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Metin Seven

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Everything posted by Metin Seven

  1. Cool, thanks for sharing, much appreciated!
  2. I like this UI redesign proposal very much. Hope the devs will consider it.
  3. Good news! I hope Apple Silicon / Metal support will also follow.
  4. Metin Seven

    MetinSeven.nl works

    Creations by Metin Seven, freelance 3D modeler and illustrator based in the Netherlands.
  5. Metin Seven

    The light hurts

    From the album: MetinSeven.nl works

    The light hurts. Concept: Max Grecke More work: https://metinseven.nl #zombie #undead #dead #death #darkness #light #3d #b3d #3dcoat #horror #character #design #characterdesign
  6. Strange split parts behaviour in 2022.16 when: painting with depth on a sculpt mesh in the Paint room merging the layers going to the Sculpt room using Shift to smooth
  7. Metin Seven

    Cute critter

    From the album: MetinSeven.nl works

    A cute cuddly critter for you to hug. Inspired by a Tooth Wu concept. More work: https://metinseven.nl #monster #rat #horror #creature #character #design #characterdesign #3d #3dcoat #b3d
  8. Posted a message about the 3D Coat 2022 release at the Blender Artists forum. By the way, is the new alpha pack also available as a separate download for 3D Coat users who have already installed 2022?
  9. @erb Any reports about 3DCoat's overall performance on an M1 would be much appreciated, particularly in the Sculpt Room, thanks. And I also think about the 3DC developers a lot, and really hope and wish they will remain alright in these crazy times. War is madness.
  10. Thanks for your reply, @SERGYI, appreciated. I also haven't got an M1 Mac yet, but will soon get one, and will then try 3DC on it.
  11. @SERGYI As this thread is more than a year old: how is 3DC 2022 performing on macOS? Does everything work? And is there a chance Apple Silicon / M1 chips / Metal will be natively supported for more Mac power utilization? Thanks.
  12. I’ll soon return to macOS. A few questions: • Is 3D Coat macOS still actively being developed? • Does 3D Coat macOS support Apple Silicon (M1 chips) and/or Metal? Thanks.
  13. Maybe that issue might be related to this issue I reported a while ago.
  14. Tried it in 2022.12, but still no change from perspective to orthographic when pressing numpad 5, and still no different views when pressing those numpad keys. Some keys do work though, such as numpad 7 and numpad /
  15. From the album: MetinSeven.nl works

    Stages of sculpting Stanley Kubrick. In the end, texturing, lighting and rendering were done in Blender (Cycles).
  16. Metin Seven

    Stanley Kubrick

    From the album: MetinSeven.nl works

    A stylized, semi-NPR portrait of one of my cinematic heroes: Stanley Kubrick. Based on a photo and on derived artwork by Dillon Thompson. https://metinseven.nl #film #movies #stanleykubrick #portrait #3d #b3d #3dcoat #blender3d #artwork #illustration
  17. Thanks! Yes, I mean for each stroke to become a separate object in the same layer. I'll add 'Feature request' to the subject.
  18. [Edited post] When using Tubes / Muscle type brushes in Surface mode, I'd love to be able to choose whether each stroke is Boolean-merged or not. If each stroke would become a separate object in the active layer, it would allow clean results, no Boolean errors, and easy manipulation afterwards. Thanks!
  19. @Andrew Shpagin You might be interested in having a look at this new auto-retopo algorithm. Maybe you can use (parts of) it for Autopo, or change the Instant Meshes option to this new algorithm. https://www.quadmesh.cloud/ https://github.com/nicopietroni/quadwild
  20. Yes, I also still encountered FFD issues in the latest versions.
  21. I was just viewing a 3DC tutorial video where the same Vox Layer freezing display issues are visible, starting at 17:55... You can see the frozen area showing varying artifacts as he drags new shapes. In the end the freeze shapes he dragged turn out to still become a proper Vox Layer. In my case, the artifacts often result in losing my frozen area, forcing me to restart drawing.
  22. Thanks @Carlosan. The issue seems quite random, and often arises when you've painted an area for a longer amount of time, turning around the model, subtracting from the frozen area using Control, smoothing edges, etcetera. Sooner or later, actions like Undo or even pressing Control + S risk losing the frozen area when using the Vox Layer tool. I suspect it has got something to do with the green border line that's displayed when painting frozen areas with the Vox Layer tool. I guess if you paint the frozen area using the Freeze tool and then switch to the Vox Layer tool, the issue won't occur. I'll try that next time.
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