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Metin Seven

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Posts posted by Metin Seven

  1. I'm also encountering such issues every now and then when working with frozen areas. My experience is that frozen areas can cause issues if you:

    1. Work in Voxel mode.

    2. Have more than one sculpt layer.

    To avoid issues, try to use freezing as much as possible when in Surface mode, and try to use freezing when you don't have more than one sculpting layer.

  2. I thought to add a bit of info I posted over at the Blender Artists forum:

    I found this in my personal 3DC notes. Maybe it's of use:

    ─ Also see the attached screenshot compilation. ─ 

    Use the 3DCoat Applink to exchange between 3DC and Blender:

    There's a version that ships with Blender and a fork by Mifth:

    https://github.com/mifth/mifthtools/tree/master/blender/addons/2.8/io_simple_3dcoat

    To match Blender's meter scale, change the Preferences ➔ Viewport ➔ Fixed Scene Scale to 100, and set MeasureUnits to Meters. Beware though: this can cause very dense primitives in 3D Coat.

    Press Export in Blender to send the mesh to 3D Coat.

    Once you've worked on the model in 3D Coat, choose File ➔ Bring Voxels Back To App, then in Blender press Import.

    Alternatively, you can use File ➔ Export Voxel Mesh To ➔ Blender.

    There's also a Blender Artists thread dedicated to the 3D-Coat App Link:

    https://blenderartists.org/t/3d-coat-applink-for-blender-2-8/1117068

    unnamed.png

    • Like 3
  3. On 3/16/2022 at 5:59 AM, Yousung said:

     

    The Scale Transform gizmo only works on one side.

    The Scale Transform gizmo only works on one side.

    As a result of testing, it is confirmed that this problem also existed in the V4 version.

    I've been working on it sometimes, not understanding why this was happening and I used to pan the screen looking for gizmos.

    We found out today that this issue is affected by the position of the gizmo.

    When the gizmo is positioned at (0, 0, 0), both can be manipulated, but when the gizmo is slightly shifted away from (0, 0, 0) the gizmo doesn't work.
    - In my case, it occurs even if I move only by the number '3'.
    - Controllable gizmos vary depending on whether the gizmo is in the ‘+’ or ‘-’ space for each x, y, and z axis.

    Maybe that issue might be related to this issue I reported a while ago.

    • Thanks 1
  4. [Edited post]

    When using Tubes / Muscle type brushes in Surface mode, I'd love to be able to choose whether each stroke is Boolean-merged or not. If each stroke would become a separate object in the active layer, it would allow clean results, no Boolean errors, and easy manipulation afterwards.

    Thanks!

  5. I was just viewing a 3DC tutorial video where the same Vox Layer freezing display issues are visible, starting at 17:55...

    You can see the frozen area showing varying artifacts as he drags new shapes.

    In the end the freeze shapes he dragged turn out to still become a proper Vox Layer. In my case, the artifacts often result in losing my frozen area, forcing me to restart drawing.

    • Thanks 1
  6. Thanks @Carlosan. The issue seems quite random, and often arises when you've painted an area for a longer amount of time, turning around the model, subtracting from the frozen area using Control, smoothing edges, etcetera. Sooner or later, actions like Undo or even pressing Control + S risk losing the frozen area when using the Vox Layer tool.

    I suspect it has got something to do with the green border line that's displayed when painting frozen areas with the Vox Layer tool. I guess if you paint the frozen area using the Freeze tool and then switch to the Vox Layer tool, the issue won't occur. I'll try that next time.

    • Like 1
    • Confused 1
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