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sprayer

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Posts posted by sprayer

  1. 1. there is several tools what can extrude depend of your need as new object etc. brush engine you can adjust so it can work as extrude. You need to see how selection works on E key, there are various methods to draw area like lasso, also spline can be used by tools along curve or fill inside curve area(RMB on curve or in curve tree or with enter key in some case). 

     

    3.

    hAi6pSy.jpg

  2. 6 hours ago, captainbuckfish said:

    Using the pose tool, sometimes the gizmo flickers and looks odd, nothing major just a display issue maybe. Anyone know if the pose tool respects topology like zbrush masking does? Trying to isolate the a finger to bend and using the line mode it selects everything. Only way is to paint the finger and that takes more time and sometimes you miss a bit of the mesh and it creates artifacts.

    you can draw with lasso (E key to choose) like in zbrush mask. But in pose tool i also notice some bug with deselection, sometimes clear selection button is not working, you should draw again and then it start to work

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  3. 1 hour ago, DustyShinigami said:

    EDIT: Also, I've noticed that if I import a high poly mesh into the Sculpt room, it can go funky looking after hitting Apply.

    That's because you have two mesh intersections, one you previewing for import, another what you already imported on layer. If you change to any other tool than import, it will looks normal with default shader

  4. 2 hours ago, syunikiso said:

    I wasn't even 100% aware of these options lol 

    But I'll probably mess with them in this piece. If so, I'll let you know how it went :good:

    Affected settings for scattering  some of them in import window and some in brush options, there is spacing and other staff for jittering, what important is radius(scale)

    with jitter position it works more or less

    :crazy:

    ok4jsY8.jpg

    • Thanks 1
  5. At importing in 3dcoat it apply default shader (what you may choose).The default shader in maya i believe is gray. The shader between software cannot be shared in any program to keep similar color you have to make unwrapping, make textures, exported, then import in another software create shader and put textures in right slot for your software(render engine). Obj have some settings to keep shader settings but most not working as it do not support modern PBR material but only old glossiness workflow and only for standard shader.

  6. 3 hours ago, milhouzz said:

    oh ok it actually works but only if you stay with clay/draw tools

    maybe if you describe what you trying to do we will help, maybe you trying to make it wrong way. But better create another topic for that.

     

    @cookepuss Yes, some names in 3dcoat not very intuitive, i am also suggested to rename some windows, but i think that's not big problem, all software have own way). For example in affinity photo there is also some tools have own name and mask works just different compare to photoshop and you have to google how it works. 

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