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Удалой

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  1. 4.9.59 3DcoatDX 2.2.2 uplink Maya 2020 Every time then i press "paint mesh in 3dcoat" - it update scene in actual 3D Coat instance, but start another copy 3DCoat with empty scene.
  2. Show me please, how is looked correct xml and txt files. Just for test.
  3. Yes, if i directly go to exchange folder and open saved from coat exported.obj, it works in maya, geometry & textures.
  4. Right, applink v.2.2.1 beta, coat 4.8.10 i have that problem on others coat version 4.7 & 4.8. I just thought I might be able to help you.
  5. "export constructor" unchecked by default and i never touch it
  6. applink 2.2.1 Hi i got the same: # Warning: <Applink> No information for processing import # applinkMayaCoat.cfg { "ColorFileExtension": 0, "PickSourcePositions": 0, "ExportDispl": 0, "ExportEmissivePower": 1, "TexturesSetMethod": 0, "DisplExt": 1, "DisplDepth": 0, "ExportSpecularColor": 1, "Exchange": "C:/Users/user/Documents/3D-CoatV48/Exchange", "ExportSpecular": 1, "ExportRoughness": 0, "Path": "C:/3D-Coat-V4/3D-CoatDX64C.exe", "ReplaceShape": 0, "ExportAO": 0, "PickDepthFromLayer0": 0, "ExportColor": 1, "Shader": 0, "NormExtension": 0, "Preset": 0, "DisplNorm": 0, "ExportNormalmap": 1, "SpecExtension": 0, "SkipExport": 0, "ExportMetallness": 0, "SkipImport": 0, "CoarseMesh": 0, "field $ExportOpt::CreatePadding": 1, "Renderer": 0, "ExportResolution": 1, "ExportEmissive": 1 } Files from 3DCoat in Exchange folder: test.mtl, test.obj, test_Base_color.tga, Export.xml. Export.xml: Base Base color C:\Users\user\Documents\3D-CoatV48\Exchange\test_Base_color.tga
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