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Everything posted by Metin Seven
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From the album: MetinSeven.nl works
Frankie Hulkenstein, stylized 3D character concept. Sculpted using 3D Coat, fine-tuned in Blender and rendered using Octane Render. #3d #3dcoat #b3d #blender3d #art #artwork #monster #frankenstein #character #design #characterdesign #portrait #sculpture #illustration© Metin Seven
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Make your 3d Coat Navigation Similar to Blenders
Metin Seven replied to Toasty Pancakes's topic in General 3DCoat
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I've attached my Blender navigation preset file you can open via the buttons at the top of the Customize Navigation Controls menu. To be safe, store your current settings before opening the navigation preset file, because I've deleted nearly every other navigation shortcut, because a number of them apply to smart materials, which I've rarely used so far. Regarding other Blender hotkeys: I'm mainly using my own custom hotkey assignments in both Blender and 3D-Coat, so I can't help you with that. 3DCoat navigation preset M7.navigation
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If you use the Split tool with Split Border Width (top bar controls) set to 1.0 (not the lowest value of 0.0), the new layers will have a clean cut, as opposed to using Vox Hide + Objectify Hidden Volumes. Set Split Border Width to 0 to get bevels at the split edges.
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Edited the original post with a minor update.
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I guess it's not that easy. It would be great if a "Keep vertex colors" checkbox could be added to the Autopo options, like in 3ds Max's Retopology modifier.
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I'm also encountering such issues every now and then when working with frozen areas. My experience is that frozen areas can cause issues if you: 1. Work in Voxel mode. 2. Have more than one sculpt layer. To avoid issues, try to use freezing as much as possible when in Surface mode, and try to use freezing when you don't have more than one sculpting layer.
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Blender Applink installation walkthrough | Ctc_nick
Metin Seven replied to Ctc_nick's topic in 3DCoat AppLinks
I thought to add a bit of info I posted over at the Blender Artists forum: I found this in my personal 3DC notes. Maybe it's of use: ─ Also see the attached screenshot compilation. ─ Use the 3DCoat Applink to exchange between 3DC and Blender: There's a version that ships with Blender and a fork by Mifth: https://github.com/mifth/mifthtools/tree/master/blender/addons/2.8/io_simple_3dcoat To match Blender's meter scale, change the Preferences ➔ Viewport ➔ Fixed Scene Scale to 100, and set MeasureUnits to Meters. Beware though: this can cause very dense primitives in 3D Coat. Press Export in Blender to send the mesh to 3D Coat. Once you've worked on the model in 3D Coat, choose File ➔ Bring Voxels Back To App, then in Blender press Import. Alternatively, you can use File ➔ Export Voxel Mesh To ➔ Blender. There's also a Blender Artists thread dedicated to the 3D-Coat App Link: https://blenderartists.org/t/3d-coat-applink-for-blender-2-8/1117068- 5 replies
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From the album: MetinSeven.nl works
As a certain muscular action hero once said: "One.. ugly... motherf..." Based on a 2D concept by Tooth Wu. More: https://metinseven.nl -
Cool, thanks for sharing, much appreciated!
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New 3DCoat UI/UX Design - time for a fresh start.
Metin Seven replied to SonK's topic in General 3DCoat
I like this UI redesign proposal very much. Hope the devs will consider it. -
From the album: MetinSeven.nl works
The light hurts. Concept: Max Grecke More work: https://metinseven.nl #zombie #undead #dead #death #darkness #light #3d #b3d #3dcoat #horror #character #design #characterdesign -
From the album: MetinSeven.nl works
A cute cuddly critter for you to hug. Inspired by a Tooth Wu concept. More work: https://metinseven.nl #monster #rat #horror #creature #character #design #characterdesign #3d #3dcoat #b3d -
[Fixed] Numpad viewport shortcuts doesn`t work
Metin Seven replied to Exsulator's topic in General 3DCoat
Tried it in 2022.12, but still no change from perspective to orthographic when pressing numpad 5, and still no different views when pressing those numpad keys. Some keys do work though, such as numpad 7 and numpad /