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Metin Seven

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Posts posted by Metin Seven

  1. Just installed 3DC again (version 2023.33 on Windows), but I can't select anything beneath Relax Standard as a Shift or Control + Shift option from the dropdowns.

    When I try to select Smart Pinch or Super Relax, I keep getting Relax Standard.

    ─ Edit: Restarted, and now it works. Maybe it was caused after restoring my custom workspace.

    • Like 1
  2. 13 hours ago, Elemeno said:

    right i hardly believe anyone using zbrush stops and uses 3d modeler as their go to software ...

    He hasn't stopped using ZBrush, but spends most of his time sculpting in VR using Substance 3D Modeler. Have a look at what he makes with Substance 3D Modeler in VR:

    https://www.artstation.com/artwork/39EBkB

    https://www.artstation.com/artwork/yD44y9

     

    13 hours ago, Elemeno said:

    sdf modelling is great dont get me wrong , but its a special way of calculating geometry , it would take the guys years to implement anything like this ,

    I'm no coder, but from what I've understood, the math exists of not very complex formulas. Maybe it's the interactions between the shapes that's the hard part, but I don't think it would take years to develop by 3D Coat's highly skilled 3D graphics specialists. I expect it to be an exciting challenge for them.

    There's a Junior Technical Artist who is developing an SDF add-on via Blender's Python API:

    https://80.lv/articles/an-upcoming-plug-in-that-adds-tools-for-sdf-modeling-to-blender/

     

    Anyway, I would very much welcome SDF or an SDF-like workflow in 3DC.

  3. 2 hours ago, rubeos said:

    Beautiful models. It is really something ''magical'' to be able at any stage of modeling to move elements, change dimensions etc, all non-destructive. SDF must be very nice to use, and certainly can attract new (and old) users :) I just wish it was possible...well, I've already said that :rofl:

    Thanks for your support. I've been working with MagicaCSG since its first release, supporting the developer via Patreon, and by doing so you've got access to the latest beta versions. I really love the ease of use and the many 'happy accidents' you encounter because you tend to experiment much more in such a real-time, non-destructive environment.

    I predict that SDF modeling is going to get more popular the next few years, and would advise the 3D Coat developers to at least consider implementing it as a new Room. Adobe has already jumped on the SDF ship with their Substance 3D Modeler, and a friend of mine, who has always been a die-hard ZBrush modeler, is only working with Substance 3D Modeler in VR these days.

    Those who haven't experienced SDF modeling yet, I suggest to at least try it for a while, before disapproving of my suggestion and defending 3D Coat, because there's no need to defend 3D Coat. SDF would just be a welcome addition to make our beloved 3D Coat even more powerful, and keep up with the developments in the 3D world. My two cents.

    • Like 1
  4. 46 minutes ago, rubeos said:

    in my opinion SDFs are not as revolutionary a feature as they appear.

    Have a look at the SDF works Mikko Sinisalo made and rendered with MagicaCSG (videos are best viewed on Twitter for better quality):

    Every single element you see is non-destructive and can be altered or removed at any time.

    Here you can see how he added textures in 3D Coat:

     

    • Like 1
  5. Yes, but it is the real-time shaping that makes SDF so powerful. The real-time blending while you transform an element makes it easy to experiment without trial and error, undo and redo. Have you worked with an SDF editor? Then you know the added value compared to traditional sculpting.

  6. 49 minutes ago, Elemeno said:

    3dcoats sculpt tools are very close to this... if anything , sdf is more complicated than 3dcoat , and what you can create with sdf is nothing to what you can make with 3dc, its essentially limitless ...
     

    SDF modeling would be very useful as complementary tool inside 3D Coat. Non-destructive, realtime blending, Boolean, beveling and coloring of shapes is very powerful for quick 3D shaping. Then you can add more advanced elements and details in 3D Coat's Sculpt Room.

    In case a separate SDF Modeling Room is too much work, I'd love to see a real-time adjustable blend factor between Primitives in the Sculpt Room.

  7. 4 hours ago, Metin Seven said:

    Following up on the SDF developments lately, it would be great if 3D Coat could add some SDF(-like) functionality, such as a blend factor between primitives:

     

    76471a1749ed26f83da7693a23484f9aa0d12411.thumb.jpeg.e5a721945df438266cb9b8d9f39167f9.jpeg

    More info about SDF (MagicaCSG) can be found here.

