Jump to content
3DCoat Forums

ss3D

Member
  • Posts

    10
  • Joined

  • Last visited

ss3D's Achievements

Newbie

Newbie (1/11)

1

Reputation

  1. Ok, so I fixed the problem, but the solution feels... wrong. Baking normals with dithering turned on didn't appear to affect the result for me. Here is what worked. On the 'Import Object for Per Pixel Painting panel, I had everything checked off but 'Don't Snap Sub' and turned on the 'Auto Smoothing Groups'. I set the Max Angle to 70. This created an anti aliasing issue along the more acute/obtuse angles of the model. To fix that, I went into preferences and changed Realtime padding mode to 'Naive padding' and boom, it's given me the best result thus far. Thanks again for your time.
  2. To clarify: I tried baking the file you attached, as well as my own version after cleaning up the HP models. Both displayed the same normal map artifacts from my original post. The artifacts always appear on the front right and left side of the hair model, and the tip of the bangs model. The angle of your screenshot does not display these areas.
  3. Thank you so much for your time and effort! Unfortunately, this does not appear to resolve the issue. I still get the hair lines after the bake. I quadrupled the size of the model just to be sure. I located and fixed the additional vertex. Did you actually run a bake to test the results? Mine came out the exact same even after making the fixes.
  4. Just use the auto unwrap if you're going to attempt the bake. Very curious if it recreates the problem for you. Thanks for your time. HP_Bangs.fbx HP_Hair.fbx LP_Bangs.fbx LP_Hair.fbx
  5. Used Maya's cleanup. There are no lamina faces. There is no overlap that I am aware of. I specifically targeted this particular trouble spot from the image (there are more) and pushed the vertex around, didn't reveal anything. Something, as near as I can tell, is going horribly wrong during the bake. I have zero clues as to why. It's not the UV unwrap either. I've tried three different unwraps and the outcome is the same. I get the seam in the exact same locations.
  6. Yes - non beta though. Also had the same problem on the steam version as well.
  7. Struggled to find any information online with folks who have had a similar baking issue. I get a seam where the normal map appears to have zero information. Look closely at the UV and you can see a green brush stroke. Except I didn't brush that on and this was the result of the bake. I've attempted three different UV unwraps, didn't change anything. I messed around with the cages, didn't change anything. I screwed with it's orientation. Nothing. Checked the model for errors - nothing. I get the same seam regardless of what I've tried on multiple attempts at baking. Any help would be greatly appreciated.
  8. Ok so then the steam version is bugged? I uninstalled the steam version and installed the latest stable non-steam version, and those buttons are no longer blank. Thanks! Unfortunately using the scan depth altering tools did not solve a particular bake issue I'm getting, but I'll make a separate post about that.
  9. Yes, I have the latest driver. Graphics card is Nvidia GTX 1070, driver version is 385.41.
  10. Hello, I've been learning 3D Coat (latest version on Steam) and currently hit a blocker that I can't seem to find any good resources on. All the tutorials I find on this are out of date. I have some normal map issues after baking. Most tutorials I've seen say to redo the bake and set up zones for the bake cage for the problem spots. 3D Coat 4.7 doesn't seem to have these zones anymore. Instead I see "scan depth altering tools". The buttons on the left are blank. The "how to use" button leads to: http://www.3dcoat.com/files/Happy_baking_guide2.pdf, which does not explain what to do if the buttons are blank. Attached is a screenshot of my bake settings window, and also a screenshot of the Happy Baking Guide 2's bake settings for comparison. Am I missing something?
×
×
  • Create New...