
  8. Hi! Exported texture looks distorted in 3ds max. Why this happening and how can i fix? here is my export settings
  9. Carlosan Maybe I have double object. Thanks anyway!
  10. Bohrium Thank you! Seems I forgot to deleteXD
  11. Hi I've painted this whole object w/ purple but it's weird. It does not look like painted whole and each view angle shows different result. Why this happen? Please tell me how to fix this. This was imported OBJ ,Retopo and UV then bake w/ Norm map texture is 2048*2048
  12. Carlosan It was hard for me to understand first solution, but second one i could easily get it and went perfect!! Thank you so much, master:)
  13. Hi! I'm in trouble I import obj and retopo and make uv in retopo room ,and then Bake w/Normal Map Next , go to Paint room I Expected my texture editor would shows the same as UV but it wasn't. Why so?
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