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lululee

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About lululee

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  1. Hi Carlosan, Thanks so much for the valuable info. I'll Try that. Cheerio lululee
  2. Hi, I have a character mesh, (mesh 1) loaded into the paint room with a texture in it.. I have loaded another mesh (mesh 2) onto a layer above the character mesh. I want to see the character mesh (mesh 1) with with the texture so I can line up body parts etc when I paint on (mesh 2) the . Can I make the (mesh 2) transparent so I can see the character mesh (mesh 1) body parts. Cheerio lululee
  3. Thanks again. It worked purrfectly. Cheerio lululee
  4. Thanks so much. I'll try that. Cheerio lululee
  5. Hi, I am making a normal map in Coat. I want the lines to go "in" or "down" rather than up. I have the depth set to -50. Will that work or do I have to have an actual brush that goes "in" or "down" ? Cheerio lululee
  6. lululee

    how to export retopo

    Hi, I made an item in the retopo room. When I export it to ZBrush it tells me there are no polygons. How do I export from the retopo room so there are polygons? Cheerio lululee
  7. Any advice on this problem? Cheerio lululee
  8. Hi, First, Thank all of you who have taken your valuable time to help me with this learning curve. What I am trying to achieve: I am working in Daz. I did a sculpt in ZBrush with the Genesis 8 model . Now I want to paint the model in 3dc with my ZBrush normal map. No problems with that part. The attached model is an grainy test render of a leotard I am working on. Because I cannot make seperate material zones on the on the Genesis 8 template I have to render in Daz with 1 geometry shell that is leather and a second geometry shell that is metal. Very clumsy and time consuming for the user and too much development time. A lot of my sculpting is done in ZBrush with masks. I want to use the masks because they are precise for my sculpts. In 3dc I am trying to: 1-fill a layer with smart material leather 2-add a new layer of smart material metal and use my mask show the metal masked over the leather. That should leave me with a material like the attached image. I am having problems getting the mask to work properly ( I think there may be something making it tile?) Also when I export with the "Export objects and textures" only 1 flattened layer on the bottom shows up, not the masked part. I did get a win using the freeze tool but I do not know how to use a mask with the freeze tool. I really need the masks because they are precisely where I want the metals to line up with my ZBrush sculpt. I hope this is doable. I really appreciate all of your help. Here is the link to my 3dc files www.moon-dragon.com/lululee/Testing/07-14-Lululee-Coat.zip Cheerio lululee
  9. Hi, That's what I did. You can see by the image "Here's all that shows" that it did not bring in the image with the mask. It only saved the flat image of the denim. Do I have to do something special to get it to save both? Cheerio lululee
  10. Hi, How to export textures. Now, I have the mask applied with the first method. When I export the the textures with either the "Export objects or textures" or "Edit all layers in external editor" Only the bottom layer comes in. How do I export the textures to keep the masks in place? Cheerio lululee
  11. Hi, Carlosan, Thanks sooooo much. I did get it to work once I changed the mapping. Hi AbnRanger I am impressed with the ability to use the freeze. I did not know what the tool did. Excellent video. I will experiment with this. I think this will be very useful and it really opens up a lot of possibilities. Thanks so much for all of your help. Cheerio lululee Cheerio lululee
  12. Hi, I apologize taking so long to get back to this. I was away from the computer. With all of your help I think I am getting close to understanding how to work with the masks. I still haven't got it to work but I think there must be a step I'm missing. I'm attaching some files. The first one shows the basic concept. Different smart material layers masked off. I did this in photoshop so you can see what I am trying to do. I put the mask in the mask channels in 3dc but they did not mask properly. I truly appreciate all of your help. Cheerio lululee
  13. I'm going to keep at this until I figure it out because I really like 3dCoat. I'll just have to watch the video a few more times. Thanks so much for all of your help. Cheerio lululee
  14. I find this is really confusing. I can't get it to work. To me this is a real drawback to texturing in Coat if one uses a lot of alphas. Cheerio lululee
  15. Hi Carlosan, I watched this tutorial a number of times. He is "painting" on the layers. I want to bring in a premade alpha mask so this is no help to me. Cheerio lululee
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