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Andy C

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Everything posted by Andy C

  1. re pricing strategy, for what it's worth, I had a zbrush vs 3dcoat decision (as new-to-the-field amateur at the time) a few years back. Zbrush had features I wanted (hair in particular), and more 'creative vibe' online, more acolytes online, but I went 3d coat because it had an Amateur licence, fairly cheap, that allowed me to get the basics, and that subsequently led to the pro upgrade as my work became more ambitious (which upgrade was I think, half the price of zbrush). Lots of variable impact pricing decisions, but at that time, for me, that low price amateur licence was an important factor. The software has done a good job for me so far, with nice ongoing improvements. I hope it continues growing and will be interesting to see it it tries to target less techy users, or whether it tries to be the all in one toolbox for techies, or ..etc...etc.
  2. +1 for considering clock speed alongside number of cores. I got an AMD 1700 a fair while back (8/16 cores) and it was as slow as my much older i5 on many tasks due to low mhz on single threaded performance (i.e. physics engine in blender was disappointing, and single core 3dc processing was no quicker)
  3. Would be interested in knowing the resolution of this. Tempted to go monitor/pen route as well.
  4. I went 3dc because of the amateur provision on the educational licence. I don't have to be in education to learn 3d software, but I do have to be in education apparently, to buy most of the other 3d software for reasonable money. I naturally followed the u/g path as my skills (and hence, output) improved. I've not looked at Houdini though. Free for ever for learners sounds good, but might damage 3dc revenue streams.
  5. I witnessed something similar a few minor versions back. no idea if it is the same, but sharing in case it is. Uninstall/re-install fixed it, but then found easier method, Renaming "ToolPresets" folder in (Windows) documents\3d-coatvxx fixed it. (but obviously, loses tool presets). A new toolpresets folder is created with factory defaults.
  6. In games I've stopped this by limiting fps (using nvidia inspector for nvidia card) - the more fps the louder the coil whine, and human brain can't register 100s of fps. I've just tried with and without limiter in 3d coat (limited to 60fps) and a 22 second render in one was still a 22 second render in the other, so as expected, I don't think it harms CUDA performance (though that was just a quick test; if doing heavy CUDA dependent tasks, it would be wise to check further). my pc not having a very whiny day though, so I'm only pretty sure, rather than certain, that it reduced whine on rotating round a complex model.
  7. I've just had similar problems with curves - the green/red balls don't appear. I renamed parts of user profile data (documents\3d-coatv48\) to test, and found renaming toolspresets (so the software recreates it) fixed curves issue. I guess would fix the above as well, but can't test at the moment. sharing as it's better than renaming whole user profile.
  8. Thanks for replying. yes, I'm puzzled. It works 'out of the box' but something in user settings after a while, stops it working. I've tried most of the settings in the text dialogue with same non result. For completeness I'll mention that voxel text in empty space simply doesn't 'apply' (i.e. it doesn't appear). My inner geek wonders if there's a logging feature that can be turned on in 3d coat. I will try 4.08.7 (seems to be latest Beta I believe) for a bit and see if it happens again.
  9. on version 4.8.03 I've got an issue (see pic - applying the text just resulted in the line) wherein text won't appear. If it applies at all, it applies as if it were just a click and drag with a sculpt tool. I 'solved' it once by deleting my 3d coat user files, but it's just recurred a few days later. I wonder if anyone else encountered/fixed this? I saw mention of something similar in the forum but that said it was fixed early in v4 life cycle.
  10. Andy C

    8 Classic Lamps, 2

    these look awesome. inspiring
  11. very good; exactly as I would expect a real life mouse hero to look
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