Jump to content
3DCoat Forums

TrevorD

Member
  • Posts

    15
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Australia
  • Interests
    Art, Music, 3d modelling.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

TrevorD's Achievements

Newbie

Newbie (1/11)

4

Reputation

  1. Not too familia with the import thing you have tried. But as long as it is for the same mesh, you should get a bunch of extra layers show up as I noticed when took that route. Until you find the correct way, you could just try this simple one to get the easy texture to export with your model. I found it extremely easy to just add the tiles (colour/normal/gloss, etc), to a new Smart Material (set to UV not cube etc) and paint the model with the fill brush. I lay caracter base textures the same way. Easy to add extra stuff too in your layers. Hope this helps a bit. This guy has lots of cool tuts. You might find the exact thing here. If you maybe go to tutorial 22 in the list.
  2. I didn't even look there. Will give it a look. Thank you. Have an image series rendering atm. Will look at this again in the morning. Thanks again Carlosan. That's probably all it was in the first place. I remember looking at all that a couple years back and kind of forgot how I had it set up.
  3. Thank you Carlosan. Yeah, I had it selected and that was what it looked like. I must have lost the default HDR in the re-install process. As I loaded one of my Daz3d ones (Orestes Sunny Skies), and now the lighting is all back to normal. I must have wiped out the default one some how. I haave no idea where to begin looking for the default one. But it's all good again. Thanks for the response. The models are nice and gray again too!
  4. Hi, Could someone let me know how to have this Text that is on my Smooth Shaded view back to the way it use to be please. I just installed the latest Professional version and now everything has this glossy text that just prevents me from seeing the real gloss finish. Very hard to distinguish the surfaces when I start applying anything with depth and height. This screenshot shows how everything loads and has this russian text all over it. The default base model colour is extrenely darker that I recall also. How do I adjust this stuff please.
  5. Have been doing some very similar work atm Richard A. I had basically very similar issues getting the clone and copy/paste tools to do their thing over two seperate mashes. What I have essentially done is create four Genesis 8 m/f paint meshes. One of each with and without genitals. The one's with genitals have the genitals welded (preserving the UV's), while having a seamless mesh to work with. The clone and copy/paste tools work to much better effect. The welded geographps were done in Hexagon. Just hide/delete the unneeded polys in Daz and send to Hexagon to weld. Point weld though. A blanket weld of the meshes will just give you a mesh and remove the UV's. As for your diffuse mats etc, All failing, just create a new set from the exported colour one using FilterForge. There are some real good filters for creating complete sets. Maybe you can import the diffuse ones you have into 3dC, But my experience, you have to basically repeat it all for each one, colour, bump, normals, etc. Was quicker making new ones! Hope this helps you.
  6. @ Skye This looks real cool. Formidable. Asthetically, this is just beautiful!
  7. Looking pretty confident to me. Nice job.
  8. Yup. Now we're cookin'with gas! I got the shape you demonstrated. had some deformations as you indicated due to the shape not being symetrical. But the final mesh was enough to export (into famalia teritory), cut in half, tidy up and weld two perfect halves together. Got the lid I wanted all day!
  9. Yeah, that was great info. It allowed me to find the Auto-Retop guide and have it downloaded and handy. Making sense of how to use this feature is leaps and bounds for me. I just couldn't get my head around it til this example. Awesome. Making a whole lot of sense now getting the mesh looking the way I was trying to - they're rectangular! ...and even!
  10. Wow! That looks far better than anything I was getting. Thank you Carlosan. I will go back and repeat this process a few times with several shapes I was hoping to try. I was playing with a cleff image today and was getting some good results. But was still high in polys but not as bad. This will be helpful. Thank you again.
  11. Hi, I have tried several times today to get this image to create a flat mesh that I can work with. I am getting extremely frustrated, as the meshes the Image to Mesh creates is alway excessively high in poly count, regardless of the image size/resolution that I use. I can honestly just make a very low poly instrument faster than I have created a flat practical mesh. I love the painting aspects of 3dC, but the modeling bit is wearing me thin I go to move into the retop room to try and reduce things, then I cant see any oblect to resize. extremely stuck on this and can't find a quick answer in the forums quick search. Thanks anyone. did a quick import into Hexagon to show the polys. This mesh was made from an image only 24 x 50 px @4 dpi. Same result as 1000 x 1000 px @300 dpi (only comp slowed right down trying to make it) cello-52-min.bmp
  12. Yeah, it's been a work in progress. Got a major breakthrough with the tut link today. Should have my mats done now this week coming. Then I can rig this thing up. This particular model is basically my chance to really understand the processes in 3dC, due to lots of surfaces and needing to minimise the map quantity (has 13 UV templates). Has been a really valuable learning process to refine the way I do things. Just loving what can be done in much easier ways. Will try these new mats out before I hit the hey. Importing all my Photoshop brushes is probably my next big how to. I bought a heap of them but lost my CS3 version after a comp crash. So only running an old Photoshop7 version. Bridge works fine. Just don't have the use of all the brushes I once enjoyed and payed good money for ...it happens. btw, I'm in agreement with kenmo. Awesome work to see in here.
  13. Yup. Just took a look. Exactly what I have been wanting to do. This will step up what can be accomplished now. And with exactly the things I want to see on the final model. Again, Thank you. Great tut by Mike Hermes btw. Very easy to follow.
  14. @ Carlosan. Thank you, Much appreciated. This is awesome. I'm adding it to my YouTube fav's asap. ...just as soon as I watch it that is.
  15. Have been working on this for a couple months (modelled in Hexagon). It has a fully detailed undercarriage. But the mats have been completely done in 3dC (all bar the chrome trims on the guard covers) Have used the PS bridge to do some work on the decals. But have a nice collection of international decals for this now. I am hoping to have this ready to rig by next weekend. But I need to create smart materials and I don't know how to. I have Filterforge 7, but don't know how to transfer the tiles for use as a 3dC smart Materials preset. That's a small frustration. Would love a quick how to on that. Stay well ppl
×
×
  • Create New...