sprayer
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Posts posted by sprayer
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1 hour ago, Oleg_Shapo said:
How do you load the model into the program and why?
Via tools import for fixing model for 3d print, there is inverted overlapping surface what need to be fixed and this part i cannot separate, in other software i can select and detach this element.
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I cannot to separate elements. "Separate disconnected parts" works not for all elements what i can select in other software. here model https://mega.nz/file/pVZBybbB#SfDQnh_2XUm4ecIyTEMCMRJOj7E_NFDEZxdCWkyOkOE
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1. there is several tools what can extrude depend of your need as new object etc. brush engine you can adjust so it can work as extrude. You need to see how selection works on E key, there are various methods to draw area like lasso, also spline can be used by tools along curve or fill inside curve area(RMB on curve or in curve tree or with enter key in some case).
3.
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Remove Stretching not working for brush engine?
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You may check this video for workflow idea
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Yes it works for me. Make sure you are using latest build and try to reset tool, maybe you was change extrusion mode for example
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Which tool are you using? Old tools have that checkbox for clay engine you may use negative settings in plane offset
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Two the same tools
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6 hours ago, captainbuckfish said:
Using the pose tool, sometimes the gizmo flickers and looks odd, nothing major just a display issue maybe. Anyone know if the pose tool respects topology like zbrush masking does? Trying to isolate the a finger to bend and using the line mode it selects everything. Only way is to paint the finger and that takes more time and sometimes you miss a bit of the mesh and it creates artifacts.
you can draw with lasso (E key to choose) like in zbrush mask. But in pose tool i also notice some bug with deselection, sometimes clear selection button is not working, you should draw again and then it start to work
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Not sure what happening with gizmo, line axis moving object in different directions but arrow head is working as should be
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Hi, is there any reason to stop working pan with middle mouse button at hovering on gizmo?
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This is already asked. Best this feature works in modo so far
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1 hour ago, DustyShinigami said:
EDIT: Also, I've noticed that if I import a high poly mesh into the Sculpt room, it can go funky looking after hitting Apply.
That's because you have two mesh intersections, one you previewing for import, another what you already imported on layer. If you change to any other tool than import, it will looks normal with default shader
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Confirm this
@Andrew Shpagin please take a look
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Check the layer what you are drawing, it was said what was locked.
I cannot reproduce, it work normal from your steps. Also you may try to reset settings -
you may read this, and please update version
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2 hours ago, syunikiso said:
I wasn't even 100% aware of these options lol
But I'll probably mess with them in this piece. If so, I'll let you know how it went
Affected settings for scattering some of them in import window and some in brush options, there is spacing and other staff for jittering, what important is radius(scale)
with jitter position it works more or less
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Yes i am also thought to model strand and scatter, but it looks like scattering (on brush) in 2021 is broken, it smudge the model during drawing, in 4.9 it work but radius jittering not working.
Can you check this guys? -
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At importing in 3dcoat it apply default shader (what you may choose).The default shader in maya i believe is gray. The shader between software cannot be shared in any program to keep similar color you have to make unwrapping, make textures, exported, then import in another software create shader and put textures in right slot for your software(render engine). Obj have some settings to keep shader settings but most not working as it do not support modern PBR material but only old glossiness workflow and only for standard shader.
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For first issue, try to import via png format, also invert image
for second, you can use stencil patterns for rectangle lasso with freeze area or closed spline
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3 hours ago, milhouzz said:
oh ok it actually works but only if you stay with clay/draw tools
maybe if you describe what you trying to do we will help, maybe you trying to make it wrong way. But better create another topic for that.
@cookepuss Yes, some names in 3dcoat not very intuitive, i am also suggested to rename some windows, but i think that's not big problem, all software have own way). For example in affinity photo there is also some tools have own name and mask works just different compare to photoshop and you have to google how it works.
3DCoat 2024 development thread
in New Releases, Bugs Reports & Development Discussion
Posted · Edited by sprayer
It works the same, in other app i can split beard, cape etc, in tweak room it selects as one part, also it's too slow. And for fixing model we need sculpt room tools.