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Metin Seven

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Posts posted by Metin Seven

  1. image.thumb.png.e63bfda45cb0e9dfb7041b5d5bacb15e.png

    When I use the Vox Layer tool I often get this type of display issue when pressing undo, or even after saving the scene. Often the whole frozen area disappears.

    The biggest problem is that it's not just a display issue, but the disappeared frozen area parts are actually gone, so I can't create a vox layer anymore by pressing Apply in the Tool Options. This is quite frustrating when you've just spent ten minutes painting a detailed frozen area to be turned into a new layer.

  2. I had the same question. It would be great if the unhidden parts are as sharp as the visible remaining parts after a Vox Hide in Voxel mode.

    ─ Edit: I read in an other thread that you can use the Split tool and set the Border Width (top of the screen) to 1.0. I'm OK with that as a workaround, although I'd still like to see the Vox Hide tool's Objectify Hidden Volumes yield a similar result without added bevels.

    • Like 2
  3. Also, I can't get the Transform tool's 2-axis planar scale gizmos to become active for dragging when the layer is obscured by other layers:

    image.png.585119d9f8ba1be57c638822d2bc871b.png

    It seems to work when the top-most layer of the visible layers is active...

    image.png.fd7a1c43db8e656a752f93d8df77c73b.png

    ... And when I orbit the scene orientation to view the bottom side of the gizmo, as if the 2-axis plane is only single-sided:

    image.thumb.png.a591fbcd90cd5f2a3a2b9a6e12d87f3c.png

    • Thanks 1
  4. Hi,

    MagicaCSG is a nice 3D editor using Signed Distance Fields (SDF) for realtime blending of 3D shapes and colors. It can export a PLY file containing vertex colors.

    I've tried importing a MagicaCSG-exported PLY with vertex colors into 3DCoat, but the colors don't show up in the Paint room. Am I doing something wrong, or are vertex colors not imported with a PLY file?

    For info, links and demo videos of MagicaCSG, have a look at this thread at Blender Artists.

    ─ Edit: 

    Solved, thanks to help from @Silas Merlin :

    For some reason PLY models with vertex colors exported from MagicaCSG / MagicaVoxel don't include the vertex colors when imported into 3DC, but if you export the same model as a PLY from Blender, it works. :good2:

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