Jump to content
3DCoat Forums

Scary M

Advanced Member
  • Posts

    190
  • Joined

  • Last visited

Everything posted by Scary M

  1. working this one for a little while.
  2. Actually it's a bugged install that ended up being deleted and reinstalled, I must have done something that I couldn't rectify with the settings, I bugged out navigation in old install as well. All rectified. Double clicking on the scene light then provides a perfect sculpting light. Now I'm happy and will play more. Sprayer Thank you for that I will have a play today. And to Chris thank you but I hardly think I'm even close at Mastery. But thanks all the same.
  3. 'As for locking the HDRI environment, go to the CAMERA list menu > BACKGROUND > LOCK ENVIRONMENT' Yup i found it already 'Currently I have to do all my Sculpting using the geometry shadows which uses the old lighting for basic materials. Better.' Negative function does not work when using the clay buildup option as a modifier
  4. Maybe that last statement is wrong it would be better if we could soften the geo shadows a little and blend in the HDR light like in the render room. soft HDR lighting and softer shadow on the a main light with directabillity that would be perfect as the shadows are too harsh you constantly have to rotate the model. It's a shame.
  5. Also massive bug bare You can't really effectively sculpt using hdr environment light UNLESS the hdr is fixed to the camera which it isn't as we rotate around the model the hdr rotates too. This is wrong the environment needs to stay put fixed to camera the scene can rotate but the environment should stay after all we have a icon at the top for rotating the HDR. Currently I have to do all my Sculpting using the geometry shadows which uses the old lighting for basic materials. Better.
  6. To be honest it's any particular video sorry. there is, in their words 'no magic pill or golden bullet' just one piece of advice which they reinforce over and over.... don't use smooth at all!! Smooth is a very destructive action and instantly removes form, I never really realised just how much. So destructive. Best piece of advice I can give in coat now based on my finding over the last 3 weeks is only use voxel broadly, for basic form alone. I am now using mostly surface. I will play more and more and when comfortable I'll do some videos, I'm very rusty in using tools. Been out of industry for a long time. Thankfully nothing has really changed apart from my stress reduction and patience. If I can relate a workflow to Zbrush where I would dynamesh often to remove Stretching and artifacting. The way I have been consolidating my sculpts in coat as in if I push and pull my geo too much, like the rolls of fat on Mr whippy. I will drop quickly to voxel then jump back to surface. this removes stretching and artifacting. More even geo allows the brushes to function better another thought would be that I have setup one of the custom live clay brushes to add geo but only to a very low amount this way I can grow certain areas as I work without the box to surface consolidate step, but the custom brushes are STILL funky (no negating function on the clay buildup?) So I can't rely on this. I have tried to set this neg to flatten and the brush was nice but it failed to have the scooping ability of the Rapid bushes that are now my chosen pallete. I'll keep playing.
  7. Massive !!!THANK YOU!!! to Henning and Morton from Flipped Normals for there super imformative tut's completely changed my sculpting, and its only taken me 10 F***ing years to listen. Guys if your sculpts lack realism please pay these guys a visit on youtube, buy and listen and oh boy listen to there advise on schooling its so true. I feel truely Invogorrated.
  8. Bust_30_Slim-Importance.mp4 Last one of the day.
  9. Hi Don, thank you. Todays play around Bust_20.mp4 Bust_20.mp4
  10. Very quick sketch with im just getting into 3d coat again been playing with ZBrush and jumping in between for the last two this is all coat, just playing really im trying to better my sculpting i get too bogged down with method workflow and hyper focus on non critical things im just trying learn, im gonna concentrate on busts for the next few days ill post all my attempts here.
  11. Na just playing around, plenty o time. trying to get better at sculpting. detailing. I'll keep going.
  12. Fungus_Zombie.mp4 Spinny for you.
  13. no more time on this for now, ill post colour soon.
  14. is silo still updated? Excellent, i trust they improved the reliabillity. Kenmo have you tried Nvil?
  15. Hi Tony, yup to any normal person i guess something burst through your chest will do it! but not for this fella, just made him grumpy an update.
×
×
  • Create New...