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Phil5635

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  1. Thank you Carlosan and StuSutcliffe for your kind and helpful input. I checked your links and realise that I am light years behind your impressive work. Good of you to spend time with me. Eyes, yes: I'm hoping it'll look better when I can make pointier profiles. Rorschach gives me ideas I hadn't even thought about (well, I had to look him up first). OK, finish the cat. Oh, and then the dog. Thanks again. I may be back!
  2. Ah - that may mean that everyone would be looking for a whole cat with legs ..... Phase 2: a whole cat with legs! Thanks again!
  3. Perfect, thanks Stu! The resets worked great. As for the cat ..... well, I get so immersed in a particular direction that I don't necessarily see the result as others do. Or don't. I'm trying to emulate late Iron Age designs which became so beautifully stylised. Following your comment, I'll have to say, "it's a work in progress"!! So far, it's A to B to C: Tomorrow - the World!
  4. Yesterday, I received great help with text (in 'text' and 'primitive' text). Today, a new problem, probably unrelated. I'm making a 'coin', basically consisting of a disc, a handful of characters, and an imported cat shape. This all worked fine yesterday but, importing the cat shape obj today doesn't work: it's coming in angled, squashed and flattened. I have a mind to re-instal 3DC, but thought to check first if there was something obvious that I've done to create the problem. First two pictures show what the cat should look like, next what the slanted/squashed import looks like, and then what I achieved OK yesterday. (Of course, I could settle for the one I prepared earlier, but I have some ideas to improve on it; in any case, that doesn't solve my problem.) Thanks again to anybody who knows what I'm doing!
  5. Amazing just how many clever tools there are ..... I hadn't noticed the Text primitive before! Thanks AbnRanger.
  6. Thanks Falconius .... Now I see it! Rotation is in 'curves' and 'text'. Wonderful!
  7. Hello! I'm trying to make something to look a little like a coin. Disc OK, but problems arise when I try adding text. I'm certain that I'm missing something ..... just don't know what it is. Picture 1 = placing 2 points, and the text is fine; I need to curve the text to match the coin, so need to add a third point or more, but then the text always turns end on and upside-down, like this: Any clues would be most helpful (I'm trying text for the first time, and using 3DC 4.8.15). Thanks!
  8. Thanks, Digman, for your insight and clear explanation. I have progressed .... but not that far! When model arrives, I'll post a picture here.
  9. Superb work. I see the problem with retopo! I'm at the limit of my knowledge, I'm afraid. As I tend to get confused over phraseology, are we talking 'texture' as in lumps and bumps? or 'texture' as in colour? If it's colour, then in the paint room; if lumps and bumps, you could use stencils in the sculpt room, perhaps needing 'res+' at the bottom of the toolset.
  10. Hello eN0a, Digman may give you some more succinct answers, but I can tell you how far I've progressed with this topic. Originally, I imported into 3DC a basic 'slab' made in Rhino with exactly the correct dimensions. No lumps and bumps ... which is what I needed. Sculpting the lumps and bumps in 3DC to look like a piece of old granite was a bit time-consuming, but straightforward. After this, I thought to simply paint (texture) it as I wanted. Looked great, but couldn't export the .obj model with textures for Shapeways' printing. So, back to the drawing board several times in the last month or two. Retopologising is the key. See Alienminefield's YouTube videos at which are most helpful, although I must say that I nearly went crackers trying to retopologise my piece of granite. Following retopo, you can take the model into the paint room and paint it with colours, different brushes and even stencils. Then you can export the painted model (yes, VRML2 as required by Shapeways) and then upload the several zipped files. I can't speak for any other type of printing, but I know that Shapeways explicitly mentions 'no procedural colour', which I take to mean PBR or 3DC's 'Smart colors'. Like you, I have been concerned about the loss of detail - especially after retopo: there seems to be a trade-off between original fine quality lumps and bumps and the retopologised model needed for painting/texturing. I've now ordered my full-colour sandstone model from Shapeways (I don't own any sort of printer) and I'll post a couple of photos of it when it arrives. I hope that this helps a little, but I admit to a lack of experience!
  11. Thanks Digman. Yes, you're correct: I'd forgotten about the VRML. I will persevere for the moment, but I did welcome your comment about learning new routines. Frankly, I should probably fill in some of the gaping holes in my 3D learning, but I have a tendency to jump to the bits I need RIGHT NOW! I'm not entirely computer illiterate, but once I've discovered how to PM you - I will let you know if I've advanced at all! Your time is valuable, and I really do appreciate your spending some of it with me.
  12. Thanks for your reply, Digman. Yes, I've followed the Shapeways' instructions that you mention and, whilst I'm only using a simple 'per face' colouring method, I have uploaded a manually painted file successfully. What I have failed to grasp though is putting a granite colour (bitmap?) actually onto the surface of my model in the first place, so that when Shapeways prints the full-colour model it actually looks like a piece of rock. I haven't migrated to the "texture map" method of applying colour yet (mostly because it seems a little complex), but I had wondered if an alternative to applying my granite colour would be to export the 3DC texture map to a bitmap editor, add the granite bitmap to the texture map and bring it back into 3DC; I can't see that working though.
  13. Hello, I’m new here, otherwise a bit old. I’ve been producing some reasonable simple sculpting results in 3DC v4.8 and prepared a couple of files as STL’s to send to Shapeways. Those have been straightforward, single-colour prints. Now, I have a sculpt to which I’d like to add colour and then send off for Shapeways to print in full colour. The story so far: I made a precise but simple shape in Rhino, which I then imported (STL) into 3DC to add lumps and bumps by sculpting; then, I’ve tried to find a way to add colour in the form of a speckled granite rock. I did have a go at manually painting using the 3DC brush or airbrush, but that really doesn’t work. Now, Shapeways comment that they cannot produce surface colours from “procedural colours/textures” which I assume to mean Smart Materials in 3DC, (no colour showed up outside 3DC); there’s plenty of bitmaps around showing the sort of rock that I’d like to “paint” onto my model (even a few in my Genetica free viewer), but I have so far failed to discover how – or even if – I can import and use a colour bitmap on my 3DC model. Yes, I’ve managed to import a bitmap to use in 3DC “stencils” but of course that becomes a sculpting tool, not a painting one. I realise that I’m trying to run before I can walk, but, in my mind, it seems that what I would like to do should probably be very simple. I have spent quite a time checking out various 3DC videos, but haven’t found the answer there, yet. So …. 1 model in Rhino OK; 2 import sculpted model STL into 3DC OK; 3 add granite colour; 4 send to Shapeways for full-colour sandstone print. Hoping some kind expert can offer some guidance in my quest. Thanks
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