houGenie
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Everything posted by houGenie
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So what is the state of the plugin? Does it correctly work with C4D R20? And where is the most recent version? Thanks.
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Yes, if you activate spacing and enter a small value, it works good enough. Unfortunately the pinch tool works not clean whichever value you enter for spacing. But nonetheless thank you!
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There a videos which explain the material system of 3D Coat. I think this would be a good start. Some tutorials:
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Substance Painter has a layer approach not a node approach. Do you mean Substance Designer?
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It seems that is not a pinch problem, but how the brushes work. Here an example of the build brush. Although no spacing is used, you clearly see the alpha (a square). And there is no possibility to make it continues, even with spacing set to 1%.
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Are there some good alternative methods to achieve the same (except the obvious manual method)?
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Hello 3d Coat community, I started to use 3d Coat again and I am working on a a project of mine now. May I say, that I love it! It is really cool and powerful. Sometimes I discover so problems with the brushes. The pinch brush works not really clean when used with a curve (manual strokes are better). Look at the picture at the bottom. You see the pinch is not uniform at all. Spacing is deactivated on the brush (setting to zero, does not solve the problem). Can someone help me, please? I have a feeling, that this problem does not occur only with the pinch brush but with all brushes which work inconsistently. Hope someone has an idea.
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Nice! Looks like one straight from UT
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New Curves development feedback
houGenie replied to digman's topic in New Releases, Bugs Reports & Development Discussion
Hi, I was absent some time and have now downloaded a new version of 3DC. I must say, like the new curves. They are really powerfull (looking at ZBrush ;-)). Wanted to mention a minor point from UI design perspective. If you click on the curve button, the viewport is resized and the curve buttons appear. I think it would be nicer if the buttons are attached at the top of the view instead (pic1). This would insure that there is no "flickering" when the view is resized, because a resize of the view would not be necessary (pic 2). -
ZBrush has no such thing unfortunately. There are some workarounds, but really not as good as the curves in 3D Coat. You could use curve mode. But it is too unflexible and really annoying to use.
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Please Help Me Decide How to Go About Retopologizing My Model
houGenie replied to kimmc67's topic in General 3DCoat
Perhaps some pics would help more? When it looks bad, why not upping the polygon count. What is your target, game, film? -
You can create a new layer in painting room and set standard blend mode. Then any new paint stroke will overwrite the old ones if the new layer ist above the old one.
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not recognized pressing the stylus Surface pro 4
houGenie replied to Andrey K's topic in General 3DCoat
Perhaps you have the fall creators update and you are using wintab drivers? They seem broken. Use Tablet PC drivers in the Preferences. -
Yes, it is not so fast but possible when switching to ortho. Personally I think there are more important things to consider. For example adaptive voxels or improving the brushes. That would be nice. I think it is better to improve the sculpting features and not to try to be better than some 3d apps. For this we have Maya and Co.
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When you have different parts in maya (multiple mesh parts) then they are seperated in 3d coat when you use obj format. in the voxtree or retopo objects you can than hide the individual parts.
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Nice Andrew, thank you! Love 3d Coat!
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Perhaps the topology is not nice ? Holes and such...
- 10 replies
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- retopology
- modelling
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Oh yes, sometimes I forget to hide the sculpt mesh in the paint room too. There is an option in paint room to hide the sculpt mesh, but unfortunately this option is not safed, so you have to reactivate it every time (feature request for saving).
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You can view it when you go to retopo room. The model in sculpt room is displayed beside the retopo mesh in retopo room. So you can hide it in the VoxTree with the eye symbol. The VoxTree can be found in windows -> popups in the menu. Hope it helps.
- 10 replies
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- retopology
- modelling
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Hi Andrew, yes we assumed this. But why does this limitation in retopo room exist? Even the lock normal option does not seem to do what it is expected to do? Are you going to change this? Thanks for your feedback.
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It is not working at all in the wintab mode. Only orbiting arount is possible.
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Ok I think I have the solution. The depth is calculated from last pick point. If you keep this in mind, I think it works correct. Will test it more.
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Scene scale is on 1 and the model is around 1m. Don't think so.