Thank you so much, this is just what I was looking for! I haven't really considered going into the Paint room as I've only thought of it as a means to... paint :P Turns out it has some handy extra functionality to it. Thanks again!
Hi, Is there a way to instruct 3D-Coat to explicitly triangulate a mesh exported from the retopo room? I need this because I want to use the model in Unreal Engine 4 and Substance Painter, and both use different algorithms for triangulation. I've tried triangulating the exported model in Blender, but that just made it "blocky". Cheers, Dave