Jump to content
3DCoat Forums

Metin Seven

Advanced Member
  • Posts

    203
  • Joined

  • Last visited

Everything posted by Metin Seven

  1. From the album: MetinSeven.nl works

    Frankie Hulkenstein, stylized 3D character concept. Sculpted using 3D Coat, fine-tuned in Blender and rendered using Octane Render. #3d #3dcoat #b3d #blender3d #art #artwork #monster #frankenstein #character #design #characterdesign #portrait #sculpture #illustration

    © Metin Seven

  2. I've attached my Blender navigation preset file you can open via the buttons at the top of the Customize Navigation Controls menu. To be safe, store your current settings before opening the navigation preset file, because I've deleted nearly every other navigation shortcut, because a number of them apply to smart materials, which I've rarely used so far. Regarding other Blender hotkeys: I'm mainly using my own custom hotkey assignments in both Blender and 3D-Coat, so I can't help you with that. 3DCoat navigation preset M7.navigation
  3. If you use the Split tool with Split Border Width (top bar controls) set to 1.0 (not the lowest value of 0.0), the new layers will have a clean cut, as opposed to using Vox Hide + Objectify Hidden Volumes. Set Split Border Width to 0 to get bevels at the split edges.
  4. Edited the original post with a minor update.
  5. I guess it's not that easy. It would be great if a "Keep vertex colors" checkbox could be added to the Autopo options, like in 3ds Max's Retopology modifier.
  6. I'm also encountering such issues every now and then when working with frozen areas. My experience is that frozen areas can cause issues if you: 1. Work in Voxel mode. 2. Have more than one sculpt layer. To avoid issues, try to use freezing as much as possible when in Surface mode, and try to use freezing when you don't have more than one sculpting layer.
  7. I'm wondering: how do I use Autopo while retaining / transferring vertex colors from the source mesh? Thanks in advance!
  8. I thought to add a bit of info I posted over at the Blender Artists forum: I found this in my personal 3DC notes. Maybe it's of use: ─ Also see the attached screenshot compilation. ─ Use the 3DCoat Applink to exchange between 3DC and Blender: There's a version that ships with Blender and a fork by Mifth: https://github.com/mifth/mifthtools/tree/master/blender/addons/2.8/io_simple_3dcoat To match Blender's meter scale, change the Preferences ➔ Viewport ➔ Fixed Scene Scale to 100, and set MeasureUnits to Meters. Beware though: this can cause very dense primitives in 3D Coat. Press Export in Blender to send the mesh to 3D Coat. Once you've worked on the model in 3D Coat, choose File ➔ Bring Voxels Back To App, then in Blender press Import. Alternatively, you can use File ➔ Export Voxel Mesh To ➔ Blender. There's also a Blender Artists thread dedicated to the 3D-Coat App Link: https://blenderartists.org/t/3d-coat-applink-for-blender-2-8/1117068
  9. Metin Seven

    One ugly mofo

    From the album: MetinSeven.nl works

    As a certain muscular action hero once said: "One.. ugly... motherf..." Based on a 2D concept by Tooth Wu. More: https://metinseven.nl
  10. I like this UI redesign proposal very much. Hope the devs will consider it.
  11. Metin Seven

    The light hurts

    From the album: MetinSeven.nl works

    The light hurts. Concept: Max Grecke More work: https://metinseven.nl #zombie #undead #dead #death #darkness #light #3d #b3d #3dcoat #horror #character #design #characterdesign
  12. Strange split parts behaviour in 2022.16 when: painting with depth on a sculpt mesh in the Paint room merging the layers going to the Sculpt room using Shift to smooth
  13. Metin Seven

    Cute critter

    From the album: MetinSeven.nl works

    A cute cuddly critter for you to hug. Inspired by a Tooth Wu concept. More work: https://metinseven.nl #monster #rat #horror #creature #character #design #characterdesign #3d #3dcoat #b3d
  14. Posted a message about the 3D Coat 2022 release at the Blender Artists forum. By the way, is the new alpha pack also available as a separate download for 3D Coat users who have already installed 2022?
  15. @erb Any reports about 3DCoat's overall performance on an M1 would be much appreciated, particularly in the Sculpt Room, thanks. And I also think about the 3DC developers a lot, and really hope and wish they will remain alright in these crazy times. War is madness.
  16. Thanks for your reply, @SERGYI, appreciated. I also haven't got an M1 Mac yet, but will soon get one, and will then try 3DC on it.
  17. @SERGYI As this thread is more than a year old: how is 3DC 2022 performing on macOS? Does everything work? And is there a chance Apple Silicon / M1 chips / Metal will be natively supported for more Mac power utilization? Thanks.
  18. I’ll soon return to macOS. A few questions: • Is 3D Coat macOS still actively being developed? • Does 3D Coat macOS support Apple Silicon (M1 chips) and/or Metal? Thanks.
  19. Maybe that issue might be related to this issue I reported a while ago.
  20. Tried it in 2022.12, but still no change from perspective to orthographic when pressing numpad 5, and still no different views when pressing those numpad keys. Some keys do work though, such as numpad 7 and numpad /
×
×
  • Create New...