Jump to content
3DCoat Forums

Metin Seven

Advanced Member
  • Posts

    203
  • Joined

  • Last visited

Everything posted by Metin Seven

  1. From the album: MetinSeven.nl works

    Stages of sculpting Stanley Kubrick. In the end, texturing, lighting and rendering were done in Blender (Cycles).
  2. Metin Seven

    Stanley Kubrick

    From the album: MetinSeven.nl works

    A stylized, semi-NPR portrait of one of my cinematic heroes: Stanley Kubrick. Based on a photo and on derived artwork by Dillon Thompson. https://metinseven.nl #film #movies #stanleykubrick #portrait #3d #b3d #3dcoat #blender3d #artwork #illustration
  3. Thanks! Yes, I mean for each stroke to become a separate object in the same layer. I'll add 'Feature request' to the subject.
  4. [Edited post] When using Tubes / Muscle type brushes in Surface mode, I'd love to be able to choose whether each stroke is Boolean-merged or not. If each stroke would become a separate object in the active layer, it would allow clean results, no Boolean errors, and easy manipulation afterwards. Thanks!
  5. @Andrew Shpagin You might be interested in having a look at this new auto-retopo algorithm. Maybe you can use (parts of) it for Autopo, or change the Instant Meshes option to this new algorithm. https://www.quadmesh.cloud/ https://github.com/nicopietroni/quadwild
  6. I was just viewing a 3DC tutorial video where the same Vox Layer freezing display issues are visible, starting at 17:55... You can see the frozen area showing varying artifacts as he drags new shapes. In the end the freeze shapes he dragged turn out to still become a proper Vox Layer. In my case, the artifacts often result in losing my frozen area, forcing me to restart drawing.
  7. Thanks @Carlosan. The issue seems quite random, and often arises when you've painted an area for a longer amount of time, turning around the model, subtracting from the frozen area using Control, smoothing edges, etcetera. Sooner or later, actions like Undo or even pressing Control + S risk losing the frozen area when using the Vox Layer tool. I suspect it has got something to do with the green border line that's displayed when painting frozen areas with the Vox Layer tool. I guess if you paint the frozen area using the Freeze tool and then switch to the Vox Layer tool, the issue won't occur. I'll try that next time.
  8. When I use the Vox Layer tool I often get this type of display issue when pressing undo, or even after saving the scene. Often the whole frozen area disappears. The biggest problem is that it's not just a display issue, but the disappeared frozen area parts are actually gone, so I can't create a vox layer anymore by pressing Apply in the Tool Options. This is quite frustrating when you've just spent ten minutes painting a detailed frozen area to be turned into a new layer.
  9. I remember a survey, I believe it was done by Autodesk, resulting in the conclusion that functions are most readable when displayed with both icon and function name.
  10. I had the same question. It would be great if the unhidden parts are as sharp as the visible remaining parts after a Vox Hide in Voxel mode. ─ Edit: I read in an other thread that you can use the Split tool and set the Border Width (top of the screen) to 1.0. I'm OK with that as a workaround, although I'd still like to see the Vox Hide tool's Objectify Hidden Volumes yield a similar result without added bevels.
  11. Thanks Andrew. Why can't I use RMB to change the radius when the Blob tool is active, like with other brushes?
  12. I've posted two possible issues here, thanks in advance for having a look:
  13. Also, I can't get the Transform tool's 2-axis planar scale gizmos to become active for dragging when the layer is obscured by other layers: It seems to work when the top-most layer of the visible layers is active... ... And when I orbit the scene orientation to view the bottom side of the gizmo, as if the 2-axis plane is only single-sided:
  14. In 3DC 2022.03, brush and strength control using RMB doesn't seem to work when using the Blob tool. Can anyone confirm? Or is this maybe related to the Blob tool not using regular brush stroke types?
  15. Yes, that's great, thanks a lot, @Andrew Shpagin! I'll adjust my Brush Analogies post.
  16. Hi, MagicaCSG is a nice 3D editor using Signed Distance Fields (SDF) for realtime blending of 3D shapes and colors. It can export a PLY file containing vertex colors. I've tried importing a MagicaCSG-exported PLY with vertex colors into 3DCoat, but the colors don't show up in the Paint room. Am I doing something wrong, or are vertex colors not imported with a PLY file? For info, links and demo videos of MagicaCSG, have a look at this thread at Blender Artists. ─ Edit: Solved, thanks to help from @Silas Merlin : For some reason PLY models with vertex colors exported from MagicaCSG / MagicaVoxel don't include the vertex colors when imported into 3DC, but if you export the same model as a PLY from Blender, it works.
  17. Cool news about the first 2022 version, thanks! What's the best procedure to install it when you've already got 3DC 2021 installed? Deinstall 2021 and install 2022?
  18. From the album: MetinSeven.nl works

    Here's a little Handsome Devil progress collage, based on great concept art by Sasha Tudvaseva. Sculpting was done in 3D Coat, Blender Cycles was used for materials, lighting and rendering. The full-size end result can be viewed in my 3D Coat album and in my portfolio: metinseven.nl #krampus #monster #creepy #horror #fantasy #3d #b3d #3dcoat #character #illustration #artwork
  19. Metin Seven

    Handsome Devil

    From the album: MetinSeven.nl works

    Handsome devil. Concept: Sasha Tudvaseva More work: metinseven.nl #devil #demon #3d #b3d #3dcoat #illustration #artwork #modeling #sculpting #modeler #sculptor
  20. From the album: MetinSeven.nl works

    Here's a little Krampus progress collage, starting with the great concept artwork by Maxim Verehin, sculpting in 3D Coat and ending with the Blender Cycles rendering. The full-size end result can be viewed in my 3D Coat album, and in my portfolio. #krampus #monster #creepy #horror #fantasy #3d #b3d #3dcoat #character #illustration #artwork
  21. Metin Seven

    Krampus

    From the album: MetinSeven.nl works

    If you don't behave, Krampus will come and get you! Concept: Maxim Verehin More work: metinseven.nl #krampus #monster #creepy #horror #fantasy #3d #b3d #zbrush #3dcoat #character #illustration
×
×
  • Create New...