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Mihu83

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Everything posted by Mihu83

  1. Version 4.9.17, Stamp mode(E panel) is very choppy/laggy - it's very hard to control it's behaviour and it also changes depth while dragging.
  2. I have some issues with 4.9.15 build: - tangent smooth doesn't work - there is notification, that I'm trying to paint on invisible layer. - it seems that sculpt layers are active(paint room), while disabled in preferences - gpu whine - doesn't matter if VSync is enabled in 3DC preferences or NVidia Control Panel
  3. This would be extremely useful, damn, even crucial I would say... along with ability to propperly render emissive materials and clown pass. Overall, I think that Render room need some love from 3DC team, it have been neglected for a very long time.
  4. I have a problem with some of my custom shaders - in Sculpt room viewport everything looks fine, but in Render room I get filled with black look, something like silhouette. Any idea where the problem lays or some workaround?
  5. Thanks for clarification. Two more things: - is there any way to set custom size of render image, like in previous builds? It was entire screen or custom size if I remember correctly. - render passes - is there something like clown pass or maybe I still need to make this in paint room, manually?
  6. Hey guys, can someone tell how to set alpha channel in render room, to render object without background? Also, is there option to set custom render image size? I don't see this option in 4.9.06A.
  7. Ryzen series isn't that hot, with Ryzen 5 1600 3,8ghz I've had slightly over 30 degrees, but I've been using Dark Rock Pro 2 with 1600 and now Dark Rock Pro 4 with 3700x.
  8. Will let you know within a week. I've been using R5 1600 with X370 Taichi for quite some time and I've jumped to 3700X, mobo is still X370 Taichi.
  9. Thanks for advice, but I don't use night mode.
  10. Well, I still get this warm, yellowish tint... maybe I need to get used to warmer look, as previously both displays were quite cold in terms of colour.
  11. Thanks for advice, will try this aproach. It helped in your case?
  12. Hey guys, I'm looking for an advice about calibrating with Colormunki Display. I've tried Easy calibration and all displays becomes a bit too yellow(ish), especially my NEC and laptop screen. Cintiq 24 Pro looks a bit better, but still with yellow tint. Any advice for first time calibration?
  13. I'm using fresh install, version 4.9.03, so there's nothing to migrate from. I'm adding hdr in viewport.
  14. Hey guys, just a quick question - something has changed with hdri maps? I have a collection of hdr files that I've been using for long time, but now every new map is black and white. After converting to exr everything works fine, but it's pain in the ass to convert whole collection. By the way, 3dconnextion navigation isn't smooth, especially in some distance from model.
  15. Przemas, I'm aware of this, but it's very frustrating to encounter bug after bug, even in basic tools. I can turn a blind eye if it's only about beta releases, but stable release are also affected.
  16. Another bug - Curve strokes(E panel) in 4.8.44 doesn't work both Voxel and Surface. p.s. I don't want to be rude, but damn... since version 4.8.37, 3DCoat becomes buggier and buggier.
  17. Here is link to GD folder with some videos: https://drive.google.com/drive/folders/119iMfw47WZAIzam3IAMflkzDOsVd9xZp?usp=sharing At first I couldn't reproduce Brush tool behaviour, but it's there in one of the videos. While recording I've found another strange behaviour - Split tool is disabling symmetry + cut off geometry + makes messy cuts. Now, when it comes to Shell tool, there are moments when shell is not created while moving cursor, but during moving/orbiting worspace. This happen when I press ALT key, but only in 4.8.42 if I'm correct. I've tested 4.8.37 and 4.8.42 on two machines with Windows 10 1903 and with latest NVidia studio driver.
  18. Hi, there's some weird stuff going on lately in 3DC, even in "stable" release: 1. Retopo room - Shell and some other tools works "automatically". After clicking on tool, gizmo starts making shell while I'm hovering cursor over screen, basically there is no way to control gizmo behaviour. 2. Retopo room - Brush tool distorts/destroys mesh. I remember this could be used as some sort of a move tool and also smoothing tool. Now it ruins retopo mesh, mesh behaves like attached to some invisible surface, resulting with weird spikes, distortions. Smoothing works ok, though. 3. Sculpt room - Split tool in surface mode with symmetry enabled is cutting off geometry instead of splitting. This happens in last releases, starting from 4.8.37 if I remember correctly. Haven't tested 4.8.36, but it doesn't happen in 4.8.35, at least shell tool thing.
  19. Yes, no problem with obj export
  20. I've tried 4.8.38... no luck. Tried 3 times, every time RAM usage goes up to 97 - 98%, stays there for some time and then display driver crashes. Model is 43 millions, I'm making decimation to 34 - 35 millions during export. Also, this model contains many separate pieces, it's not one big model.
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