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Everything posted by Metin Seven
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Nice find, thanks!
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From the album: MetinSeven.nl works
Stages of sculpting Stanley Kubrick. In the end, texturing, lighting and rendering were done in Blender (Cycles).-
- stanley kubrick
- stylized
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From the album: MetinSeven.nl works
A stylized, semi-NPR portrait of one of my cinematic heroes: Stanley Kubrick. Based on a photo and on derived artwork by Dillon Thompson. https://metinseven.nl #film #movies #stanleykubrick #portrait #3d #b3d #3dcoat #blender3d #artwork #illustration -
[Edited post] When using Tubes / Muscle type brushes in Surface mode, I'd love to be able to choose whether each stroke is Boolean-merged or not. If each stroke would become a separate object in the active layer, it would allow clean results, no Boolean errors, and easy manipulation afterwards. Thanks!
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Feature request: implementation of Autoremesher
Metin Seven replied to Metin Seven's topic in General 3DCoat
@Andrew Shpagin You might be interested in having a look at this new auto-retopo algorithm. Maybe you can use (parts of) it for Autopo, or change the Instant Meshes option to this new algorithm. https://www.quadmesh.cloud/ https://github.com/nicopietroni/quadwild -
Vox Layer seems buggy
Metin Seven replied to Metin Seven's topic in New Releases, Bugs Reports & Development Discussion
I was just viewing a 3DC tutorial video where the same Vox Layer freezing display issues are visible, starting at 17:55... You can see the frozen area showing varying artifacts as he drags new shapes. In the end the freeze shapes he dragged turn out to still become a proper Vox Layer. In my case, the artifacts often result in losing my frozen area, forcing me to restart drawing. -
Vox Layer seems buggy
Metin Seven replied to Metin Seven's topic in New Releases, Bugs Reports & Development Discussion
Thanks @Carlosan. The issue seems quite random, and often arises when you've painted an area for a longer amount of time, turning around the model, subtracting from the frozen area using Control, smoothing edges, etcetera. Sooner or later, actions like Undo or even pressing Control + S risk losing the frozen area when using the Vox Layer tool. I suspect it has got something to do with the green border line that's displayed when painting frozen areas with the Vox Layer tool. I guess if you paint the frozen area using the Freeze tool and then switch to the Vox Layer tool, the issue won't occur. I'll try that next time. -
When I use the Vox Layer tool I often get this type of display issue when pressing undo, or even after saving the scene. Often the whole frozen area disappears. The biggest problem is that it's not just a display issue, but the disappeared frozen area parts are actually gone, so I can't create a vox layer anymore by pressing Apply in the Tool Options. This is quite frustrating when you've just spent ten minutes painting a detailed frozen area to be turned into a new layer.
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I had the same question. It would be great if the unhidden parts are as sharp as the visible remaining parts after a Vox Hide in Voxel mode. ─ Edit: I read in an other thread that you can use the Split tool and set the Border Width (top of the screen) to 1.0. I'm OK with that as a workaround, although I'd still like to see the Vox Hide tool's Objectify Hidden Volumes yield a similar result without added bevels.
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I've posted two possible issues here, thanks in advance for having a look:
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Also, I can't get the Transform tool's 2-axis planar scale gizmos to become active for dragging when the layer is obscured by other layers: It seems to work when the top-most layer of the visible layers is active... ... And when I orbit the scene orientation to view the bottom side of the gizmo, as if the 2-axis plane is only single-sided:
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[Fixed] The need for an inflate/deflate brush in 3DCoat
Metin Seven replied to Brenner's topic in General 3DCoat
Yes, that's great, thanks a lot, @Andrew Shpagin! I'll adjust my Brush Analogies post. -
Hi, MagicaCSG is a nice 3D editor using Signed Distance Fields (SDF) for realtime blending of 3D shapes and colors. It can export a PLY file containing vertex colors. I've tried importing a MagicaCSG-exported PLY with vertex colors into 3DCoat, but the colors don't show up in the Paint room. Am I doing something wrong, or are vertex colors not imported with a PLY file? For info, links and demo videos of MagicaCSG, have a look at this thread at Blender Artists. ─ Edit: Solved, thanks to help from @Silas Merlin : For some reason PLY models with vertex colors exported from MagicaCSG / MagicaVoxel don't include the vertex colors when imported into 3DC, but if you export the same model as a PLY from Blender, it works.
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From the album: MetinSeven.nl works
Here's a little Handsome Devil progress collage, based on great concept art by Sasha Tudvaseva. Sculpting was done in 3D Coat, Blender Cycles was used for materials, lighting and rendering. The full-size end result can be viewed in my 3D Coat album and in my portfolio: metinseven.nl #krampus #monster #creepy #horror #fantasy #3d #b3d #3dcoat #character #illustration #artwork -
From the album: MetinSeven.nl works
Handsome devil. Concept: Sasha Tudvaseva More work: metinseven.nl #devil #demon #3d #b3d #3dcoat #illustration #artwork #modeling #sculpting #modeler #sculptor -
From the album: MetinSeven.nl works
Here's a little Krampus progress collage, starting with the great concept artwork by Maxim Verehin, sculpting in 3D Coat and ending with the Blender Cycles rendering. The full-size end result can be viewed in my 3D Coat album, and in my portfolio. #krampus #monster #creepy #horror #fantasy #3d #b3d #3dcoat #character #illustration #artwork -
From the album: MetinSeven.nl works
If you don't behave, Krampus will come and get you! Concept: Maxim Verehin More work: metinseven.nl #krampus #monster #creepy #horror #fantasy #3d #b3d #zbrush #3dcoat #character #illustration