    I started a separate feature request thread for this, please feel free to join the discussion and add your input:

     

    • Like 3
  8. Hi,

    Lately I'm in love with SDF (Signed Distance Fields) modeling, also referred to as CSG (Constructive Solid Geometry). SDF is based on 3D math functions, and offers complete modeling freedom without any concerns about topology / mesh structure. There's real-time blending, Boolean and beveling of forms and (vertex) colors, every element is non-destructive and can be adjusted at any time. Once you're done the result can be meshed.

    I would love to see an SDF Modeling Room added to 3D Coat. It would be perfect to easily shape and color base objects, then convert the result to voxels and switch to the Sculpt Room to add sculpted details. SDF meshing is 3D grid-based, so I think 3D Coat's voxel engine would be very suitable for SDF integration in its pipeline.

    An SDF Modeling Room would attract more beginner-level 3D modelers to 3D Coat, because the SDF modeling method is so easy to get into. It would also be something that ZBrush doesn't have.

    Examples of SDF-based modeling tools are:

    Technical info can be found on the site of math wizard Inigo Quilez.

    More SDF info in this video + links in the description.

    Here are some MagicaCSG workflow videos.

    Some SDF works of Mikko Sinisalo, made and rendered with MagicaCSG (videos are best viewed on Twitter for better quality):

    Every single element and color you see is non-destructive and can be altered or removed at any time.

    Here you can see how he added textures in 3D Coat:

    Many thanks in advance for considering this. It would surely make me and undoubtedly many other 3D Coat users very happy.

    • Like 3
    • Thanks 1
  9. On 4/29/2023 at 9:24 AM, Metin Seven said:

    To be honest I think the same. I almost never use polygon modeling tools anymore, not in other 3D editors as well. If I need a neat polygon topology I simply auto-retopologize.

    Lately I'm in love with SDF (Signed Distance Fields) modeling. It offers complete modeling freedom without any concerns about topology / mesh structure. There's realtime blending of forms and (vertex) colors. Once you're done the result can be meshed.

    Following up on the SDF developments lately, it would be great if 3D Coat could add some SDF(-like) functionality, such as a blend factor between primitives:

     

    76471a1749ed26f83da7693a23484f9aa0d12411.thumb.jpeg.e5a721945df438266cb9b8d9f39167f9.jpeg

    More info about SDF (MagicaCSG) can be found here.

  10. Thanks for your reply, @rubeos.

    My favorite 3D tools at the moment are:

    • MagicaCSG for SDF modeling.
    • 3D Coat for detailed sculpting.
    • Octane in Blender for rendering.

    I'm using MagicaCSG mainly for organic character modeling, while many users tend to do hard-surface with it, because it's very suitable for that. It's a new tool, and nowhere as versatile and powerful as 3D Coat, but I really like the accessible UI / UX.

    Check the #MagicaCSG hashtag on Twitter for many examples of what is being made with it.

    • Like 1
  11. On 4/27/2023 at 9:54 PM, Elemeno said:

    might be an unpopular opinion but the modelling room isn't needed, i would love to see new sculpting tools (modifiers) , one tool could be a lattice tool , so you could either have a shell thats very low poly that you can manipulate and that will manipulate the high poly mesh and have an option of how strong the effect is on the given edge or face etc ...

    just 3dcoats sculpt tools are such good modelling tools that traditional poly modelling just doesn't excite me anymore

    To be honest I think the same. I almost never use polygon modeling tools anymore, not in other 3D editors as well. If I need a neat polygon topology I simply auto-retopologize.

    Lately I'm in love with SDF (Signed Distance Fields) modeling. It offers complete modeling freedom without any concerns about topology / mesh structure. There's realtime blending of forms and (vertex) colors. Once you're done the result can be meshed.

  12. I've been keeping an eye on Plasticity for a while now. It looks very accessible and powerful, but mainly for hard-surface modeling. I prefer MagicaCSG, because you can create both hard-surface and organic shapes with it, and totally non-destructive. But it's much more limited than 3D Coat, so no competition there. I love using MagicaCSG for quick basemeshes and stylized concepts.

    More info about MagicaCSG can be found here. Right now it's in beta stage, so you need to become a Patreon supporter to download MagicaCSG at the moment.

  13. I've attached my Blender navigation preset file you can open via the buttons at the top of the Customize Navigation Controls menu.

    To be safe, store your current settings before opening the navigation preset file, because I've deleted nearly every other navigation shortcut, because a number of them apply to smart materials, which I've rarely used so far.

    Regarding other Blender hotkeys: I'm mainly using my own custom hotkey assignments in both Blender and 3D-Coat, so I can't help you with that.

    3DCoat navigation preset M7.navigation

    • Thanks 4
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