Wow thanks for the great reply! It definitely helps align my thoughts. Also thank you for the video link...I'm going to watching forsure.
Have a great day!
Hi All, just using some free time at work to get some things sorted in my brain.
I am a relatively new user of 3D coat and am really enjoying it. Sometimes I get a bit frustrated with the different rooms inside it and how things change but it's coming along. Out of curiosity I am just wonder what the proper workflow is to go from HP to LP game ready asset.
Is this correct;
- Sculpt HP in sculpt room
- Retopo LP in Retopo room
- UV Retopo
- Bake Normal Map
- Paint HP in paint room
- Bake Textures (little confused on how to bake in the paint room with the options in the Texture menu.)
I've only used Substance before to bake and paint. Thanks for your help.
Thanks for the help AbnRanger, Deleting the OPTIONS.XML file has seemed to help. I am about 1.5 hrs into without a crash. I will post again if it happens again. So far so good.
Cheers
Its happening with all attempts.
Whether importing my mesh or starting from scratch in an empty scene with sculpting. Its happened while painting, sculpting and Retopo,
I've reported this a bunch already. My last resort is posting here. Can anyone help.
System;
i5 6600K, GTX 1070, 16GB DDR4
This is what keep showing up. Nvidia drivers are up to date. Not sure what the hell is going on.