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Everything posted by Mihu83
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I have some issues with 4.9.15 build: - tangent smooth doesn't work - there is notification, that I'm trying to paint on invisible layer. - it seems that sculpt layers are active(paint room), while disabled in preferences - gpu whine - doesn't matter if VSync is enabled in 3DC preferences or NVidia Control Panel
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AMD 3rd gen Ryzen R5 3600 vs 2nd gen R7 2700
Mihu83 replied to kenmo's topic in CG & Hardware Discussion
Ryzen series isn't that hot, with Ryzen 5 1600 3,8ghz I've had slightly over 30 degrees, but I've been using Dark Rock Pro 2 with 1600 and now Dark Rock Pro 4 with 3700x. -
AMD 3rd gen Ryzen R5 3600 vs 2nd gen R7 2700
Mihu83 replied to kenmo's topic in CG & Hardware Discussion
Will let you know within a week. I've been using R5 1600 with X370 Taichi for quite some time and I've jumped to 3700X, mobo is still X370 Taichi. -
Yes, I've checked, it's disabled.
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- colour
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Thanks for advice, but I don't use night mode.
- 9 replies
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- colour
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Well, I still get this warm, yellowish tint... maybe I need to get used to warmer look, as previously both displays were quite cold in terms of colour.
- 9 replies
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- colour
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Thanks for advice, will try this aproach. It helped in your case?
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Hey guys, I'm looking for an advice about calibrating with Colormunki Display. I've tried Easy calibration and all displays becomes a bit too yellow(ish), especially my NEC and laptop screen. Cintiq 24 Pro looks a bit better, but still with yellow tint. Any advice for first time calibration?
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Hey guys, just a quick question - something has changed with hdri maps? I have a collection of hdr files that I've been using for long time, but now every new map is black and white. After converting to exr everything works fine, but it's pain in the ass to convert whole collection. By the way, 3dconnextion navigation isn't smooth, especially in some distance from model.
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Voxel tools failing on constant lines
Mihu83 replied to Rodrigo Krieger's topic in SOS! If you need urgent help for 3DCoat
Same problem - 3DC 4.8.44 -
3D-Coat weird behaviours/bugs
Mihu83 replied to Mihu83's topic in New Releases, Bugs Reports & Development Discussion
Here is link to GD folder with some videos: https://drive.google.com/drive/folders/119iMfw47WZAIzam3IAMflkzDOsVd9xZp?usp=sharing At first I couldn't reproduce Brush tool behaviour, but it's there in one of the videos. While recording I've found another strange behaviour - Split tool is disabling symmetry + cut off geometry + makes messy cuts. Now, when it comes to Shell tool, there are moments when shell is not created while moving cursor, but during moving/orbiting worspace. This happen when I press ALT key, but only in 4.8.42 if I'm correct. I've tested 4.8.37 and 4.8.42 on two machines with Windows 10 1903 and with latest NVidia studio driver. -
3D-Coat weird behaviours/bugs
Mihu83 replied to Mihu83's topic in New Releases, Bugs Reports & Development Discussion
DX mostly, but also happens on GL. -
Hi, there's some weird stuff going on lately in 3DC, even in "stable" release: 1. Retopo room - Shell and some other tools works "automatically". After clicking on tool, gizmo starts making shell while I'm hovering cursor over screen, basically there is no way to control gizmo behaviour. 2. Retopo room - Brush tool distorts/destroys mesh. I remember this could be used as some sort of a move tool and also smoothing tool. Now it ruins retopo mesh, mesh behaves like attached to some invisible surface, resulting with weird spikes, distortions. Smoothing works ok, though. 3. Sculpt room - Split tool in surface mode with symmetry enabled is cutting off geometry instead of splitting. This happens in last releases, starting from 4.8.37 if I remember correctly. Haven't tested 4.8.36, but it doesn't happen in 4.8.35, at least shell tool thing.
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Yes, no problem with obj export
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I've tried 4.8.38... no luck. Tried 3 times, every time RAM usage goes up to 97 - 98%, stays there for some time and then display driver crashes. Model is 43 millions, I'm making decimation to 34 - 35 millions during export. Also, this model contains many separate pieces, it's not one big model.