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firexstudio

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Posts posted by firexstudio

  1. 3 minutes ago, Michaelgdrs said:

    You can add as many parts as your uv space allows , there is not a problem with the additional background base color (grey)

    If you are using the unity plug in , then , those are the correct values (exported) in order to use with Unity.

    Plus , for unity export it contains other values as well if you check the export preset.

     

    Glossiness or Roughness in metallic (reason you are getting different result)

    Albedo alpha etc

     

     

     

    Thing is I cant add any parts cuz if I do, thats what happens:

     

    gimp-2.8_2017-09-28_12-10-53.thumb.png.04716fb3a9fcbc57c1e88f5b21eb773b.pnggimp-2.8_2017-09-28_12-11-08.thumb.png.30220a38e29f4263a81109b4e34684ef.png

     

    Due to the fact that it has 50% opaque grey layer for some reason. Also is there any way I can get exact same look as in texture editor? 

  2. 10 minutes ago, Michaelgdrs said:

    What export preset are you using? Each export preset gives different values / results.

    You should use the pbr default export ---> Pbr Metalness 

    I just did it, its still the same. And also it fills spaces with 50% visible gray color for some reason so I cant add other parts of the object 

     gimp-2.8_2017-09-28_11-53-56.thumb.png.1d5b30f5d41d227f19852f9adb226a8e.png

     

    Edit: I got rid of alpha channel, here is what it looks like now... Anyway to remove the gray?

     

    gimp-2.8_2017-09-28_11-58-00.thumb.png.f00bcc7543bcff342036ca2c80315ab2.png

  3. Hi! I am making a texture for a gun and encountered this problem. The texture in 3d-coat texture editor looks nowhere same as the exported one. This is from 3d-coat texture editor:cSeG0sF.png.6a7ec39045c9aaa6e0f2435fd1086354.png

     

    And this is what is being exported:

    9V1NnAq.png.5268c303ee0f752be725778ae0237c4d.png

     

    First of all the look is really different. And more importantly the exported texture has random stuff around the edges of texture. It looks like it just filled the free space of texture for some reason. Any way I can fix those problems and get the look I see in texture editor? Thanks in advance!

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