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Posts posted by firexstudio
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5 hours ago, Carlosan said:
Try hidden any Curvature map or Ambient occlusion layer before export textures.
I dont even have one generated
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Where can I download / buy 3d coat smart materials for commercial use? Thanks!
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4 hours ago, Michaelgdrs said:
I mean to bake the sculpt details to the low poly . Maybe you just imported in the paint room for per pixel painting?
Im doing Paint UV map Mesh. I feel so stupid. Spent like 170+ hours in it on Steam, and I still have no idea what I am doing. I was only making skins for video game items in 3d-coat and now when I need something else I cannot do things lol
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On 9/28/2017 at 2:18 PM, Carlosan said:
Hi
Are you using latest version ?
19 hours ago, Michaelgdrs said:Just tried , no problem here , cant replicate even if i import a second model and retopo / bake it , using latest beta 4.8.03.
Using 4.8 . Not baking the texture since im noob and have no idea what that does but exporting it.
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3 minutes ago, Michaelgdrs said:
Hmmmm , unfortunately cant replicate right now , but yeah this shouldn't be happening.
I will try to replicate today at some point if nobody else answer on this and come up with a solution for you.
Alright, thank you a lot!
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3 minutes ago, Michaelgdrs said:
You can add as many parts as your uv space allows , there is not a problem with the additional background base color (grey)
If you are using the unity plug in , then , those are the correct values (exported) in order to use with Unity.
Plus , for unity export it contains other values as well if you check the export preset.
Glossiness or Roughness in metallic (reason you are getting different result)
Albedo alpha etc
Thing is I cant add any parts cuz if I do, thats what happens:
Due to the fact that it has 50% opaque grey layer for some reason. Also is there any way I can get exact same look as in texture editor?
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10 minutes ago, Michaelgdrs said:
What export preset are you using? Each export preset gives different values / results.
You should use the pbr default export ---> Pbr Metalness
I just did it, its still the same. And also it fills spaces with 50% visible gray color for some reason so I cant add other parts of the object
Edit: I got rid of alpha channel, here is what it looks like now... Anyway to remove the gray?
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4 minutes ago, Michaelgdrs said:
What export preset are you using? Each export preset gives different values / results.
You should use the pbr default export ---> Pbr Metalness
I am using Unity export. This happenes even when Im trying to edit all layers in external editor
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Thanks, what about the look? How do I make it look the same as in texture editor?
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Hi! I am making a texture for a gun and encountered this problem. The texture in 3d-coat texture editor looks nowhere same as the exported one. This is from 3d-coat texture editor:
And this is what is being exported:
First of all the look is really different. And more importantly the exported texture has random stuff around the edges of texture. It looks like it just filled the free space of texture for some reason. Any way I can fix those problems and get the look I see in texture editor? Thanks in advance!
Where can I download / buy 3d coat smart materials for commercial use?
in General 3DCoat
Posted
Thank you a lot, buddy!