Hi all Can i get "displaced mesh" with painted height channel? Not high poly to nomarl baking low poly, But low poly to displaced high poly. Bake/Paint mesh -> Subdivide -> Sculpt mesh does not consider my height channel. when it can, Im glad if normal channel also consider to displacement.
Hi all I want to sculpt with ortho view and check it with parse view from distant point. When Switching camera projection, the camera position changes big, and camera rotation is reversed. Is this normal on 3DCoat? or how can i fix it as same as general 3D application? 3D-Coat 4.8.10 Radeon 480 with driver 18.2.2