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Torrentula

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Everything posted by Torrentula

  1. The fall creator update has many features. One of them effectively reverses the way styluses behave system wide. I have to constantly hold a button down to do anything in 3d-Coat. It seems swiping the stylus accross the screen simulates a left click drag from a mouse. Now when browsing the internet microsoft decided to make stylus drag the screen around just like your finger ALREADY does. The stylus use to highlight text but now it's an eleventh finger! Now to highlight with wacom stylus I have hold a button down(labeled barrel) in the control panel to do so. This also means 3d coat is kind of reversed since this update. Swiping the screen now rotates the screen. To scale a primitive I have hold the button down. Can you guys fix this somehow because plenty of people have complained to microsoft and still nothing. It looks like they don't give a shit. https://answers.microsoft.com/en-us/windows/forum/windows_10-touch/pen-issues-after-the-fall-creator-update/089a9aed-bbed-4a47-9d4c-6bbad0075f9d https://answers.microsoft.com/en-us/surface/forum/surfaccesso-surfpen/surface-pen-not-working-after-fall-creator-update/77c75603-f6b5-42b0-a352-4682b89e407a https://answers.microsoft.com/en-us/windows/forum/windows_10-touch/stylus-settings-after-fall-creators-update/77340c0e-410c-4f4d-bf62-ed5312072ac0 Guess I'm not using this update. I'm not sure how this will affect programs going forward. I use Akeytsu for animation and that sall fraked as well.
  2. Considering Edit in ext editor is related to alpha and not textures the answer is then a no.
  3. Can't edit. Just to be clear I wanted to use rotate around object bounding box to match center of mass so no matter where the object was moved I could rotate around it's center. I can't get it to reset after undo. Ran into this when while pose tool as well. Undo works fine if I am testing out pose but once I create the geometry undo leaves the bounding box/symmetry thing there with no way to reset it.
  4. To duplicate issue, easy steps. 1 make a cube 2 In camera set rotate around object bounding box 3 No symmetry enabled At this point, in any view (camera settings front, left, top, ect) match the center dot of the 2d grid, matches world center, and center of cube. 4 in front view, vox mode, use grow brush add bunch of geometry on same spot. A lot of it. 5 switch to left cam. The cube is off center. 6 click undo. switching back to left side it's still off center. Undo doesn't undo the now messed up bounding box pivot point back to center of object. The problem here is the transform panel buttons do nothing. The object is at world space zero or local zero, whatever. Turning on symmetry you can see the pivot is center of symmetry yet no geometey is over there. Some times I can get symmetry to reset if the object and gizmo were off center or un-deleted geometry which caused it. Yet they are where they should be. Transform, Center of mass and Local space match the camera setting, rotate around world center. I can't get bounding box to. It's always off and transform panel, reset symmetry, or right click layer to global space do nothing. I thought camera shortcuts might fix but when I press front, left, top, etc, again, it's still off. I could just choose world but would rather know why this is messed up and why symmetry thinks there is something in empty space. The undo feature didn't undo this mess.
  5. When I think extrude it means perfectly extend or close to like one polygon off. Why is such crap in 3D-coat? Border width is at zero. Depth 20. It's clearly at an angle.
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